📄 chainedscattertable.cs
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namespace Opus6
{
using System;
using System.Collections;
using System.Runtime.InteropServices;
[Copyright("Copyright (c) 2001 by Bruno R. Preiss, P.Eng."), Version("$Id: ChainedScatterTable.cs,v 1.5 2001/10/28 19:50:09 brpreiss Exp $")]
public class ChainedScatterTable : AbstractHashTable
{
public ChainedScatterTable(int length)
{
this.array = new Opus6.ChainedScatterTable.Entry[length];
for (int num1 = 0; num1 < length; num1++)
{
this.array[num1] = new Opus6.ChainedScatterTable.Entry(null, -1);
}
}
public override void Accept(Visitor visitor)
{
for (int num1 = 0; num1 < this.Length; num1++)
{
if (this.array[num1].obj != null)
{
visitor.Visit(this.array[num1].obj);
if (visitor.IsDone)
{
return;
}
}
}
}
public override int CompareTo(object arg)
{
throw new MethodNotImplementedException();
}
public override ComparableObject Find(ComparableObject obj)
{
for (int num1 = base.H(obj); num1 != -1; num1 = this.array[num1].next)
{
if (obj == this.array[num1].obj)
{
return this.array[num1].obj;
}
}
return null;
}
public override IEnumerator GetEnumerator()
{
return new Opus6.ChainedScatterTable.Enumerator(this);
}
public override void Insert(ComparableObject obj)
{
if (base.count == this.Length)
{
throw new ContainerFullException();
}
int num1 = base.H(obj);
if (this.array[num1].obj != null)
{
while (this.array[num1].next != -1)
{
num1 = this.array[num1].next;
}
int num2 = num1;
num1 = (num1 + 1) % this.Length;
while (this.array[num1].obj != null)
{
num1 = (num1 + 1) % this.Length;
}
this.array[num2].next = num1;
}
this.array[num1] = new Opus6.ChainedScatterTable.Entry(obj, -1);
base.count++;
}
public override bool IsMember(ComparableObject obj)
{
for (int num1 = base.H(obj); num1 != -1; num1 = this.array[num1].next)
{
if (obj == this.array[num1].obj)
{
return true;
}
}
return false;
}
public static void Main()
{
Opus6.Console.WriteLine("ChainedScatterTable Test");
HashTable table1 = new ChainedScatterTable(0x39);
AbstractHashTable.TestHashTable(table1);
}
public override void Purge()
{
for (int num1 = 0; num1 < this.Length; num1++)
{
this.array[num1] = new Opus6.ChainedScatterTable.Entry(null, -1);
}
base.count = 0;
}
public override void Withdraw(ComparableObject obj)
{
int num2;
if (base.count == 0)
{
throw new ContainerEmptyException();
}
int num1 = base.H(obj);
while ((num1 != -1) && (obj != this.array[num1].obj))
{
num1 = this.array[num1].next;
}
if (num1 == -1)
{
throw new ArgumentException("obj not found");
}
Label_0056:
num2 = this.array[num1].next;
while (num2 != -1)
{
int num3 = base.H(this.array[num2].obj);
bool flag1 = false;
for (int num4 = this.array[num1].next; (num4 != this.array[num2].next) && !flag1; num4 = this.array[num4].next)
{
if (num4 == num3)
{
flag1 = true;
}
}
if (!flag1)
{
break;
}
num2 = this.array[num2].next;
}
if (num2 != -1)
{
this.array[num1].obj = this.array[num2].obj;
num1 = num2;
goto Label_0056;
}
this.array[num1] = new Opus6.ChainedScatterTable.Entry(null, -1);
for (int num5 = ((num1 + this.Length) - 1) % this.Length; num5 != num1; num5 = ((num5 + this.Length) - 1) % this.Length)
{
if (this.array[num5].next == num1)
{
this.array[num5].next = -1;
break;
}
}
base.count--;
}
public override bool IsFull
{
get
{
return (base.count == this.Length);
}
}
public override int Length
{
get
{
return this.array.Length;
}
}
protected Opus6.ChainedScatterTable.Entry[] array;
private const int NULL = -1;
[StructLayout(LayoutKind.Sequential)]
protected struct Entry
{
internal ComparableObject obj;
internal int next;
internal Entry(ComparableObject obj, int next)
{
this.obj = obj;
this.next = next;
}
}
private class Enumerator : IEnumerator
{
internal Enumerator(ChainedScatterTable table)
{
this.position = -1;
this.table = table;
}
public bool MoveNext()
{
this.position++;
while (this.position < this.table.Length)
{
if (this.table.array[this.position].obj != null)
{
break;
}
this.position++;
}
if (this.position == this.table.Length)
{
this.position = -1;
}
return (this.position >= 0);
}
public void Reset()
{
this.position = -1;
}
public object Current
{
get
{
if (this.position < 0)
{
throw new InvalidOperationException();
}
return this.table.array[this.position].obj;
}
}
private int position;
private ChainedScatterTable table;
}
}
}
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