chinesechess.cpp
来自「用c++ 开发的中国象棋」· C++ 代码 · 共 95 行
CPP
95 行
// ChineseChess.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "ChineseChess.h"
#include "ChineseChessDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CChineseChessApp
BEGIN_MESSAGE_MAP(CChineseChessApp, CWinApp)
//{{AFX_MSG_MAP(CChineseChessApp)
ON_COMMAND(ID_NET_CREATE, OnNetCreate)
ON_COMMAND(ID_NET_JOIN, OnNetJoin)
//}}AFX_MSG_MAP
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChineseChessApp construction
CChineseChessApp::CChineseChessApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CChineseChessApp object
CChineseChessApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CChineseChessApp initialization
BOOL CChineseChessApp::InitInstance()
{
if (!AfxSocketInit())
{
AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
return FALSE;
}
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
SetDialogBkColor(RGB(188,197,230),RGB(200,0,180)); //修改对话框和文字的背景色
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CChineseChessDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
void CChineseChessApp::OnNetCreate()
{
// TODO: Add your command handler code here
}
void CChineseChessApp::OnNetJoin()
{
// TODO: Add your command handler code here
}
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