📄 servermessage.cpp
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// ServerMessage.cpp: implementation of the CServerMessage class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "chinesechess.h"
#include "ServerMessage.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
IMPLEMENT_DYNCREATE(CServerMessage, CObject)
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CServerMessage::CServerMessage()
{
m_UserIP="";
m_UserName=_T("");
m_OnLineTime="";
m_iServerFlag=0;
}
CServerMessage::~CServerMessage()
{
}
void CServerMessage::Serialize(CArchive& ar)
{
if (ar.IsStoring())
{
ar << m_ServerName;
ar << m_UserName;
ar << m_UserIP;
ar << m_UserPort;
ar << m_OnLineTime;
ar << m_iServerFlag;
}
else
{
ar >> m_ServerName;
ar >> m_UserName;
ar >> m_UserIP;
ar >> m_UserPort;
ar >> m_OnLineTime;
ar >> m_iServerFlag;
}
}
#ifdef _DEBUG
void CServerMessage::AssertValid() const
{
CObject::AssertValid();
}
void CServerMessage::Dump(CDumpContext& dc) const
{
CObject::Dump(dc);
}
#endif
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