📄 guiminiframewnd.h
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#if !defined(AFX_GUIMINIFRAMEWND_H__9C7DE978_51C1_485C_8F11_CFE5B97BFB6B__INCLUDED_)
#define AFX_GUIMINIFRAMEWND_H__9C7DE978_51C1_485C_8F11_CFE5B97BFB6B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GuiMiniFrameWnd.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CGuiMiniFrameWnd frame
#include "GuiLib.h"
#include "GuiMiniFrame.h"
#include "GuiDrawLayer.h"
class GUILIBDLLEXPORT CGuiMiniFrameWnd : public CMiniFrameWnd
{
DECLARE_DYNCREATE(CGuiMiniFrameWnd)
public:
CGuiMiniFrameWnd(); // protected constructor used by dynamic creation
virtual ~CGuiMiniFrameWnd();
void DrawGripper(CDC* pDC,CRect* rc);
// Attributes
public:
CRect r;
CWnd* pControl;
BOOL bDestroy;
CGuiControlBarButton m_btn;
CRect m_rcCloseBtn;
int m_stateBtn;
CWnd* pParent;
DWORD dwStyle;
BOOL bClick;
int nSizeLine;
// Operations
public:
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CGuiMiniFrameWnd)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
afx_msg void OnNcPaint();
virtual BOOL Create(CWnd* pParentWnd,CWnd* pControl,const RECT& rect,LPCTSTR lpszWindowName,int nSize=0);
virtual BOOL PreTranslateMessage(MSG* pMsg);
CWnd* GetChildWnd();
void RecalLayout();
protected:
virtual void PostNcDestroy();
public:
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnActivate(UINT nState, CWnd* pWndOther, BOOL bMinimized);
afx_msg void OnCancelMode();
afx_msg BOOL OnNcActivate(BOOL bActive);
afx_msg void OnPaint();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnNcCalcSize(BOOL bCalcValidRects, NCCALCSIZE_PARAMS* lpncsp);
afx_msg void OnNcLButtonDown(UINT nHitTest, CPoint point);
afx_msg void OnSetFocus(CWnd* pOldWnd);
afx_msg UINT OnNcHitTest(CPoint point);
afx_msg void OnNcMouseMove(UINT nHitTest, CPoint point);
afx_msg void OnNcRButtonDown(UINT nHitTest, CPoint point);
afx_msg void OnNcLButtonDblClk(UINT nHitTest, CPoint point);
afx_msg void OnNcLButtonUp(UINT nHitTest, CPoint point);
afx_msg void OnLButtonUp(UINT nHitTest, CPoint point);
afx_msg void OnClose();
afx_msg void OnKillFocus(CWnd* pNewWnd);
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GUIMINIFRAMEWND_H__9C7DE978_51C1_485C_8F11_CFE5B97BFB6B__INCLUDED_)
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