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📄 [原创]12864 lcd图形显示程序例子。 - 21ic中国电子网.mht

📁 YM12864R___相关网上下的资料 ,里面有程序和LCD的详细资料及相关字模的软件.足够写个驱动了.
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📖 第 1 页 / 共 5 页
字号:
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<BR>&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x00,0x00,0xC0,0x03,0xC2,0x00,0x00,0x00,=
0x00,0x01,0x9F,0xDE,0x00,0x00,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x00,0x00,0x60,0x00,0x3B,0x00,0x00,0x00,=
0x00,0x00,0x67,0xDF,0x00,0x00,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x00,0x00,0x60,0x00,0xE3,0x00,0x00,0x00,=
0x00,0x00,0x19,0xBF,0x00,0x00,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x00,0x00,0x30,0x03,0x8E,0x00,0x00,0x00,=
0x00,0x00,0x06,0x3F,0x00,0x00,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x00,0x00,0x30,0x06,0x3C,0x00,0x00,0x00,=
0x00,0x00,0x01,0xFF,0x00,0x00,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x00,0x00,0x18,0x00,0xF0,0x00,0x00,0x00,=
0x00,0x00,0x00,0xFF,0x00,0x00,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x00,0x00,0x18,0x03,0xC0,0x00,0x00,0x00,=
0x00,0x00,0x0F,0x7F,0x80,0x00,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x00,0x00,0x0C,0x0F,0x=
00,0x00,0x00,0x00,0x00,0x00,0x30,0x1F,0xC0,0x00,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x00,0x00,0x0C,0x3C,0x00,0x00,0x00,0x00,=
0x00,0x00,0x40,0x07,0xE0,0x00,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x00,0x00,0x06,0xF0,0x00,0x00,0x00,0x00,=
0x00,0x00,0xE0,0x1F,0xE0,0x00,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x00,0x00,0x07,0xC0,0x00,0x00,0x00,0x00,=
0x00,0x00,0xF8,0x3F,0xC0,0x00,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x00,0x00,0x03,0x00,0x00,0x00,0x00,0x00,=
0x00,0x00,0x7E,0xFF,0x00,0x00,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,=
0x00,0x00,0x1F,0xFC,0x00,0x00,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,=
0x00,0x00,0x07,0xF0,0x00,0x00,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,=
0x00,0x00,0x01,0xC0,0x00,0x00,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,=
0x00,0x00,0x00,0x00,0x00,0x00,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,=
0x00,0x00,0x00,0x00,0x00,0x00,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,=
0x00,0x00,0x00,0x00,0x00,0x00,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,=
0x00,0x00,0x00,0x00,0x00,0x00,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x05,0x40,0x88,0x04,0x01,0x08,0x00,0x00,=
0x0A,0x81,0x10,0x04,0x00,0x20,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x79,0x21,0x08,0x02,0x21,0x49,0x00,0x00,=
0xF2,0x42,0x10,0x04,0x47,0x10,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x09,0x07,0xDF,0x7F,0xF7,0xAA,0x00,0x00,=
0x12,0x0F,0xBE,0x7F,0xE5,0xFE,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x7F,0xF4,0x51,0x08,0x81,0x2C,0x00,0x00,=
0xFF,0xE8,0xA2,0x44,0x47,0x00,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x09,0x04,0x61,0x08,0x81,0x7F,0x00,0x00,=
0x12,0x08,0xC2,0x7F,0xC5,0x4A,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x0B,0x24,0x51,0x08,0x83,0x81,0x00,0x00,=
0x16,0x48,0xA2,0x44,0x45,0x6A,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x1D,0x47,0xC9,0x05,0x05,0x01,0x00,0x00,=
0x3A,0x8F,0x92,0x44,0x47,0x52,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x68,0x84,0x49,0x05,0x05,0x7F,0x00,0x00,=
0xD1,0x08,0x92,0x7F,0xC5,0x6A,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x09,0x94,0x41,0x02,0x=
01,0x01,0x00,0x00,0x13,0x28,0x82,0x44,0x05,0x4A,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x0E,0x57,0xC1,0x0D,0x81,0x01,0x00,0x00,=
0x1C,0xAF,0x82,0x04,0x29,0x42,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x38,0x34,0x4E,0x70,0x=
71,0x7F,0x00,0x00,0x70,0x68,0x9C,0x03,0xEB,0x7E,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x00,0x00,0x00,0x00,0x=
00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x00,0x00,0x00,0x00,0x=
00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x00,0x00,0x00,0x00,0x=
00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x00,0x00,0x00,0x00,0x=
00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x00,0x00,0x00,0x00,0x=
00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x00,0x00,0x00,0x00,0x=
00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x00,0x00,0x00,0x00,0x=
00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x00,0x00,0x00,0x00,0x=
00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x00,0x00,0x00,0x00,0x=
00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0x80,0x00,0x00,0x00,0x00,0x=
00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0xFF,0xFF,0xFF,0xFF,0xFF,0x=
FF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF=20
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;};=20
      <BR><BR>//*************delay_ms********************************=20
      <BR>void&nbsp;delay_10us(unsigned&nbsp;char&nbsp;x)&nbsp; =
<BR>{&nbsp;=20
      <BR>&nbsp;&nbsp;while(x--); <BR>}&nbsp;=20
      <BR>void&nbsp;delay_ms(unsigned&nbsp;char&nbsp;cnt) <BR>{=20
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;unsigned&nbsp;char&nbsp;i; =
<BR>do&nbsp;{=20
      <BR>&nbsp;&nbsp;i&nbsp;=3D&nbsp;4; <BR>&nbsp;&nbsp;do&nbsp;{=20
      <BR>&nbsp;&nbsp;&nbsp;delay_10us(39); =
<BR>&nbsp;&nbsp;}&nbsp;while(--i);=20
      <BR>}&nbsp;while(--cnt); <BR>}=20
      =
<BR><BR>//***********=BC=EC=B2=E9=CA=C7=B7=F1LCD=C3=A6=C2=B5=B5=C4=D7=D3=B3=
=CC=D0=F2**********************=20
      <BR>void&nbsp;check_busy(void) <BR>{&nbsp;=20
      =
<BR>&nbsp;&nbsp;TRISD=3D0xff;//=D4=DA=B4=CB=B4=A6=C9=E8=CE=AA=CA=E4=C8=EB=
=A1=A3 <BR>&nbsp;&nbsp;PORTD=3D0xff;=20
      <BR>&nbsp;&nbsp;RS=3D0; <BR>&nbsp;&nbsp;RW=3D1; =
<BR>&nbsp;&nbsp;while&nbsp;(1)=20
      <BR>&nbsp;&nbsp;&nbsp;{ =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;NOP();NOP();NOP();=20
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;E&nbsp;=3D1;=20
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;NOP();NOP();NOP();=20
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(RD7=3D=3D0)&nbsp;break;=20
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;NOP();NOP();NOP();=20
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;E&nbsp;=3D0; <BR>&nbsp;&nbsp;&nbsp;}=20
      <BR>&nbsp;&nbsp;E&nbsp;=3D0;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      =
<BR>&nbsp;&nbsp;TRISD=3D0X00;//=BB=B9=D4=AD=CE=AA=CA=E4=B3=F6=A1=A3 =
<BR>&nbsp;&nbsp;RC7=3D!RC7;=20
      <BR>&nbsp;&nbsp;//delay_ms(50); <BR>}=20
      =
<BR>//**********=CA=FD=BE=DD=D0=B4=C3=FC=C1=EE***************************=
=20
      <BR>void&nbsp;send_com(unsigned&nbsp;char&nbsp;command&nbsp;) =
<BR>{=20
      <BR>&nbsp;&nbsp;check_busy(); <BR>&nbsp;&nbsp;RS=3D0; =
<BR>&nbsp;&nbsp;RW=3D0;=20
      <BR>&nbsp;&nbsp;PORTD=3Dcommand; <BR>&nbsp;&nbsp;E&nbsp;=3D1;=20
      <BR>&nbsp;&nbsp;NOP(); <BR>&nbsp;&nbsp;NOP(); =
<BR>&nbsp;&nbsp;E&nbsp;=3D0;=20
      <BR>} =
<BR>//**********LCD=B3=F5=CA=BC=BB=AF=CA=B1=B5=C4=CB=CD=C3=FC=C1=EE******=
************=20
      =
<BR>void&nbsp;send_com_init(unsigned&nbsp;char&nbsp;command_init&nbsp;)=20
      <BR>{ <BR>&nbsp;&nbsp;RS=3D0; <BR>&nbsp;&nbsp;RW=3D0;=20
      <BR>&nbsp;&nbsp;PORTD=3Dcommand_init; <BR>&nbsp;&nbsp;E&nbsp;=3D1; =

      <BR>&nbsp;&nbsp;NOP(); <BR>&nbsp;&nbsp;NOP(); =
<BR>&nbsp;&nbsp;E&nbsp;=3D0;=20
      <BR>} =
<BR>//**********=D0=B4=CA=FD=BE=DD***************************=20
      <BR>void&nbsp;send_data(unsigned&nbsp;char&nbsp;data&nbsp;) <BR>{=20
      <BR>&nbsp;&nbsp;check_busy(); <BR>&nbsp;&nbsp;RS=3D1; =
<BR>&nbsp;&nbsp;RW=3D0;=20
      <BR>&nbsp;&nbsp;PORTD=3Ddata; <BR>&nbsp;&nbsp;E&nbsp;=3D1;=20
      <BR>&nbsp;&nbsp;NOP(); <BR>&nbsp;&nbsp;NOP(); =
<BR>&nbsp;&nbsp;E&nbsp;=3D0;=20
      <BR>} =
<BR>//***********=B6=C1=CA=FD=BE=DD****************************=20
      <BR>unsigned&nbsp;char&nbsp;read_data(void) <BR>{=20
      <BR>&nbsp;&nbsp;unsigned&nbsp;char&nbsp;read_data;=20
      <BR>&nbsp;&nbsp;check_busy(); <BR>&nbsp;&nbsp;TRISD=3D0XFF;=20
      <BR>&nbsp;&nbsp;RS=3D1; <BR>&nbsp;&nbsp;RW=3D1; =
<BR>&nbsp;&nbsp;E&nbsp;=3D1;=20
      <BR>&nbsp;&nbsp;NOP(); <BR>&nbsp;&nbsp;read_data=3DPORTD;=20
      <BR>&nbsp;&nbsp;E&nbsp;=3D0; =
<BR>&nbsp;&nbsp;TRISD=3D0x00;//=BB=B9=D4=AD=CE=AA=CA=E4=B3=F6=A1=A3=20
      <BR>&nbsp;&nbsp;return&nbsp;(read_data); <BR>}=20
      <BR>//***********=C7=E5=C6=C1*****************************=20
      <BR>void&nbsp;clear_LCD(void) <BR>{ =
<BR>&nbsp;&nbsp;send_com(0x01);=20
      <BR>&nbsp;&nbsp;send_com(0x34); <BR>&nbsp;&nbsp;send_com(0x30); =
<BR>}=20
      <BR>//**********LCD=B3=F5=CA=BC=BB=AF************************=20
      <BR>void&nbsp;initial_LCD(void) <BR>{&nbsp;&nbsp;=20
      <BR>&nbsp;&nbsp;&nbsp;PSB=3D1; =
<BR>&nbsp;&nbsp;&nbsp;RST=3D0;//Reset.=20
      <BR>&nbsp;&nbsp;&nbsp;NOP(); <BR>&nbsp;&nbsp;&nbsp;NOP();=20
      <BR>&nbsp;&nbsp;&nbsp;RST=3D1; <BR>&nbsp;&nbsp;&nbsp;NOP();=20
      <BR>&nbsp;&nbsp;&nbsp;delay_10us(10);=20
      =
<BR>&nbsp;&nbsp;&nbsp;send_com_init(0x30);//30H--=BB=F9=B1=BE=D6=B8=C1=EE=
=B2=D9=D7=F7=20
      <BR>&nbsp;&nbsp;&nbsp;delay_10us(4);=20
      =
<BR>&nbsp;&nbsp;&nbsp;send_com_init(0x0c);//=BF=AA=CF=D4=CA=BE=A3=AC=B9=D8=
=B9=E2=B1=EA=A3=AC=B2=BB=C9=C1=CB=B8=A1=A3=20
      <BR>&nbsp;&nbsp;&nbsp;delay_10us(10);=20
      =
<BR>&nbsp;&nbsp;&nbsp;send_com_init(0x01);//=C7=E5=B3=FD=CF=D4=CA=BE=20
      <BR>&nbsp;&nbsp;&nbsp;delay_ms(10);=20
      =
<BR>&nbsp;&nbsp;&nbsp;send_com_init(0x06);//=D6=B8=B6=A8=D4=DA=D7=CA=C1=CF=
=D0=B4=C8=EB=BB=F2=B6=C1=C8=A1=CA=B1=A3=AC=B9=E2=B1=EA=B5=C4=D2=C6=B6=AF=B7=
=BD=CF=F2=A3=ACDDRAM=B5=C4=B5=D8=D6=B7=BC=C6=CA=FD=C6=F7=A3=A8AC=A3=A9=BC=
=D31=A1=A3=20
      <BR>&nbsp;&nbsp;&nbsp; <BR>}=20
      <BR>//**********=D0=B4=D7=BC=B1=B8*************************** =
<BR>void&nbsp;WR_ZB(void)=20
      <BR>{ <BR>&nbsp;&nbsp;&nbsp;send_com(0x34);=20
      <BR>&nbsp;&nbsp;&nbsp;send_com(LCD_Y);=20
      <BR>&nbsp;&nbsp;&nbsp;send_com(LCD_X);=20
      <BR>&nbsp;&nbsp;&nbsp;send_com(0x30); <BR>}=20
      =
<BR>//*********=C8=A1=CA=FD=CB=CD=CF=D4=CA=BE****************************=
**=20
      <BR>void&nbsp;QUSHU(const&nbsp;unsigned&nbsp;char&nbsp;*shu) <BR>{ =

      <BR>&nbsp;&nbsp;&nbsp;for&nbsp;(;COUNT!=3D0;COUNT--) =
<BR>&nbsp;&nbsp;&nbsp;{=20
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;send_data(*shu++);=20
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;delay_ms(80);=20
      <BR>&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp; <BR>}=20
      <BR>//*********Flash******************************=20
      <BR>void&nbsp;flash(void) <BR>{=20
      <BR>&nbsp;&nbsp;&nbsp;send_com(0x08);//=B9=D8=B1=D5=CF=D4=CA=BE=20
      <BR>&nbsp;&nbsp;&nbsp;delay_ms(250);=20
      =
<BR>&nbsp;&nbsp;&nbsp;send_com(0x0c);//=BF=AA=CF=D4=CA=BE=A3=AC=B9=D8=B9=E2=
=B1=EA=A3=AC=B2=BB=C9=C1=CB=B8=A1=A3=20
      <BR>&nbsp;&nbsp;&nbsp;delay_ms(250);=20
      <BR>&nbsp;&nbsp;&nbsp;send_com(0x08);//=B9=D8=B1=D5=CF=D4=CA=BE=20
      <BR>&nbsp;&nbsp;&nbsp;delay_ms(250);=20
      =
<BR>&nbsp;&nbsp;&nbsp;send_com(0x0c);//=BF=AA=CF=D4=CA=BE=A3=AC=B9=D8=B9=E2=
=B1=EA=A3=AC=B2=BB=C9=C1=CB=B8=A1=A3=20
      <BR>&nbsp;&nbsp;&nbsp;delay_ms(250);=20
      <BR>&nbsp;&nbsp;&nbsp;send_com(0x08);//=B9=D8=B1=D5=CF=D4=CA=BE=20
      <BR>&nbsp;&nbsp;&nbsp;delay_ms(250); <BR>}=20
      =
<BR>//**********=CF=D4=CA=BE=CD=BC=D0=CE=D7=D3=B3=CC=D0=F2***************=
******=20
      <BR>void&nbsp;PHO_DISP(const&nbsp;unsigned&nbsp;char&nbsp;*s) =
<BR>{=20
      <BR>&nbsp;&nbsp;&nbsp;COUNT3=3D0X02; =
<BR>&nbsp;&nbsp;&nbsp;LCD_X=3D0X80;=20
      <BR>&nbsp;&nbsp;&nbsp;for&nbsp;(;COUNT3!=3D0;COUNT3--)=20
      <BR>&nbsp;&nbsp;&nbsp;{=20
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;LCD_Y=3D0X80;=20
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;COUNT2=3D0X20;//32=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;for&nbsp;(;COUNT2!=3D0;COUN=
T2--)=20
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;COUNT1=3D0X10;/=
/16=20
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;WR_ZB(); =

      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;for&nbsp;(;COUN=
T1!=3D0;COUNT1--)=20
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;send_data(*s++);=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;=20
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;LCD_Y+=3D1;=20
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}=20
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;LCD_X=3D0X88;=20
      <BR>&nbsp;&nbsp;&nbsp;} <BR>&nbsp;&nbsp;&nbsp;send_com(0x36);=20
      <BR>&nbsp;&nbsp;&nbsp;send_com(0x30); <BR>}=20
      =
<BR>//******************=CF=D4=CA=BE=B5=E3=D5=F3=D7=D3=B3=CC=D0=F2*******=
***** <BR>void&nbsp;LAT_DISP(void)=20
      <BR>{ <BR>&nbsp;&nbsp;&nbsp;COUNT3=3D0X02; =
<BR>&nbsp;&nbsp;&nbsp;LCD_X=3D0X80;=20
      <BR>&nbsp;&nbsp;&nbsp;for&nbsp;(;COUNT3!=3D0;COUNT--)=20
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;{=20
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;LCD_Y=3D0X80;=20
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;F0=3D0;=20
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;COUNT2=3D0X20;=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;for&nbsp;(;COUNT2!=3D0;COUN=
T--)=20
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;COU=
NT1=3D0X10;=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;WR_=
ZB();=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if&=
nbsp;(F0!=3D0)=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;LCD_DATA=3DLCD_DATA2;=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;els=
e&nbsp;LCD_DATA=3DLCD_DATA1;=20
      =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;for=

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