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📄 setasbitvector.cs

📁 Data Structures and Algorithms with Object-Oriented Design Patterns in C# 这本书的范例代码dll自己反编译的source
💻 CS
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namespace Opus6
{
    using System;
    using System.Collections;

    [Version("$Id: SetAsBitVector.cs,v 1.5 2001/10/28 19:50:09 brpreiss Exp $"), Copyright("Copyright (c) 2001 by Bruno R. Preiss, P.Eng.")]
    public class SetAsBitVector : AbstractSet, Set, SearchableContainer, Container, IComparable, IEnumerable
    {
        public SetAsBitVector(int n) : base(n)
        {
            this.vector = new int[((n + 0x20) - 1) / 0x20];
            for (int num1 = 0; num1 < this.vector.Length; num1++)
            {
                this.vector[num1] = 0;
            }
        }

        public override void Accept(Visitor visitor)
        {
            for (int num1 = 0; num1 < base.universeSize; num1++)
            {
                if (this.IsMember(num1))
                {
                    visitor.Visit(num1);
                }
            }
        }

        public override int CompareTo(object arg)
        {
            throw new MethodNotImplementedException();
        }

        public virtual Set Difference(Set set)
        {
            SetAsBitVector vector1 = (SetAsBitVector) set;
            if (base.universeSize != vector1.universeSize)
            {
                throw new ArgumentException("mismatched sets");
            }
            SetAsBitVector vector2 = new SetAsBitVector(base.universeSize);
            for (int num1 = 0; num1 < this.vector.Length; num1++)
            {
                vector2.vector[num1] = this.vector[num1] & ~vector1.vector[num1];
            }
            return vector2;
        }

        public virtual bool Equals(Set set)
        {
            SetAsBitVector vector1 = (SetAsBitVector) set;
            if (base.universeSize != vector1.universeSize)
            {
                throw new ArgumentException("mismatched sets");
            }
            for (int num1 = 0; num1 < this.vector.Length; num1++)
            {
                if (this.vector[num1] != vector1.vector[num1])
                {
                    return false;
                }
            }
            return true;
        }

        public override IEnumerator GetEnumerator()
        {
            return new Opus6.SetAsBitVector.Enumerator(this);
        }

        public override void Insert(int item)
        {
            int[] numArray1;
            int num1;
            (numArray1 = this.vector)[num1 = item / 0x20] = numArray1[num1] | (1 << ((item % 0x20) & 0x1f));
        }

        public virtual Set Intersection(Set set)
        {
            SetAsBitVector vector1 = (SetAsBitVector) set;
            if (base.universeSize != vector1.universeSize)
            {
                throw new ArgumentException("mismatched sets");
            }
            SetAsBitVector vector2 = new SetAsBitVector(base.universeSize);
            for (int num1 = 0; num1 < this.vector.Length; num1++)
            {
                vector2.vector[num1] = this.vector[num1] & vector1.vector[num1];
            }
            return vector2;
        }

        public override bool IsMember(int item)
        {
            return ((this.vector[item / 0x20] & (1 << ((item % 0x20) & 0x1f))) != 0);
        }

        public virtual bool IsSubset(Set set)
        {
            SetAsBitVector vector1 = (SetAsBitVector) set;
            if (base.universeSize != vector1.universeSize)
            {
                throw new ArgumentException("mismatched sets");
            }
            for (int num1 = 0; num1 < this.vector.Length; num1++)
            {
                if ((this.vector[num1] & ~vector1.vector[num1]) != 0)
                {
                    return false;
                }
            }
            return true;
        }

        public static void Main()
        {
            AbstractSet.TestSet(new SetAsBitVector(0x20), new SetAsBitVector(0x20), new SetAsBitVector(0x20));
        }

        public override void Purge()
        {
            for (int num1 = 0; num1 < this.vector.Length; num1++)
            {
                this.vector[num1] = 0;
            }
        }

        public virtual Set Union(Set set)
        {
            SetAsBitVector vector1 = (SetAsBitVector) set;
            if (base.universeSize != vector1.universeSize)
            {
                throw new ArgumentException("mismatched sets");
            }
            SetAsBitVector vector2 = new SetAsBitVector(base.universeSize);
            for (int num1 = 0; num1 < this.vector.Length; num1++)
            {
                vector2.vector[num1] = this.vector[num1] | vector1.vector[num1];
            }
            return vector2;
        }

        public override void Withdraw(int item)
        {
            int[] numArray1;
            int num1;
            (numArray1 = this.vector)[num1 = item / 0x20] = numArray1[num1] & ~(1 << ((item % 0x20) & 0x1f));
        }


        public override int Count
        {
            get
            {
                int num1 = 0;
                for (int num2 = 0; num2 < base.universeSize; num2++)
                {
                    if (this.IsMember(num2))
                    {
                        num1++;
                    }
                }
                return num1;
            }
        }

        public override bool IsEmpty
        {
            get
            {
                for (int num1 = 0; num1 < base.universeSize; num1++)
                {
                    if (this.IsMember(num1))
                    {
                        return false;
                    }
                }
                return true;
            }
        }

        public override bool IsFull
        {
            get
            {
                for (int num1 = 0; num1 < base.universeSize; num1++)
                {
                    if (!this.IsMember(num1))
                    {
                        return false;
                    }
                }
                return true;
            }
        }


        protected const int BITS = 0x20;
        protected int[] vector;


        private class Enumerator : IEnumerator
        {
            internal Enumerator(SetAsBitVector set)
            {
                this.item = -1;
                this.set = set;
            }

            public bool MoveNext()
            {
                this.item++;
                while (this.item < this.set.UniverseSize)
                {
                    if (this.set.IsMember(this.item))
                    {
                        break;
                    }
                    this.item++;
                }
                if (this.item == this.set.UniverseSize)
                {
                    this.item = -1;
                }
                return (this.item >= 0);
            }

            public void Reset()
            {
                this.item = -1;
            }


            public object Current
            {
                get
                {
                    if (this.item < 0)
                    {
                        return new InvalidOperationException();
                    }
                    return this.item;
                }
            }


            private int item;
            private SetAsBitVector set;
        }
    }
}

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