📄 jewelappui.cpp
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/*
* ============================================================================
* Name : CJewelAppUi from JewelAppui.cpp
* Part of : Jewel
* Created : 02.10.2005 by Thosing
* Implementation notes:
* Initial content was generated by Series 60 Application Wizard.
* Version : 0.1
* Copyright: Another
* ============================================================================
*/
// INCLUDE FILES
#include "JewelAppui.h"
#include "JewelView.h"
#include "JewelEngine.h"
#include "JewelStartScreen.h"
#include <Jewel.rsg>
#include "Jewel.hrh"
#include <avkon.hrh>
// ================= MEMBER FUNCTIONS =======================
//
// ----------------------------------------------------------
// CJewelAppUi::ConstructL()
//
// ----------------------------------------------------------
//
void CJewelAppUi::ConstructL() {
BaseConstructL();
iStartScreen = new (ELeave) CJewelStartScreen;
iStartScreen->SetMopParent( this );
iStartScreen->ConstructL( ApplicationRect() );
AddToStackL( iStartScreen );
iStartScreen->ActivateL();
iAppContainer = new (ELeave) CJewelView;
iAppContainer->SetMopParent( this );
iAppContainer->ConstructL( ApplicationRect() );
AddToStackL( iAppContainer );
iGameStart=EFalse;
}
// ----------------------------------------------------
// CJewelAppUi::~CJewelAppUi()
// Destructor
// Frees reserved resources
// ----------------------------------------------------
//
CJewelAppUi::~CJewelAppUi() {
if (iAppContainer) {
RemoveFromStack( iAppContainer );
delete iAppContainer;
}
if(iStartScreen) {
RemoveFromStack(iStartScreen);
delete iStartScreen;
}
}
// ------------------------------------------------------------------------------
// CJewelAppUi::DynInitMenuPaneL(TInt aResourceId,CEikMenuPane* aMenuPane)
// This function is called by the EIKON framework just before it displays
// a menu pane. Its default implementation is empty, and by overriding it,
// the application can set the state of menu items dynamically according
// to the state of application data.
// ------------------------------------------------------------------------------
//
void CJewelAppUi::DynInitMenuPaneL(TInt /*aResourceId*/,CEikMenuPane* /*aMenuPane*/){}
// ----------------------------------------------------
// CJewelAppUi::HandleKeyEventL(
// const TKeyEvent& aKeyEvent,TEventCode /*aType*/)
// takes care of key event handling
// ----------------------------------------------------
//
TKeyResponse CJewelAppUi::HandleKeyEventL(const TKeyEvent& /*aKeyEvent*/,TEventCode aType){
if(!iGameStart && aType==EEventKeyDown) {
iAppContainer->ActivateL();
iGameStart=ETrue;
iStartScreen->MakeVisible(EFalse);
iAppContainer->MakeVisible(ETrue);
iAppContainer->FullLife();
}
return EKeyWasNotConsumed;
}
// ----------------------------------------------------
// CJewelAppUi::HandleCommandL(TInt aCommand)
// takes care of command handling
// ----------------------------------------------------
//
void CJewelAppUi::HandleCommandL(TInt aCommand) {
switch ( aCommand ) {
case EAknSoftkeyBack:
case EEikCmdExit:
{
Exit();
break;
}
case EJewelCmdAppTest:
{
_LIT(KHIGHSCORE, "High Score:");
TBuf<21> msg(KHIGHSCORE);
msg.AppendNum(CJewelEngine::LoadHighScore());
iEikonEnv->InfoMsg(msg);
break;
}
default:
break;
}
}
// End of File
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