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📄 chinesechessdlg.cpp

📁 用c++ 开发的中国象棋
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// ChineseChessDlg.cpp : implementation file
//

#include "stdafx.h"
#include "ChineseChess.h"
#include "ChineseChessDlg.h"
#include "mmsystem.h"
#include "afxdlgs.h"
#include "CpuAndMemory.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#pragma comment(lib,"winmm.lib")//用于播放声音
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
//typedef enum{MSGTEXT,MSGMOVE,MSGNEWGAME}NetMsg;
#define SERVER_ADDR "127.0.0.1"
#define SERVER_PORT 8000


class CAboutDlg : public CDialog
{
public:
	CAboutDlg();
	
	// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	CMyButton	m_Sure;
	//}}AFX_DATA
	
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL
	
	// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	virtual void OnOK();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

static BYTE ChessBoardMap[10][9]=//初始化棋盘,正着放
{
	{RedRook,RedHouse,RedBishop,RedAssist,RedKing,RedAssist,RedBishop,RedHouse,RedRook},
	{NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan},
	{NoChessMan,RedGunner,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,RedGunner,NoChessMan},
	{RedSoldier,NoChessMan,RedSoldier,NoChessMan,RedSoldier,NoChessMan,RedSoldier,NoChessMan,RedSoldier},
	{NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan},
	//                            楚河														汉界
	{NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan},
	{BlackSoldier,NoChessMan,BlackSoldier,NoChessMan,BlackSoldier,NoChessMan,BlackSoldier,NoChessMan,BlackSoldier},
	{NoChessMan,BlackGunner,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,BlackGunner,NoChessMan},
	{NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan},
	{BlackRook,BlackHouse,BlackBishop,BlackAssist,BlackKing,BlackAssist,BlackBishop,BlackHouse,BlackRook}
	
};
static BYTE RChessBoardMap[10][9]=//初始化棋盘,倒着放
{
	{BlackRook,BlackHouse,BlackBishop,BlackAssist,BlackKing,BlackAssist,BlackBishop,BlackHouse,BlackRook},
	{NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan},
	{NoChessMan,BlackGunner,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,BlackGunner,NoChessMan},
	{BlackSoldier,NoChessMan,BlackSoldier,NoChessMan,BlackSoldier,NoChessMan,BlackSoldier,NoChessMan,BlackSoldier},
	{NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan},
	//                            楚河														汉界
	{NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan},
	{RedSoldier,NoChessMan,RedSoldier,NoChessMan,RedSoldier,NoChessMan,RedSoldier,NoChessMan,RedSoldier},
	{NoChessMan,RedGunner,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,RedGunner,NoChessMan},
	{NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan},
	{RedRook,RedHouse,RedBishop,RedAssist,RedKing,RedAssist,RedBishop,RedHouse,RedRook}
	
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	DDX_Control(pDX, IDOK, m_Sure);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CChineseChessDlg dialog

CChineseChessDlg::CChineseChessDlg(CWnd* pParent /*=NULL*/)
: CDialog(CChineseChessDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CChineseChessDlg)
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	//	m_bIsServer=TRUE;
	m_bIsInit=FALSE;
	m_bIsInitToServer=FALSE;
	IsNetBattle=FALSE;
	m_hBitmap=NULL;
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
	
	m_iWhoChess=REDCHESS;
	m_bIsGameOver=false;
	m_nUserChessColor=BLACKCHESS;
	m_pMG=new CMoveGenerator;	
	m_bIsThinking=false;
	//	m_nWillChessColor=BLACKCHESS;
	m_bIsBegin=false;
	m_iBout=0;
	m_pSE=new CAlphaBetaSearch;
	m_pEval=new CEvaluation; //创建估值核心
	m_BkSound=0;
	m_ChessBoardColor=RGB(0,24,220);

	m_GameSerIP="127.0.0.1";
	m_GameSerPort=8000;

}
void CChineseChessDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CChineseChessDlg)
	DDX_Control(pDX, IDC_BTN_NEWGAME, m_BtnNewGame);
	DDX_Control(pDX, IDC_BTN_SEND, m_BtnSend);
	DDX_Control(pDX, IDC_BTN_UNDO, m_BtnUnDo);
	DDX_Control(pDX, IDC_BTN_REUNDO, m_BtnReDo);
	DDX_Control(pDX, IDC_BTN_GIVEUP, m_BtnGiveUp);
	DDX_Control(pDX, IDC_PROGRESSTHINK, m_Think);
	DDX_Control(pDX, IDC_RNAME, m_RedName);
	DDX_Control(pDX, IDC_BNAME, m_BlackName);
	DDX_Control(pDX, IDC_EDIT_MSG, m_EditSendMsg);
	DDX_Control(pDX, IDC_LIST_MSG, m_MsgList);
	DDX_Control(pDX, IDC_OUTPUTINFO, m_EditOutputInfo);
	//}}AFX_DATA_MAP
}
CChineseChessDlg::~CChineseChessDlg()
{
}
BEGIN_MESSAGE_MAP(CChineseChessDlg, CDialog)
//{{AFX_MSG_MAP(CChineseChessDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_LBUTTONDOWN()
ON_WM_LBUTTONUP()
ON_WM_MOUSEMOVE()
ON_BN_CLICKED(IDC_BTN_SEND, OnBtnSend)
ON_WM_CTLCOLOR()
ON_COMMAND(ID_SET_EXIT, OnSetExit)
ON_COMMAND(ID_SET_GAMETYPE, OnSetGametype)
ON_EN_CHANGE(IDC_EDIT_MSG, OnChangeEditMsg)
ON_COMMAND(ID_NET_CREATE, OnNetCreate)
ON_COMMAND(ID_NET_JOIN, OnNetJoin)
ON_WM_ERASEBKGND()
ON_BN_CLICKED(IDC_BTN_GIVEUP, OnBtnGiveup)
ON_BN_CLICKED(IDC_BTN_REUNDO, OnBtnReundo)
ON_BN_CLICKED(IDC_BTN_UNDO, OnBtnUndo)
ON_COMMAND(ID_OPEN, OnOpen)
ON_COMMAND(ID_SAVE, OnSave)
ON_COMMAND(ID_BKG, OnBkg)
ON_COMMAND(ID_DIFF0, OnDiff0)
ON_COMMAND(ID_DIFF1, OnDiff1)
ON_COMMAND(ID_DIFF2, OnDiff2)
ON_COMMAND(ID_DIFF3, OnDiff3)
ON_COMMAND(ID_DIFF4, OnDiff4)
ON_COMMAND(ID_HELP_AUTHOR, OnHelpAuthor)
ON_COMMAND(ID_HELP_CCHESSNET, OnHelpCchessnet)
ON_COMMAND(ID_HELP_CUMT, OnHelpCumt)
ON_COMMAND(ID_HELP_LEARN, OnHelpLearn)
ON_COMMAND(ID_SET_BKSOUND, OnSetBksound)
ON_COMMAND(ID_COLOR, OnChessChessBoardColor)
	ON_COMMAND(ID_HELP_CHESECHESS, OnHelpChesechess)
	ON_COMMAND(ID_SET_RESET, OnSetReset)
	ON_WM_DRAWITEM()
	ON_WM_MEASUREITEM()
	ON_WM_INITMENU()
	ON_WM_INITMENUPOPUP()
	ON_MESSAGE(WM_TUOPAN,OnTuoPan)
	ON_WM_CLOSE()
	ON_WM_CREATE()
	ON_COMMAND(ID_CPUANDMEM, OnCpuandmem)
	ON_COMMAND(IDM_SHOW, OnShow)
	ON_COMMAND(IDM_HIDE, OnHide)
	ON_COMMAND(IDM_EXIT, OnExit)
	ON_COMMAND(ID_LINK_SERVER1, OnLinkServer1)
	ON_BN_CLICKED(IDC_BTN_NEWGAME, OnBtnGiveup)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CChineseChessDlg message handlers

BOOL CChineseChessDlg::OnInitDialog()
{
	CDialog::OnInitDialog();
	m_Menu.AttachMenu(GetMenu()->GetSafeHmenu(),0,CSize(16,15));
	m_RMenu.AttachMenu(GetMenu()->GetSafeHmenu(),0,CSize(16,15));//右键菜单
	//	m_bTurnSide=FALSE;
	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}
	
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	//初始化设置
	//---------------------------------------
	if (setdlg.DoModal()==IDOK)
	{
		if(setdlg.iGameType==0)//单机
		{
			GetDlgItem(IDC_LIST_MSG)->ShowWindow(SW_HIDE);
			GetDlgItem(IDC_EDIT_MSG)->ShowWindow(SW_HIDE);
			GetDlgItem(IDC_GAMEINFO)->ShowWindow(SW_HIDE);
			GetDlgItem(IDC_BTN_SEND)->EnableWindow(FALSE);
			//m_BtnSend.ShowWindow(SW_HIDE);//
			m_nUserChessColor=BLACKCHESS;
			m_pSE->SetSearchDepth(3);      //设定搜索层数为3
			m_pSE->SetMoveGenerator(m_pMG);//给搜索引擎设定走法产生器
			m_pSE->SetEvaluator(m_pEval);  //给搜索引擎设定估值核心
			m_pSE->SetUserChessColor(m_nUserChessColor); //设定用户为黑方
			m_BlackName.SetWindowText(_T("电脑"));
			m_MyCpuCtrl.SetRefreshInterval(1000);

		}
		else if(setdlg.iGameType==1)//二人对战
		{
			GetDlgItem(IDC_BTN_NEWGAME)->ShowWindow(SW_HIDE);
			m_MyCpuCtrl.ShowWindow(SW_HIDE);
			if (setdlg.bIsCreateGame)
			{
				OnNetCreate();
				m_BlackName.SetWindowText(setdlg.m_PlayerName);

			}
			else
			{
				m_ServIP=setdlg.m_strIP;
				OnNetJoin();
			}
		}
		else if(setdlg.iGameType==2)//游戏大厅
		{
			OnLinkServer1();
		}
		else
		{

		}

		m_RedName.SetWindowText(setdlg.m_PlayerName);
		
	}
	m_BtnReDo.EnableWindow(FALSE);
	m_BtnUnDo.EnableWindow(FALSE);
	
	
	// Add "About..." menu item to system menu.
	
	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);
	
    
	//初始化棋盘
	//-------------------------------------------
	memcpy(m_byChessBoard,ChessBoardMap,90);
	memcpy(m_byShowChessBoard,ChessBoardMap,90);
	memcpy(m_byBackupChessBoard,ChessBoardMap,90);
	//----------------------------------------------
	
	//创建棋子
	m_ImageList.Create(IDB_CHESSMAN,40,14,RGB(0,255,0));
	
	if(IsNetBattle)
	{
		
		m_iWhoChess=m_bIsClient?REDCHESS:BLACKCHESS;//红棋先走
	}
	m_MoveChess.nChessID=NoChessMan;//将移动的棋子清空

	//实现系统托盘
	//---------------------------------------------
	NOTIFYICONDATA tnd;
	tnd.cbSize=sizeof(NOTIFYICONDATA);
	tnd.hWnd=AfxGetMainWnd()->m_hWnd;
	tnd.uID=IDR_MAINFRAME;
	tnd.uFlags=NIF_MESSAGE|NIF_ICON|NIF_TIP;
 	tnd.uCallbackMessage=WM_TUOPAN;
	tnd.hIcon=AfxGetApp()->LoadIcon(IDR_MAINFRAME);
	strcpy(tnd.szTip,"CheseChess");
	Shell_NotifyIcon(NIM_ADD,&tnd);

	m_bShow=true;
	//--------------------------------------------------
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CChineseChessDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else if(nID==SC_MINIMIZE)
	{
		CDialog::OnSysCommand(nID, lParam);
		m_bShow=false;
		AfxGetMainWnd()->ShowWindow(SW_HIDE);//隐藏窗口
	}
	else if(nID==SC_CLOSE)
	{
		PostMessage(WM_SYSCOMMAND,SC_MINIMIZE,NULL);
	}
	else if(nID==SC_RESTORE)
	{
		AfxGetMainWnd()->ShowWindow(SW_SHOW);//显示窗口
		CDialog::OnSysCommand(nID, lParam);
		m_bShow=true;
	}
	else if(nID==SC_MAXIMIZE){;}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CChineseChessDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting
		
		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
		
		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;
		
		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		//-----------------------------------------------------------------------------------
		CClientDC dc(this);
		int i,j;
		POINT pt;
		
		//绘制棋盘上的棋子
		for(i=0;i<10;i++)
			for(j=0;j<9;j++)
			{			
				if(m_byShowChessBoard[i][j]==NoChessMan)
					continue;
				pt.x=j*GridHeight+BoarderHeight;
				pt.y=i*GridWidth+BoarderWidth;
				m_ImageList.Draw(&dc,m_byShowChessBoard[i][j]-1,pt,ILD_TRANSPARENT);
			}
			
			//绘制用户正在拖动的棋子
			if(m_MoveChess.nChessID!=NoChessMan)
			{
				m_ImageList.Draw(&dc,m_MoveChess.nChessID-1,m_MoveChess.ptMovePoint,ILD_TRANSPARENT);
			}
			
			CDialog::OnPaint();
	}
	
	
	
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CChineseChessDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

DWORD WINAPI ThinkProc(LPVOID pParam)
{
	CChineseChessDlg* pDlg=(CChineseChessDlg*)pParam;
	pDlg->Think();
	return 0;
}

void CChineseChessDlg::Think()
{
	int StartTime=GetTickCount();//取初始时间
	
	if(m_nUserChessColor==BLACKCHESS)
		m_iBout++;
	m_bIsThinking=true;
	
	//查找一步最好的走法
	m_pSE->SearchAGoodMove(m_byChessBoard);
	memcpy(m_byShowChessBoard,m_byChessBoard,90);//显示
	memcpy(m_byBackupChessBoard,m_byChessBoard,90);//备份
	m_cmBestMove=m_pSE->GetBestMove();//得到最佳走法
	m_umUndoMove=m_pSE->GetUndoMove(); //用于悔棋
	m_stackUndoMove.push(m_umUndoMove);//将电脑走法压栈
	
	m_bIsThinking=false;
	
	//重绘屏幕
	InvalidateRect(NULL,TRUE);//刷新窗口
	UpdateWindow();	
	
	InvalidateRect(NULL,FALSE);
	UpdateWindow();
	
	CString sNodeCount; //用于搜索节点数的显示
	sNodeCount.Format("共搜索了%d个节点,花费时间%.3f秒",m_pEval->GetAccessCount(),
		(GetTickCount()-StartTime)/1000.0);
//	GetDlgItem(IDC_OUTPUTINFO)->SetTextColor(RGB(200,0,0));
	m_EditOutputInfo.SetWindowText(sNodeCount);
	
	//释放访问过的节点所占的内存
	m_pEval->ClearAccessCount();
	
	switch(IsGameOver(m_byChessBoard))
	{
	case -1://电脑赢
		m_EditOutputInfo.SetWindowText("你好强哦"); 
		break;
	case 1: //黑方赢
		m_EditOutputInfo.SetWindowText("不行啊!好好练练吧!");
		break;
	default:
		return;
	}
	
	m_bIsGameOver=true;
}
void CChineseChessDlg::OnLButtonDown(UINT nFlags, CPoint point) 
{
/*	CRect rect;
	GetDlgItem(IDC_LIST_MSG)->GetClientRect(&rect);
	ClientToScreen(&rect);
	CString str;
	str.Format("x=%d y=%d cx= %d cy=%d",rect.TopLeft().x,rect.TopLeft().y,
		rect.BottomRight().x,rect.BottomRight().y);	
	AfxMessageBox(str);
	*/
	//本局下完了?
	if(IsGameOver(m_byShowChessBoard))
		
	{
		AfxMessageBox("本局已下完了,请重新开始");
		return ;
	}
	
	
	memcpy(m_byBackupChessBoard,m_byChessBoard,90);//备份棋盘
	
	//将坐标换算成棋盘上的格子
	int y=(point.y-BoarderHeight)/GridHeight;
	int x=(point.x-BoarderWidth)/GridWidth;
	
	if(IsNetBattle)//网络队战?
	{
		
		if (!m_bIsInit || !m_ClientSocket.m_bInit)
		{
			AfxMessageBox("正在等待对方哦!");
			return;
		}
		m_nUserChessColor=(m_bIsClient?REDCHESS:BLACKCHESS);
		if (m_bIsClient && m_iWhoChess==BLACKCHESS)
		{
			m_EditOutputInfo.SetWindowText("没轮到你走哦");
			return;
			
		}
		
		if ( !m_bIsClient && m_iWhoChess==REDCHESS) 
		{
			m_EditOutputInfo.SetWindowText("没轮到你走哦");
			return;
		}

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