📄 chinesechessdlg.cpp
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// ChineseChessDlg.cpp : implementation file
//
#include "stdafx.h"
#include "ChineseChess.h"
#include "ChineseChessDlg.h"
#include "mmsystem.h"
#include "afxdlgs.h"
#include "CpuAndMemory.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#pragma comment(lib,"winmm.lib")//用于播放声音
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
//typedef enum{MSGTEXT,MSGMOVE,MSGNEWGAME}NetMsg;
#define SERVER_ADDR "127.0.0.1"
#define SERVER_PORT 8000
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
CMyButton m_Sure;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
static BYTE ChessBoardMap[10][9]=//初始化棋盘,正着放
{
{RedRook,RedHouse,RedBishop,RedAssist,RedKing,RedAssist,RedBishop,RedHouse,RedRook},
{NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan},
{NoChessMan,RedGunner,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,RedGunner,NoChessMan},
{RedSoldier,NoChessMan,RedSoldier,NoChessMan,RedSoldier,NoChessMan,RedSoldier,NoChessMan,RedSoldier},
{NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan},
// 楚河 汉界
{NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan},
{BlackSoldier,NoChessMan,BlackSoldier,NoChessMan,BlackSoldier,NoChessMan,BlackSoldier,NoChessMan,BlackSoldier},
{NoChessMan,BlackGunner,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,BlackGunner,NoChessMan},
{NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan},
{BlackRook,BlackHouse,BlackBishop,BlackAssist,BlackKing,BlackAssist,BlackBishop,BlackHouse,BlackRook}
};
static BYTE RChessBoardMap[10][9]=//初始化棋盘,倒着放
{
{BlackRook,BlackHouse,BlackBishop,BlackAssist,BlackKing,BlackAssist,BlackBishop,BlackHouse,BlackRook},
{NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan},
{NoChessMan,BlackGunner,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,BlackGunner,NoChessMan},
{BlackSoldier,NoChessMan,BlackSoldier,NoChessMan,BlackSoldier,NoChessMan,BlackSoldier,NoChessMan,BlackSoldier},
{NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan},
// 楚河 汉界
{NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan},
{RedSoldier,NoChessMan,RedSoldier,NoChessMan,RedSoldier,NoChessMan,RedSoldier,NoChessMan,RedSoldier},
{NoChessMan,RedGunner,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,RedGunner,NoChessMan},
{NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan,NoChessMan},
{RedRook,RedHouse,RedBishop,RedAssist,RedKing,RedAssist,RedBishop,RedHouse,RedRook}
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
DDX_Control(pDX, IDOK, m_Sure);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChineseChessDlg dialog
CChineseChessDlg::CChineseChessDlg(CWnd* pParent /*=NULL*/)
: CDialog(CChineseChessDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CChineseChessDlg)
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
// m_bIsServer=TRUE;
m_bIsInit=FALSE;
m_bIsInitToServer=FALSE;
IsNetBattle=FALSE;
m_hBitmap=NULL;
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
m_iWhoChess=REDCHESS;
m_bIsGameOver=false;
m_nUserChessColor=BLACKCHESS;
m_pMG=new CMoveGenerator;
m_bIsThinking=false;
// m_nWillChessColor=BLACKCHESS;
m_bIsBegin=false;
m_iBout=0;
m_pSE=new CAlphaBetaSearch;
m_pEval=new CEvaluation; //创建估值核心
m_BkSound=0;
m_ChessBoardColor=RGB(0,24,220);
m_GameSerIP="127.0.0.1";
m_GameSerPort=8000;
}
void CChineseChessDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CChineseChessDlg)
DDX_Control(pDX, IDC_BTN_NEWGAME, m_BtnNewGame);
DDX_Control(pDX, IDC_BTN_SEND, m_BtnSend);
DDX_Control(pDX, IDC_BTN_UNDO, m_BtnUnDo);
DDX_Control(pDX, IDC_BTN_REUNDO, m_BtnReDo);
DDX_Control(pDX, IDC_BTN_GIVEUP, m_BtnGiveUp);
DDX_Control(pDX, IDC_PROGRESSTHINK, m_Think);
DDX_Control(pDX, IDC_RNAME, m_RedName);
DDX_Control(pDX, IDC_BNAME, m_BlackName);
DDX_Control(pDX, IDC_EDIT_MSG, m_EditSendMsg);
DDX_Control(pDX, IDC_LIST_MSG, m_MsgList);
DDX_Control(pDX, IDC_OUTPUTINFO, m_EditOutputInfo);
//}}AFX_DATA_MAP
}
CChineseChessDlg::~CChineseChessDlg()
{
}
BEGIN_MESSAGE_MAP(CChineseChessDlg, CDialog)
//{{AFX_MSG_MAP(CChineseChessDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_LBUTTONDOWN()
ON_WM_LBUTTONUP()
ON_WM_MOUSEMOVE()
ON_BN_CLICKED(IDC_BTN_SEND, OnBtnSend)
ON_WM_CTLCOLOR()
ON_COMMAND(ID_SET_EXIT, OnSetExit)
ON_COMMAND(ID_SET_GAMETYPE, OnSetGametype)
ON_EN_CHANGE(IDC_EDIT_MSG, OnChangeEditMsg)
ON_COMMAND(ID_NET_CREATE, OnNetCreate)
ON_COMMAND(ID_NET_JOIN, OnNetJoin)
ON_WM_ERASEBKGND()
ON_BN_CLICKED(IDC_BTN_GIVEUP, OnBtnGiveup)
ON_BN_CLICKED(IDC_BTN_REUNDO, OnBtnReundo)
ON_BN_CLICKED(IDC_BTN_UNDO, OnBtnUndo)
ON_COMMAND(ID_OPEN, OnOpen)
ON_COMMAND(ID_SAVE, OnSave)
ON_COMMAND(ID_BKG, OnBkg)
ON_COMMAND(ID_DIFF0, OnDiff0)
ON_COMMAND(ID_DIFF1, OnDiff1)
ON_COMMAND(ID_DIFF2, OnDiff2)
ON_COMMAND(ID_DIFF3, OnDiff3)
ON_COMMAND(ID_DIFF4, OnDiff4)
ON_COMMAND(ID_HELP_AUTHOR, OnHelpAuthor)
ON_COMMAND(ID_HELP_CCHESSNET, OnHelpCchessnet)
ON_COMMAND(ID_HELP_CUMT, OnHelpCumt)
ON_COMMAND(ID_HELP_LEARN, OnHelpLearn)
ON_COMMAND(ID_SET_BKSOUND, OnSetBksound)
ON_COMMAND(ID_COLOR, OnChessChessBoardColor)
ON_COMMAND(ID_HELP_CHESECHESS, OnHelpChesechess)
ON_COMMAND(ID_SET_RESET, OnSetReset)
ON_WM_DRAWITEM()
ON_WM_MEASUREITEM()
ON_WM_INITMENU()
ON_WM_INITMENUPOPUP()
ON_MESSAGE(WM_TUOPAN,OnTuoPan)
ON_WM_CLOSE()
ON_WM_CREATE()
ON_COMMAND(ID_CPUANDMEM, OnCpuandmem)
ON_COMMAND(IDM_SHOW, OnShow)
ON_COMMAND(IDM_HIDE, OnHide)
ON_COMMAND(IDM_EXIT, OnExit)
ON_COMMAND(ID_LINK_SERVER1, OnLinkServer1)
ON_BN_CLICKED(IDC_BTN_NEWGAME, OnBtnGiveup)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChineseChessDlg message handlers
BOOL CChineseChessDlg::OnInitDialog()
{
CDialog::OnInitDialog();
m_Menu.AttachMenu(GetMenu()->GetSafeHmenu(),0,CSize(16,15));
m_RMenu.AttachMenu(GetMenu()->GetSafeHmenu(),0,CSize(16,15));//右键菜单
// m_bTurnSide=FALSE;
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
//初始化设置
//---------------------------------------
if (setdlg.DoModal()==IDOK)
{
if(setdlg.iGameType==0)//单机
{
GetDlgItem(IDC_LIST_MSG)->ShowWindow(SW_HIDE);
GetDlgItem(IDC_EDIT_MSG)->ShowWindow(SW_HIDE);
GetDlgItem(IDC_GAMEINFO)->ShowWindow(SW_HIDE);
GetDlgItem(IDC_BTN_SEND)->EnableWindow(FALSE);
//m_BtnSend.ShowWindow(SW_HIDE);//
m_nUserChessColor=BLACKCHESS;
m_pSE->SetSearchDepth(3); //设定搜索层数为3
m_pSE->SetMoveGenerator(m_pMG);//给搜索引擎设定走法产生器
m_pSE->SetEvaluator(m_pEval); //给搜索引擎设定估值核心
m_pSE->SetUserChessColor(m_nUserChessColor); //设定用户为黑方
m_BlackName.SetWindowText(_T("电脑"));
m_MyCpuCtrl.SetRefreshInterval(1000);
}
else if(setdlg.iGameType==1)//二人对战
{
GetDlgItem(IDC_BTN_NEWGAME)->ShowWindow(SW_HIDE);
m_MyCpuCtrl.ShowWindow(SW_HIDE);
if (setdlg.bIsCreateGame)
{
OnNetCreate();
m_BlackName.SetWindowText(setdlg.m_PlayerName);
}
else
{
m_ServIP=setdlg.m_strIP;
OnNetJoin();
}
}
else if(setdlg.iGameType==2)//游戏大厅
{
OnLinkServer1();
}
else
{
}
m_RedName.SetWindowText(setdlg.m_PlayerName);
}
m_BtnReDo.EnableWindow(FALSE);
m_BtnUnDo.EnableWindow(FALSE);
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
//初始化棋盘
//-------------------------------------------
memcpy(m_byChessBoard,ChessBoardMap,90);
memcpy(m_byShowChessBoard,ChessBoardMap,90);
memcpy(m_byBackupChessBoard,ChessBoardMap,90);
//----------------------------------------------
//创建棋子
m_ImageList.Create(IDB_CHESSMAN,40,14,RGB(0,255,0));
if(IsNetBattle)
{
m_iWhoChess=m_bIsClient?REDCHESS:BLACKCHESS;//红棋先走
}
m_MoveChess.nChessID=NoChessMan;//将移动的棋子清空
//实现系统托盘
//---------------------------------------------
NOTIFYICONDATA tnd;
tnd.cbSize=sizeof(NOTIFYICONDATA);
tnd.hWnd=AfxGetMainWnd()->m_hWnd;
tnd.uID=IDR_MAINFRAME;
tnd.uFlags=NIF_MESSAGE|NIF_ICON|NIF_TIP;
tnd.uCallbackMessage=WM_TUOPAN;
tnd.hIcon=AfxGetApp()->LoadIcon(IDR_MAINFRAME);
strcpy(tnd.szTip,"CheseChess");
Shell_NotifyIcon(NIM_ADD,&tnd);
m_bShow=true;
//--------------------------------------------------
return TRUE; // return TRUE unless you set the focus to a control
}
void CChineseChessDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else if(nID==SC_MINIMIZE)
{
CDialog::OnSysCommand(nID, lParam);
m_bShow=false;
AfxGetMainWnd()->ShowWindow(SW_HIDE);//隐藏窗口
}
else if(nID==SC_CLOSE)
{
PostMessage(WM_SYSCOMMAND,SC_MINIMIZE,NULL);
}
else if(nID==SC_RESTORE)
{
AfxGetMainWnd()->ShowWindow(SW_SHOW);//显示窗口
CDialog::OnSysCommand(nID, lParam);
m_bShow=true;
}
else if(nID==SC_MAXIMIZE){;}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CChineseChessDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
//-----------------------------------------------------------------------------------
CClientDC dc(this);
int i,j;
POINT pt;
//绘制棋盘上的棋子
for(i=0;i<10;i++)
for(j=0;j<9;j++)
{
if(m_byShowChessBoard[i][j]==NoChessMan)
continue;
pt.x=j*GridHeight+BoarderHeight;
pt.y=i*GridWidth+BoarderWidth;
m_ImageList.Draw(&dc,m_byShowChessBoard[i][j]-1,pt,ILD_TRANSPARENT);
}
//绘制用户正在拖动的棋子
if(m_MoveChess.nChessID!=NoChessMan)
{
m_ImageList.Draw(&dc,m_MoveChess.nChessID-1,m_MoveChess.ptMovePoint,ILD_TRANSPARENT);
}
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CChineseChessDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
DWORD WINAPI ThinkProc(LPVOID pParam)
{
CChineseChessDlg* pDlg=(CChineseChessDlg*)pParam;
pDlg->Think();
return 0;
}
void CChineseChessDlg::Think()
{
int StartTime=GetTickCount();//取初始时间
if(m_nUserChessColor==BLACKCHESS)
m_iBout++;
m_bIsThinking=true;
//查找一步最好的走法
m_pSE->SearchAGoodMove(m_byChessBoard);
memcpy(m_byShowChessBoard,m_byChessBoard,90);//显示
memcpy(m_byBackupChessBoard,m_byChessBoard,90);//备份
m_cmBestMove=m_pSE->GetBestMove();//得到最佳走法
m_umUndoMove=m_pSE->GetUndoMove(); //用于悔棋
m_stackUndoMove.push(m_umUndoMove);//将电脑走法压栈
m_bIsThinking=false;
//重绘屏幕
InvalidateRect(NULL,TRUE);//刷新窗口
UpdateWindow();
InvalidateRect(NULL,FALSE);
UpdateWindow();
CString sNodeCount; //用于搜索节点数的显示
sNodeCount.Format("共搜索了%d个节点,花费时间%.3f秒",m_pEval->GetAccessCount(),
(GetTickCount()-StartTime)/1000.0);
// GetDlgItem(IDC_OUTPUTINFO)->SetTextColor(RGB(200,0,0));
m_EditOutputInfo.SetWindowText(sNodeCount);
//释放访问过的节点所占的内存
m_pEval->ClearAccessCount();
switch(IsGameOver(m_byChessBoard))
{
case -1://电脑赢
m_EditOutputInfo.SetWindowText("你好强哦");
break;
case 1: //黑方赢
m_EditOutputInfo.SetWindowText("不行啊!好好练练吧!");
break;
default:
return;
}
m_bIsGameOver=true;
}
void CChineseChessDlg::OnLButtonDown(UINT nFlags, CPoint point)
{
/* CRect rect;
GetDlgItem(IDC_LIST_MSG)->GetClientRect(&rect);
ClientToScreen(&rect);
CString str;
str.Format("x=%d y=%d cx= %d cy=%d",rect.TopLeft().x,rect.TopLeft().y,
rect.BottomRight().x,rect.BottomRight().y);
AfxMessageBox(str);
*/
//本局下完了?
if(IsGameOver(m_byShowChessBoard))
{
AfxMessageBox("本局已下完了,请重新开始");
return ;
}
memcpy(m_byBackupChessBoard,m_byChessBoard,90);//备份棋盘
//将坐标换算成棋盘上的格子
int y=(point.y-BoarderHeight)/GridHeight;
int x=(point.x-BoarderWidth)/GridWidth;
if(IsNetBattle)//网络队战?
{
if (!m_bIsInit || !m_ClientSocket.m_bInit)
{
AfxMessageBox("正在等待对方哦!");
return;
}
m_nUserChessColor=(m_bIsClient?REDCHESS:BLACKCHESS);
if (m_bIsClient && m_iWhoChess==BLACKCHESS)
{
m_EditOutputInfo.SetWindowText("没轮到你走哦");
return;
}
if ( !m_bIsClient && m_iWhoChess==REDCHESS)
{
m_EditOutputInfo.SetWindowText("没轮到你走哦");
return;
}
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