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📄 perl_matcher_recursive.hpp

📁 boost库提供标准的C++ API 配合dev c++使用,功能更加强大
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         save_pos = position;
         ++state_count;
         if(match_all_states())
            return true;
         if(count >= rep->max)
            return false;
         ++count;
         pstate = psingle;
         position = save_pos;
         if(!match_wild())
            return false;
      }while(true);
   }
#ifdef BOOST_MSVC
#pragma warning(pop)
#endif
}

template <class BidiIterator, class Allocator, class traits, class Allocator2>
bool perl_matcher<BidiIterator, Allocator, traits, Allocator2>::match_dot_repeat_fast()
{
#ifdef BOOST_MSVC
#pragma warning(push)
#pragma warning(disable:4127)
#endif
   if(m_match_flags & (match_not_dot_newline | match_not_dot_null))
      return match_dot_repeat_slow();
   //
   // start by working out how much we can skip:
   //
   const re_repeat* rep = static_cast<const re_repeat*>(pstate);
   unsigned count = std::min(static_cast<unsigned>(re_detail::distance(position, last)), (rep->greedy ? rep->max : rep->min));
   if(rep->min > count)
      return false;  // not enough text left to match
   std::advance(position, count);
   if((rep->leading) && (count < rep->max) && (rep->greedy))
      restart = position;
   if(rep->greedy)
      return backtrack_till_match(count - rep->min);

   // non-greedy, keep trying till we get a match:
   BidiIterator save_pos;
   do
   {
      while((position != last) && (count < rep->max) && !access::can_start(*position, rep->_map, mask_skip))
      {
         ++position;
         ++count;
      }
      if((rep->leading) && (count == UINT_MAX))
         restart = position;
      pstate = rep->alt.p;
      save_pos = position;
      ++state_count;
      if(match_all_states())
         return true;
      if(count >= rep->max)
         return false;
      if(position == last)
         return false;
      position = ++save_pos;
      ++count;
   }while(true);
#ifdef BOOST_MSVC
#pragma warning(pop)
#endif
}

template <class BidiIterator, class Allocator, class traits, class Allocator2>
bool perl_matcher<BidiIterator, Allocator, traits, Allocator2>::match_char_repeat()
{
#ifdef BOOST_MSVC
#pragma warning(push)
#pragma warning(disable:4127)
#endif
#ifdef __BORLANDC__
#pragma option push -w-8008 -w-8066 -w-8004
#endif
   const re_repeat* rep = static_cast<const re_repeat*>(pstate);
   assert(1 == static_cast<const re_literal*>(rep->next.p)->length);
   const char_type what = *reinterpret_cast<const char_type*>(static_cast<const re_literal*>(rep->next.p) + 1);
   unsigned count = 0;
   //
   // start by working out how much we can skip:
   //
   unsigned desired = rep->greedy ? rep->max : rep->min;
   if(::boost::is_random_access_iterator<BidiIterator>::value)
   {
      BidiIterator end = position;
      std::advance(end, std::min((unsigned)re_detail::distance(position, last), desired));
      BidiIterator origin(position);
      while((position != end) && (traits_inst.translate(*position, icase) == what))
      {
         ++position;
      }
      count = (unsigned)re_detail::distance(origin, position);
   }
   else
   {
      while((count < desired) && (position != last) && (traits_inst.translate(*position, icase) == what))
      {
         ++position;
         ++count;
      }
   }
   if((rep->leading) && (count < rep->max) && (rep->greedy))
      restart = position;
   if(count < rep->min)
      return false;

   if(rep->greedy)
      return backtrack_till_match(count - rep->min);

   // non-greedy, keep trying till we get a match:
   BidiIterator save_pos;
   do
   {
      while((position != last) && (count < rep->max) && !access::can_start(*position, rep->_map, mask_skip))
      {
         if((traits_inst.translate(*position, icase) == what))
         {
            ++position;
            ++count;
         }
         else
            return false;  // counldn't repeat even though it was the only option
      }
      if((rep->leading) && (rep->max == UINT_MAX))
         restart = position;
      pstate = rep->alt.p;
      save_pos = position;
      ++state_count;
      if(match_all_states())
         return true;
      if(count >= rep->max)
         return false;
      if(position == last)
         return false;
      position = ++save_pos;
      ++count;
   }while(true);
#ifdef __BORLANDC__
#pragma option pop
#endif
#ifdef BOOST_MSVC
#pragma warning(pop)
#endif
}

template <class BidiIterator, class Allocator, class traits, class Allocator2>
bool perl_matcher<BidiIterator, Allocator, traits, Allocator2>::match_set_repeat()
{
#ifdef BOOST_MSVC
#pragma warning(push)
#pragma warning(disable:4127)
#endif
#ifdef __BORLANDC__
#pragma option push -w-8008 -w-8066 -w-8004
#endif
   const re_repeat* rep = static_cast<const re_repeat*>(pstate);
   const unsigned char* map = static_cast<const re_set*>(rep->next.p)->_map;
   unsigned count = 0;
   //
   // start by working out how much we can skip:
   //
   unsigned desired = rep->greedy ? rep->max : rep->min;
   if(::boost::is_random_access_iterator<BidiIterator>::value)
   {
      BidiIterator end = position;
      std::advance(end, std::min((unsigned)re_detail::distance(position, last), desired));
      BidiIterator origin(position);
      while((position != end) && map[(traits_uchar_type)traits_inst.translate(*position, icase)])
      {
         ++position;
      }
      count = (unsigned)re_detail::distance(origin, position);
   }
   else
   {
      while((count < desired) && (position != last) && map[(traits_uchar_type)traits_inst.translate(*position, icase)])
      {
         ++position;
         ++count;
      }
   }
   if((rep->leading) && (count < rep->max) && (rep->greedy))
      restart = position;
   if(count < rep->min)
      return false;

   if(rep->greedy)
      return backtrack_till_match(count - rep->min);

   // non-greedy, keep trying till we get a match:
   BidiIterator save_pos;
   do
   {
      while((position != last) && (count < rep->max) && !access::can_start(*position, rep->_map, mask_skip))
      {
         if(map[(traits_uchar_type)traits_inst.translate(*position, icase)])
         {
            ++position;
            ++count;
         }
         else
            return false;  // counldn't repeat even though it was the only option
      }
      if((rep->leading) && (rep->max == UINT_MAX))
         restart = position;
      pstate = rep->alt.p;
      save_pos = position;
      ++state_count;
      if(match_all_states())
         return true;
      if(count >= rep->max)
         return false;
      if(position == last)
         return false;
      position = ++save_pos;
      ++count;
   }while(true);
#ifdef __BORLANDC__
#pragma option pop
#endif
#ifdef BOOST_MSVC
#pragma warning(pop)
#endif
}

template <class BidiIterator, class Allocator, class traits, class Allocator2>
bool perl_matcher<BidiIterator, Allocator, traits, Allocator2>::match_long_set_repeat()
{
#ifdef BOOST_MSVC
#pragma warning(push)
#pragma warning(disable:4127)
#endif
#ifdef __BORLANDC__
#pragma option push -w-8008 -w-8066 -w-8004
#endif
   const re_repeat* rep = static_cast<const re_repeat*>(pstate);
   const re_set_long* set = static_cast<const re_set_long*>(pstate->next.p);
   unsigned count = 0;
   //
   // start by working out how much we can skip:
   //
   unsigned desired = rep->greedy ? rep->max : rep->min;
   if(::boost::is_random_access_iterator<BidiIterator>::value)
   {
      BidiIterator end = position;
      std::advance(end, std::min((unsigned)re_detail::distance(position, last), desired));
      BidiIterator origin(position);
      while((position != end) && (position != re_is_set_member(position, last, set, re)))
      {
         ++position;
      }
      count = (unsigned)re_detail::distance(origin, position);
   }
   else
   {
      while((count < desired) && (position != last) && (position != re_is_set_member(position, last, set, re)))
      {
         ++position;
         ++count;
      }
   }
   if((rep->leading) && (count < rep->max) && (rep->greedy))
      restart = position;
   if(count < rep->min)
      return false;

   if(rep->greedy)
      return backtrack_till_match(count - rep->min);

   // non-greedy, keep trying till we get a match:
   BidiIterator save_pos;
   do
   {
      while((position != last) && (count < rep->max) && !access::can_start(*position, rep->_map, mask_skip))
      {
         if(position != re_is_set_member(position, last, set, re))
         {
            ++position;
            ++count;
         }
         else
            return false;  // counldn't repeat even though it was the only option
      }
      if((rep->leading) && (rep->max == UINT_MAX))
         restart = position;
      pstate = rep->alt.p;
      save_pos = position;
      ++state_count;
      if(match_all_states())
         return true;
      if(count >= rep->max)
         return false;
      if(position == last)
         return false;
      position = ++save_pos;
      ++count;
   }while(true);
#ifdef __BORLANDC__
#pragma option pop
#endif
#ifdef BOOST_MSVC
#pragma warning(pop)
#endif
}

template <class BidiIterator, class Allocator, class traits, class Allocator2>
bool perl_matcher<BidiIterator, Allocator, traits, Allocator2>::backtrack_till_match(unsigned count)
{
#ifdef BOOST_MSVC
#pragma warning(push)
#pragma warning(disable:4127)
#endif
   if((m_match_flags & match_partial) && (position == last))
      m_has_partial_match = true;

   const re_repeat* rep = static_cast<const re_repeat*>(pstate);
   BidiIterator backtrack = position;
   if(position == last)
   {
      if(rep->can_be_null & mask_skip) 
      {
         pstate = rep->alt.p;
         if(match_all_states())
            return true;
      }
      if(count)
      {
         position = --backtrack;
         --count;
      }
      else
         return false;
   }
   do
   {
      while(count && !access::can_start(*position, rep->_map, mask_skip))
      {
         --position;
         --count;
         ++state_count;
      }
      pstate = rep->alt.p;
      backtrack = position;
      if(match_all_states())
         return true;
      if(count == 0)
         return false;
      position = --backtrack;
      ++state_count;
      --count;
   }while(true);
#ifdef BOOST_MSVC
#pragma warning(pop)
#endif
}

} // namespace re_detail
} // namespace boost

#ifdef BOOST_HAS_ABI_HEADERS
#  include BOOST_ABI_SUFFIX
#endif

#endif

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