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📄 clientsock.cpp

📁 用c++ 开发的中国象棋
💻 CPP
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// ClientSock.cpp : implementation file
//

#include "stdafx.h"
#include "chinesechess.h"
#include "ClientSock.h"
#include "ChineseChessDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CClientSock

CClientSock::CClientSock()
{
	m_aSessionIn=NULL;
	m_aSessionOut=NULL;
	m_sfSocketFile=NULL;
	m_bInit=false;
	m_bClose=false;
	
}

CClientSock::~CClientSock()
{
	if(m_aSessionIn)
		delete m_aSessionIn;
	if(m_aSessionOut)
		delete m_aSessionOut;
	if(m_sfSocketFile)
		delete m_sfSocketFile;
}


// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CClientSock, CSocket)
//{{AFX_MSG_MAP(CClientSock)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif	// 0

/////////////////////////////////////////////////////////////////////////////
// CClientSock member functions


void CClientSock::OnReceive(int nErrorCode) 
{
	// TODO: Add your specialized code here and/or call the base class
	CSocket::OnReceive(nErrorCode);
	do
	{
		CMyMessage temp;
		CChineseChessApp* pApp=(CChineseChessApp*)AfxGetApp();
		CChineseChessDlg* pDlg=(CChineseChessDlg*)pApp->m_pMainWnd;
		temp.Serialize(*m_aSessionIn);

	//	CString str;
	//	str.Format("id:%d fx%d:fy:%d tx:%dty:%d turn%d",temp.m_ChessID,temp.m_FromX,
	//		temp.m_FromY,temp.m_ToX,temp.m_ToY,temp.m_turn);
	//	AfxMessageBox(str);
		



		if(temp.m_strText.GetLength()>1)
		{
			pDlg->m_BlackName.SetWindowText(temp.m_hostname);
			pDlg->m_MsgList.AddString(temp.m_hostname+"说"+temp.m_strText);
			pDlg->m_EditSendMsg.SetWindowText(_T(""));;
		}
		if(temp.iFlag == 0)
		{
		
			pDlg->m_byShowChessBoard[9-temp.m_FromX][8-temp.m_FromY]=NoChessMan;
			pDlg->m_byShowChessBoard[9-temp.m_ToX][8-temp.m_ToY]=	
					temp.m_ChessID;
			pDlg->m_iWhoChess=temp.m_turn;
			

			memcpy(pDlg->m_byChessBoard,pDlg->m_byShowChessBoard,90);
			memcpy(pDlg->m_byBackupChessBoard,pDlg->m_byShowChessBoard,90);

			CRect rect(BoarderWidth,BoarderHeight,BoarderWidth+9*GridWidth,10*BoarderHeight);	
			pDlg->InvalidateRect(&rect,TRUE);//刷新窗口
			pDlg->UpdateWindow();	
			pDlg->InvalidateRect(NULL,FALSE);
			pDlg->UpdateWindow();	
			if(pDlg->IsGameOver(pDlg->m_byChessBoard))
				AfxMessageBox("你已输掉了,请重新开始");
		}

	}
	while (!m_aSessionIn->IsBufferEmpty());
	
}

void CClientSock::Init()
{
	m_sfSocketFile= new CSocketFile(this);
	m_aSessionIn=new CArchive(m_sfSocketFile,CArchive::load);
	m_aSessionOut=new CArchive(m_sfSocketFile,CArchive::store);
	m_bClose=false;
	m_bInit=true;
}
BOOL CClientSock::SendMessage(CMyMessage * msg)
{
	if (m_aSessionOut != NULL)
	{
		msg->Serialize(*m_aSessionOut);
		m_aSessionOut->Flush();
		return TRUE;
	}
	else
	{
		//对方关闭了连接
		m_bClose=true;
		CloseSocket();
		return FALSE;
	}
}


void CClientSock::CloseSocket()
{
	if(m_aSessionIn)
	{
		delete m_aSessionIn;
		m_aSessionIn=NULL;
	}
	if(m_aSessionOut)
	{
		delete m_aSessionOut;
		m_aSessionOut=NULL;
	}
	if(m_sfSocketFile)
	{
		delete m_aSessionOut;
		m_sfSocketFile=NULL;
	}	
	AfxMessageBox("对方断开连接!");

	Close();
	m_bInit=false;
	m_bClose=true;
}

void CClientSock::OnClose(int nErrorCode) 
{
	// TODO: Add your specialized code here and/or call the base class
	m_bClose=true;
	CloseSocket();
	//	m_view->CloseSessionSocket();	
	CSocket::OnClose(nErrorCode);
}

int CClientSock::GetLocalHostName(CString &sHostName)	//获得本地计算机名称
{
	char szHostName[256];
	int nRetCode;
	nRetCode=gethostname(szHostName,sizeof(szHostName));
	if(nRetCode!=0)
	{
		//产生错误
		sHostName=_T("没有取得");
		return GetLastError();
	}
	sHostName=szHostName;
	return 0;
}

int CClientSock::GetIpAddress(const CString &sHostName, CString &sIpAddress)//获得本地IP
{
	struct hostent FAR * lpHostEnt=gethostbyname(sHostName);
	if(lpHostEnt==NULL)
	{
		//产生错误
		sIpAddress=_T("");
		return GetLastError();
	}
	//获取IP
	LPSTR lpAddr=lpHostEnt->h_addr_list[0];
	if(lpAddr)
	{
		struct in_addr inAddr;
		memmove(&inAddr,lpAddr,4);
		//转换为标准格式
		sIpAddress=inet_ntoa(inAddr);
		if(sIpAddress.IsEmpty())
			sIpAddress=_T("没有取得");
	}
	return 0;
}
int CClientSock::GetIpAddress(const CString &sHostName, BYTE &f0,BYTE &f1,BYTE &f2,BYTE &f3)//获得本地IP
{
	struct hostent FAR * lpHostEnt=gethostbyname(sHostName);
	if(lpHostEnt==NULL)
	{
		//产生错误
		f0=f1=f2=f3=0;
		return GetLastError();
	}
	//获取IP
	LPSTR lpAddr=lpHostEnt->h_addr_list[0];
	if(lpAddr)
	{
		struct in_addr inAddr;
		memmove(&inAddr,lpAddr,4);
		f0=inAddr.S_un.S_un_b.s_b1;
		f1=inAddr.S_un.S_un_b.s_b2;
		f2=inAddr.S_un.S_un_b.s_b3;
		f3=inAddr.S_un.S_un_b.s_b4;
	}
	return 0;
}

CString CClientSock::ErrorReason(int tag)
{
	CString result;
	switch(tag)
	{
	case WSANOTINITIALISED:
		result="A successful AfxSocketInit must occur before using this API.";
		break;
	case WSAENETDOWN:
		result="the network subsystem failed";
		break;
	case WSAEADDRINUSE:
		result="The specified address is already in use";
		break;
	case WSAEINPROGRESS:
		result="A blocking Windows Sockets call is in progress";
		break;
	case WSAEADDRNOTAVAIL:
		result="The specified address is not available from the local machine";
		break;
	case WSAEAFNOSUPPORT:
		result="Addresses in the specified family cannot be used with this socket";
		break;
	case WSAECONNREFUSED:
		result="The attempt to connect was rejected";
		break;
	case WSAEDESTADDRREQ:
		result="A destination address is required";
		break;
	case WSAEFAULT:
		result="The nSockAddrLen argument is incorrect";
		break;
	case WSAEINVAL:
		result="Invalid host address";
		break;
	case WSAEISCONN:
		result="The socket is already connected.";
		break;
	case WSAEMFILE:
		result="No more file descriptors are available";
		break;
	case WSAENETUNREACH:
		result="The network cannot be reached from this host at this time";
		break;
	case WSAENOBUFS:
		result="No buffer space is available. The socket cannot be connected";
		break;
	case WSAENOTSOCK:
		result="The descriptor is not a socket";
		break;
	case WSAETIMEDOUT:
		result="Attempt to connect timed out without establishing a connection";
		break;
	case WSAEWOULDBLOCK:
		result="The socket is marked as nonblocking and the connection cannot be completed immediately.";
		break;
	default:
		result="unknown error";
	}
	return result;
}

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