📄 defaults.h
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/* Copyright (C) Steven Woodcock, 2000. * All rights reserved worldwide. * * This software is provided "as is" without express or implied * warranties. You may freely copy and compile this source into * applications you distribute provided that the copyright text * below is included in the resulting source code, for example: * "Portions Copyright (C) Steven Woodcock, 2000" *///*********************************************************************// Name: defaults.h// Purpose: Various default values used by the constructors // when necessary. Also contains all of the Boid constraints.//*********************************************************************#ifndef _DEFAULTS_H#define _DEFAULTS_H////////////////////////////////////////// default values for various attributes////////////////////////////////////////#define MaxSpeed 1.0f#define MinUrgency 0.05f#define MaxUrgency 0.1f#define MaxChange (MaxSpeed * MaxUrgency)#define DesiredSpeed (MaxSpeed/2)#define KeepAwayDist 6.0f#define SeparationDist 3.0f#define MaxBoids 30#define MaxFlocks 5#define Max_Friends_Visible MaxBoids/2#define Default_Perception_Range 8.0f#define UseTruth FALSE#define ReactToEnemies TRUE////////////// constants////////////#define TRUE 1#define FALSE 0#define PI 3.14159f#define HALF_PI (PI/2)#define GRAVITY 9.806650f // meters/second#define INFINITY 999999.0f#endif
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