📄 mymessage.cpp
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// MyMessage.cpp: implementation of the CMyMessage class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "chinesechess.h"
#include "MyMessage.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
IMPLEMENT_DYNCREATE(CMyMessage, CObject)
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CMyMessage::CMyMessage()
{
iFlag=0;
m_hostname=_T("");
m_strText=_T("");
m_turn=0;
m_ChessID=0;
m_FromX=0;
m_FromY=0;
m_ToX=0;
m_ToY=0;
m_UserIP="";
m_UserName=_T("");
m_OnLineTime="";
m_iServerFlag=0;
}
CMyMessage::~CMyMessage()
{
}
void CMyMessage::Serialize(CArchive& ar)
{
if (ar.IsStoring())
{
ar << m_hostname;
ar << m_strText;
ar << m_ChessID;
ar << m_FromX;
ar << m_FromY;
ar << m_ToX;
ar << m_ToY;
ar << m_turn;
ar << m_ServerName;
ar << m_UserName;
ar << m_UserIP;
ar << m_UserPort;
ar << m_OnLineTime;
ar << m_iServerFlag;
}
else
{
ar >> m_hostname;
ar >> m_strText;
ar >> m_ChessID;
ar >> m_FromX;
ar >> m_FromY;
ar >> m_ToX;
ar >> m_ToY;
ar >> m_turn;
ar >> m_ServerName;
ar >> m_UserName;
ar >> m_UserIP;
ar >> m_UserPort;
ar >> m_OnLineTime;
ar >> m_iServerFlag;
}
}
#ifdef _DEBUG
void CMyMessage::AssertValid() const
{
CObject::AssertValid();
}
void CMyMessage::Dump(CDumpContext& dc) const
{
CObject::Dump(dc);
}
#endif
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