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📄 clientsock.h

📁 用c++ 开发的中国象棋
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#if !defined(AFX_CLIENTSOCK_H__349A4EE8_1CFC_4353_843A_DD8D7FFCCA28__INCLUDED_)
#define AFX_CLIENTSOCK_H__349A4EE8_1CFC_4353_843A_DD8D7FFCCA28__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ClientSock.h : header file
//
#include "MyMessage.h"
#include "ServerMessage.h"
#include <afxtempl.h>

/////////////////////////////////////////////////////////////////////////////
// CClientSock command target

class CChineseChessDlg;
class CClientSock : public CSocket
{
// Attributes
public:
	CArchive* m_aSessionIn;
	CArchive* m_aSessionOut;
	CSocketFile* m_sfSocketFile;
	CChineseChessDlg * m_pDlg;
	bool m_bInit;
	bool m_bClose;
	//CList<>
public:
	void Init();
	BOOL SendMessage(CMyMessage * msg);
	void CloseSocket();
	
public:
	static int GetLocalHostName(CString &sHostName);	//获得本地计算机名称
	static int GetIpAddress(const CString &sHostName, CString &sIpAddress);//获得本地IP
	static int GetIpAddress(const CString &sHostName, BYTE &f0,BYTE &f1,BYTE &f2,BYTE &f3);//获得本地IP
	static CString ErrorReason(int tag);				//


// Operations
public:
	CClientSock();
	virtual ~CClientSock();

// Overrides
public:
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CClientSock)
	public:
	virtual void OnReceive(int nErrorCode);
	virtual void OnClose(int nErrorCode);
	//}}AFX_VIRTUAL

	// Generated message map functions
	//{{AFX_MSG(CClientSock)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

// Implementation
protected:
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_CLIENTSOCK_H__349A4EE8_1CFC_4353_843A_DD8D7FFCCA28__INCLUDED_)

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