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📄 make1.c

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/*
 * Copyright 1993-2002 Christopher Seiwald and Perforce Software, Inc.
 *
 * This file is part of Jam - see jam.c for Copyright information.
 */

/*  This file is ALSO:
 *  (C) Copyright David Abrahams 2001. Permission to copy, use,
 *  modify, sell and distribute this software is granted provided this
 *  copyright notice appears in all copies. This software is provided
 *  "as is" without express or implied warranty, and with no claim as
 *  to its suitability for any purpose.
 */

/*
 * make1.c - execute command to bring targets up to date
 *
 * This module contains make1(), the entry point called by make() to 
 * recursively decend the dependency graph executing update actions as
 * marked by make0().
 *
 * External routines:
 *
 *	make1() - execute commands to update a TARGET and all its dependents
 *
 * Internal routines, the recursive/asynchronous command executors:
 *
 *	make1a() - recursively traverse target tree, calling make1b()
 *	make1b() - dependents of target built, now build target with make1c()
 *	make1c() - launch target's next command, call make1b() when done
 *	make1d() - handle command execution completion and call back make1c()
 *
 * Internal support routines:
 *
 *	make1cmds() - turn ACTIONS into CMDs, grouping, splitting, etc
 *	make1list() - turn a list of targets into a LIST, for $(<) and $(>)
 * 	make1settings() - for vars that get bound values, build up replacement lists
 * 	make1bind() - bind targets that weren't bound in dependency analysis
 *
 * 04/16/94 (seiwald) - Split from make.c.
 * 04/21/94 (seiwald) - Handle empty "updated" actions.
 * 05/04/94 (seiwald) - async multiprocess (-j) support
 * 06/01/94 (seiwald) - new 'actions existing' does existing sources
 * 12/20/94 (seiwald) - NOTIME renamed NOTFILE.
 * 01/19/95 (seiwald) - distinguish between CANTFIND/CANTMAKE targets.
 * 01/22/94 (seiwald) - pass per-target JAMSHELL down to execcmd().
 * 02/28/95 (seiwald) - Handle empty "existing" actions.
 * 03/10/95 (seiwald) - Fancy counts.
 */

# include "jam.h"

# include "lists.h"
# include "parse.h"
# include "assert.h"
# include "variable.h"
# include "rules.h"
# include "headers.h"

# include "search.h"
# include "newstr.h"
# include "make.h"
# include "command.h"
# include "execcmd.h"

#if defined(sun) || defined(__sun)
#include <unistd.h> /* for unlink */
#endif

static CMD *make1cmds( TARGET *t );
static LIST *make1list( LIST *l, TARGETS *targets, int flags );
static SETTINGS *make1settings( LIST *vars );
static void make1bind( TARGET *t, int warn );

/* Ugly static - it's too hard to carry it through the callbacks. */

static struct {
	int	failed;
	int	skipped;
	int	total;
	int	made;
} counts[1] ;

/*
 * Target state - remove recursive calls by just keeping track of state target is in
 */
typedef struct _state
{
  struct _state *prev; /* previous state on stack */
  TARGET *t; /* current target */
  TARGET *parent; /* parent argument necessary for make1a() */
#define T_STATE_MAKE1A 0 /* make1a() should be called */
#define T_STATE_MAKE1ATAIL 1 /* make1atail() should be called */
#define T_STATE_MAKE1B 2 /* make1b() should be called */
#define T_STATE_MAKE1C 3 /* make1c() should be called */
#define T_STATE_MAKE1D 4 /* make1d() should be called */
  int curstate; /* current state */
  int status;
} state;

static void make1a( state *pState);
static void make1atail(state *pState);
static void make1b( state *pState );
static void make1c( state *pState );
static void make1d( state *pState );
static void make_closure(void *closure, int status);

typedef struct _stack
{
	state *stack;
} stack;

static stack state_stack = { NULL };

static state *state_freelist = NULL;

static state *alloc_state()
{
	if(state_freelist != NULL)
	{
		state *pState;

		pState = state_freelist;
		state_freelist = pState->prev;
		memset(pState, 0, sizeof(state));
		return pState;
	}
	else
	{
		return (state *)malloc(sizeof(state));
	}
}

static void free_state(state *pState)
{
	pState->prev = state_freelist;
	state_freelist = pState;
}

static void clear_state_freelist()
{
	while(state_freelist != NULL)
	{
		state *pState = state_freelist;
		state_freelist = state_freelist->prev;
		free(pState);
	}
}

static state *current_state(stack *pStack)
{
	return pStack->stack;
}

static void pop_state(stack *pStack)
{
	state *pState;

	if(pStack->stack != NULL)
	{
		pState = pStack->stack->prev;
		free_state(pStack->stack);
		pStack->stack = pState;
	}
}

static state *push_state(stack *pStack, TARGET *t, TARGET *parent, int curstate)
{
	state *pState;

	pState = alloc_state();

	pState->t = t;
	pState->parent = parent;
	pState->prev = pStack->stack;
	pState->curstate = curstate;

	pStack->stack = pState;

	return pStack->stack;
}

/* pushes a stack onto another stack, effectively reversing the order */
static void push_stack_on_stack(stack *pDest, stack *pSrc)
{
	while(pSrc->stack != NULL)
	{
		state *pState;

		pState = pSrc->stack;
		pSrc->stack = pSrc->stack->prev;
		pState->prev = pDest->stack;
		pDest->stack = pState;
	}
}

/*
 * make1() - execute commands to update a TARGET and all its dependents
 */

static int intr = 0;

int
make1( TARGET *t )
{
	state *pState;

	memset( (char *)counts, 0, sizeof( *counts ) );

	/* Recursively make the target and its dependents */
	push_state(&state_stack, t, NULL, T_STATE_MAKE1A);

	do
	{
		while((pState = current_state(&state_stack)) != NULL)
		{
            if (intr) 
                pop_state(&state_stack);

			switch(pState->curstate)
			{
			case T_STATE_MAKE1A:
				make1a(pState);
				break;
			case T_STATE_MAKE1ATAIL:
				make1atail(pState);
				break;
			case T_STATE_MAKE1B:
				make1b(pState);
				break;
			case T_STATE_MAKE1C:
				make1c(pState);
				break;
			case T_STATE_MAKE1D:
				make1d(pState);
				break;
			default:
				break;
			}
		}
	

	/* Wait for any outstanding commands to finish running. */
	} while( execwait() );

	clear_state_freelist();

	/* Talk about it */
	if( counts->failed )
	    printf( "...failed updating %d target%s...\n", counts->failed,
		        counts->failed > 1 ? "s" : "" );

	if( DEBUG_MAKE && counts->skipped )
	    printf( "...skipped %d target%s...\n", counts->skipped,
		        counts->skipped > 1 ? "s" : "" );

	if( DEBUG_MAKE && counts->made )
	    printf( "...updated %d target%s...\n", counts->made,
		        counts->made > 1 ? "s" : "" );

	return counts->total != counts->made;
}

/*
 * make1a() - recursively traverse target tree, calling make1b()
 */

static void
make1a( state *pState)
{
    TARGET* t = pState->t;
	TARGETS	*c;
    TARGETS   *inc;

	/* If the parent is the first to try to build this target */
	/* or this target is in the make1c() quagmire, arrange for the */
	/* parent to be notified when this target is built. */

	if( pState->parent )
	    switch( pState->t->progress )
	{
	case T_MAKE_INIT:
	case T_MAKE_ACTIVE:
	case T_MAKE_RUNNING:
	    pState->t->parents = targetentry( pState->t->parents, pState->parent );
	    pState->parent->asynccnt++;
	}

	if( pState->t->progress != T_MAKE_INIT )
	{
		pop_state(&state_stack);
		return;
	}

	/* Asynccnt counts the dependents preventing this target from */
	/* proceeding to make1b() for actual building.  We start off with */
	/* a count of 1 to prevent anything from happening until we can */
	/* call all dependents.  This 1 is accounted for when we call */
	/* make1b() ourselves, below. */

	pState->t->asynccnt = 1;

    /* Add header node that was created during building process. */

    inc = 0;
    for (c = t->depends; c; c = c->next) {        
        if (c->target->rescanned && c->target->includes)
            inc = targetentry(inc, c->target->includes);           
    }
    t->depends = targetchain(t->depends, inc);

	/* against circular dependency. */

	pState->t->progress = T_MAKE_ONSTACK;

	{
		stack temp_stack = { NULL };
        for( c = t->depends; c && !intr; c = c->next )            
            push_state(&temp_stack, c->target, pState->t, T_STATE_MAKE1A);

		/* using stacks reverses the order of execution. Reverse it back */
		push_stack_on_stack(&state_stack, &temp_stack);
	}

	pState->curstate = T_STATE_MAKE1ATAIL;
}

static void make1atail(state *pState)
{
	pState->t->progress = T_MAKE_ACTIVE;

	/* Now that all dependents have bumped asynccnt, we now allow */
	/* decrement our reference to asynccnt. */ 
	pState->curstate = T_STATE_MAKE1B;
}

/*
 * make1b() - dependents of target built, now build target with make1c()
 */

static void
make1b( state *pState )
{
    TARGET      *t = pState->t;
    TARGETS     *c;
    TARGET      *failed = 0;
    char* failed_name = "dependencies";

    /* If any dependents are still outstanding, wait until they */
    /* call make1b() to signal their completion. */

    if( --(pState->t->asynccnt) )
	{
		pop_state(&state_stack);
		return;
	}
    
    /* Try to aquire a semaphore. If it's locked, wait until the target
       that locked it is build and signals completition. */
#ifdef OPT_SEMAPHORE
	if( t->semaphore && t->semaphore->asynccnt )
	{
        /* Append 't' to the list of targets waiting on semaphore. */
	    t->semaphore->parents = targetentry( t->semaphore->parents, t );
	    t->asynccnt++;

	    if( DEBUG_EXECCMD )
		printf( "SEM: %s is busy, delaying launch of %s\n",
			t->semaphore->name, t->name);
		pop_state(&state_stack);
	    return;
	}
#endif


    /* Now ready to build target 't'... if dependents built ok. */

    /* Collect status from dependents */


    for( c = t->depends; c; c = c->next )
        if( c->target->status > t->status && !( c->target->flags & T_FLAG_NOCARE ))
        {
            failed = c->target;
            pState->t->status = c->target->status;
        }
    /* If a internal header node failed to build, we'd want to output the 
       target that it failed on. */
    if (failed && (failed->flags & T_FLAG_INTERNAL)) {
        failed_name = failed->failed;
    } else if (failed) {
        failed_name = failed->name;
    }
    t->failed = failed_name;

    /* If actions on deps have failed, bail. */
    /* Otherwise, execute all actions to make target */

    if( pState->t->status == EXEC_CMD_FAIL && pState->t->actions )
    {
        ++counts->skipped;
        if ( ( pState->t->flags & ( T_FLAG_RMOLD | T_FLAG_NOTFILE ) ) == T_FLAG_RMOLD )
        {
            if( !unlink( pState->t->boundname ) )
                printf( "...removing outdated %s\n", pState->t->boundname );
        }
        else {
            printf( "...skipped %s for lack of %s...\n", pState->t->name, failed_name );
        }
    }

    if( pState->t->status == EXEC_CMD_OK )
        switch( pState->t->fate )
        {
        case T_FATE_INIT:
        case T_FATE_MAKING:
            /* shouldn't happen */

        case T_FATE_STABLE:
        case T_FATE_NEWER:
            break;

        case T_FATE_CANTFIND:
        case T_FATE_CANTMAKE:
            pState->t->status = EXEC_CMD_FAIL;
            break;

        case T_FATE_ISTMP:
            if( DEBUG_MAKE )
                printf( "...using %s...\n", pState->t->name );
            break;

        case T_FATE_TOUCHED:
        case T_FATE_MISSING:
        case T_FATE_NEEDTMP:
        case T_FATE_OUTDATED:
        case T_FATE_UPDATE:

            /* Set "on target" vars, build actions, unset vars */
            /* Set "progress" so that make1c() counts this target among */
            /* the successes/failures. */

            if( pState->t->actions )
            {
                ++counts->total;
                if( DEBUG_MAKE && !( counts->total % 100 ) )
                    printf( "...on %dth target...\n", counts->total );

                pState->t->cmds = (char *)make1cmds( pState->t );
                pState->t->progress = T_MAKE_RUNNING;
            }

            break;
        }

		/* Call make1c() to begin the execution of the chain of commands */
		/* needed to build target.  If we're not going to build target */
		/* (because of dependency failures or because no commands need to */
		/* be run) the chain will be empty and make1c() will directly */
		/* signal the completion of target. */

	/* Recurse on our dependents, manipulating progress to guard */

#ifdef OPT_SEMAPHORE
	/* If there is a semaphore, indicate that its in use */
	if( pState->t->semaphore )
	{
	    ++(pState->t->semaphore->asynccnt);

	    if( DEBUG_EXECCMD )
		printf( "SEM: %s now used by %s\n", pState->t->semaphore->name,
		       pState->t->name );
	}
#endif

	pState->curstate = T_STATE_MAKE1C;
}

/*
 * make1c() - launch target's next command, call make1b() when done
 */

static void
make1c( state *pState )
{
	CMD	*cmd = (CMD *)pState->t->cmds;

	/* If there are (more) commands to run to build this target */
	/* (and we haven't hit an error running earlier comands) we */
	/* launch the command with execcmd(). */
	
	/* If there are no more commands to run, we collect the status */
	/* from all the actions then report our completion to all the */
	/* parents. */

	if( cmd && pState->t->status == EXEC_CMD_OK )
	{
		if( DEBUG_MAKEQ || 
            ! ( cmd->rule->actions->flags & RULE_QUIETLY ) && DEBUG_MAKE)
	    {
		printf( "%s ", cmd->rule->name );
		list_print( lol_get( &cmd->args, 0 ) );
		printf( "\n" );
	    }

	    if( DEBUG_EXEC )
		printf( "%s\n", cmd->buf );

	    if( globs.cmdout )
		fprintf( globs.cmdout, "%s", cmd->buf );

	    if( globs.noexec )
	    {
			pState->curstate = T_STATE_MAKE1D;
			pState->status = EXEC_CMD_OK;
	    } 
	    else
	    {
			TARGET *t = pState->t;
			fflush( stdout );

			pop_state(&state_stack); /* pop state first because execcmd could push state */
			execcmd( cmd->buf, make_closure, t, cmd->shell );
	    }
	}

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