📄 sounddlg.cpp
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// SoundDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Sound.h"
#include "SoundDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSoundDlg dialog
CSoundDlg::CSoundDlg(CWnd* pParent /*=NULL*/)
: CDialog(CSoundDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CSoundDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CSoundDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSoundDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSoundDlg, CDialog)
//{{AFX_MSG_MAP(CSoundDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_Sound2, OnSound2)
ON_BN_CLICKED(IDC_Sound1, OnSound1)
ON_BN_CLICKED(IDC_BothSounds, OnBothSounds)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSoundDlg message handlers
BOOL CSoundDlg::OnInitDialog()
{
CDialog::OnInitDialog();
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
VERIFY(m_sndSound1.Create(IDR_SOUND1));
VERIFY(m_sndSound2.Create(IDR_SOUND2));
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CSoundDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
HCURSOR CSoundDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CSoundDlg::OnSound2()
{
m_sndSound1.Play();
}
void CSoundDlg::OnSound1()
{
m_sndSound2.Play();
}
void CSoundDlg::OnBothSounds()
{
m_sndSound1.Play();
m_sndSound2.Play();
}
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