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📄 graphasmatrix.cs

📁 Data Structures and Algorithms with Object-Oriented Design Patterns in C# 这本书的范例代码dll自己反编译的source
💻 CS
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namespace Opus6
{
    using System;
    using System.Collections;

    [Version("$Id: GraphAsMatrix.cs,v 1.5 2001/10/28 19:50:09 brpreiss Exp $"), Copyright("Copyright (c) 2001 by Bruno R. Preiss, P.Eng.")]
    public class GraphAsMatrix : AbstractGraph
    {
        public GraphAsMatrix(int size) : base(size)
        {
            this.matrix = new Edge[size, size];
        }

        protected override void AddEdge(Edge edge)
        {
            int num1 = edge.V0.Number;
            int num2 = edge.V1.Number;
            if (this.matrix[num1, num2] != null)
            {
                throw new ArgumentException("duplicate edge");
            }
            if (num1 == num2)
            {
                throw new ArgumentException("loops not allowed");
            }
            this.matrix[num1, num2] = edge;
            this.matrix[num2, num1] = edge;
            base.numberOfEdges++;
        }

        public override int CompareTo(object arg)
        {
            throw new MethodNotImplementedException();
        }

        public override Edge GetEdge(int v, int w)
        {
            Bounds.Check(v, 0, base.numberOfVertices);
            Bounds.Check(w, 0, base.numberOfVertices);
            if (this.matrix[v, w] == null)
            {
                throw new ArgumentException("edge not found");
            }
            return this.matrix[v, w];
        }

        protected override IEnumerable GetEmanatingEdges(int v)
        {
            return new Enumerable(new Opus6.GraphAsMatrix.EmanatingEdgeEnumerator(this, v));
        }

        protected override IEnumerable GetIncidentEdges(int w)
        {
            return new Enumerable(new IncidentEdgeEnumerator(this, w));
        }

        public override bool IsEdge(int v, int w)
        {
            Bounds.Check(v, 0, base.numberOfVertices);
            Bounds.Check(w, 0, base.numberOfVertices);
            return (this.matrix[v, w] != null);
        }

        public static void Main()
        {
            Graph graph1 = new GraphAsMatrix(0x20);
            AbstractGraph.TestGraph(graph1);
            graph1.Purge();
            AbstractGraph.TestWeightedGraph(graph1);
        }

        public override void Purge()
        {
            for (int num1 = 0; num1 < base.numberOfVertices; num1++)
            {
                for (int num2 = 0; num2 < base.numberOfVertices; num2++)
                {
                    this.matrix[num1, num2] = null;
                }
            }
            base.Purge();
        }


        public override IEnumerable Edges
        {
            get
            {
                return new Enumerable(new Opus6.GraphAsMatrix.EdgeEnumerator(this));
            }
        }


        protected Edge[,] matrix;


        private class EdgeEnumerator : IEnumerator
        {
            internal EdgeEnumerator(GraphAsMatrix graph)
            {
                this.v = -1;
                this.w = -1;
                this.graph = graph;
            }

            public bool MoveNext()
            {
                while (true)
                {
                    if (this.w == -1)
                    {
                        this.v++;
                        this.w = this.v;
                    }
                    if (this.v == this.graph.numberOfVertices)
                    {
                        this.v = -1;
                        this.w = -1;
                        return false;
                    }
                    this.w++;
                    while (this.w < this.graph.numberOfVertices)
                    {
                        if (this.graph.matrix[this.v, this.w] != null)
                        {
                            return true;
                        }
                        this.w++;
                    }
                    this.w = -1;
                }
            }

            public void Reset()
            {
                this.v = -1;
                this.w = -1;
            }


            public object Current
            {
                get
                {
                    if (this.v < 0)
                    {
                        throw new InvalidOperationException();
                    }
                    return this.graph.matrix[this.v, this.w];
                }
            }


            private GraphAsMatrix graph;
            private int v;
            private int w;
        }

        private class EmanatingEdgeEnumerator : IEnumerator
        {
            internal EmanatingEdgeEnumerator(GraphAsMatrix graph, int v)
            {
                this.w = -1;
                this.graph = graph;
                this.v = v;
            }

            public bool MoveNext()
            {
                this.w++;
                while (this.w < this.graph.numberOfVertices)
                {
                    if (this.graph.matrix[this.v, this.w] != null)
                    {
                        return true;
                    }
                    this.w++;
                }
                this.w = -1;
                return false;
            }

            public void Reset()
            {
                this.w = -1;
            }


            public object Current
            {
                get
                {
                    if (this.w < 0)
                    {
                        throw new InvalidOperationException();
                    }
                    return this.graph.matrix[this.v, this.w];
                }
            }


            private GraphAsMatrix graph;
            private int v;
            private int w;
        }

        private class IncidentEdgeEnumerator : IEnumerator
        {
            internal IncidentEdgeEnumerator(GraphAsMatrix graph, int w)
            {
                this.v = -1;
                this.graph = graph;
                this.w = w;
            }

            public bool MoveNext()
            {
                this.v++;
                while (this.v < this.graph.numberOfVertices)
                {
                    if (this.graph.matrix[this.v, this.w] != null)
                    {
                        return true;
                    }
                    this.v++;
                }
                this.v = -1;
                return false;
            }

            public void Reset()
            {
                this.v = -1;
            }


            public object Current
            {
                get
                {
                    if (this.v < 0)
                    {
                        throw new InvalidOperationException();
                    }
                    return this.graph.matrix[this.v, this.w];
                }
            }


            private GraphAsMatrix graph;
            private int v;
            private int w;
        }
    }
}

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