📄 prim2.h
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struct MinSpanTree
{
VerT vertex;
int weight;
};
void Prim(AdjMWGraph &G, MinSpanTree closeVertex[])
// 用普里姆方法建立网G的最小生成树closeVertex
{
int n = G.NumOfVertices(), minCost;
int *lowCost = new int[n];
int i, j, k;
for(i = 0; i < n; i ++) // 初始化
lowCost[i] = G.GetWeight(0, i);
//从序号为0的顶点出发构造最小生成树
closeVertex[0].vertex = G.GetValue(0);
lowCost[0] = -1;
for(i = 1;i < n;i++)
{
// 寻找当前最小权值的边的顶点
minCost = MaxWeight; //MaxWeight为图类种定义的最大权值
for(j = 1; j < n; j++)
{
if(lowCost[j] < minCost && lowCost[j] > 0)
{
minCost = lowCost[j];
k = j;
}
}
closeVertex[i].vertex = G.GetValue(k);
closeVertex[i].weight = minCost;
lowCost[k] = -1;
//修改其它顶点的边的权值
for(int j = 1; j < n; j++)
{
if(G.GetWeight(k, j) < lowCost[j])
lowCost[j] = G.GetWeight(k, j);
}
}
}
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