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📄 deal.cpp

📁 1、 :编写并调试一个模拟的进程调度程序
💻 CPP
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#include <iostream>
#include <stdlib.h>
using namespace std;

const int MaxQueueSize = 3;
#include "SeqPQueue.h"

void main()
{
	int currenttime = 1;
	Process x[] = {{1,5,1,4,0,'W',0},
					{2,3,1,4,0,'W',0},
					{3,5,2,5,0,'W',0}};
	SeqPQueue myQueue;
	for(int n = 0 ; n < MaxQueueSize ; n++)
	{
		if(currenttime >= x[n].arrivetime)
		{
			myQueue.Append(x[n]);
		}	
	}
	while(myQueue.NotEmpty())
	{
		if(myQueue.GetFront().processnum == 1)    //判断是否为进程1
		{
			myQueue.Delete();					//出队列,分配到CPU
			x[0].state = 'R';
			x[0].display();
			cout << "进程1正在运行!" <<endl;
		       
			if(x[0].needtime != x[0].possessivetime)           //时间片不够
			{
				x[0].possessivetime++;
				x[0].priority--;
				x[0].state='W';            //将运行状态转变为等候状态
				x[0].display();
				cout<<"进程1需要继续运行,重新插入就绪队列"<<endl;
				cout<<"  "<<endl;
				myQueue.Append(x[0]);
			}	
			else
			{                              //占用CPU时间等于运行所需时间
				x[0].state='F';                  //将运行状态转变为完成状态
				x[0].display();
				cout<<"  "<<endl;
				cout<<"进程1已经完成,退出队列!"<<endl;
				cout<<"  "<<endl;
			}
		}
		else
		{
			x[0].processwaittime++;
			if(x[0].processwaittime == 3)
			{
				x[0].priority++;
				x[0].processwaittime = 0;
			}
		}
		if(myQueue.GetFront().processnum == 2)    //判断是否为进程2
			{
				myQueue.Delete();              //出队列,分配到CPU
				x[1].state = 'R';
				x[1].display();
				cout << "进程2正在运行!" <<endl;
				   
				if(x[1].needtime != x[1].possessivetime)           //时间片不够
				{
					x[1].possessivetime++;
					x[1].priority--;
					x[1].state='W';            //将运行状态转变为等候状态
					x[1].display();
					cout<<"进程2需要继续运行,重新插入就绪队列"<<endl;
					cout<<"  "<<endl;
					myQueue.Append(x[1]);
				}	
				else
				{                              //占用CPU时间等于运行所需时间
					x[1].state='F';                  //将运行状态转变为完成状态
					x[1].display();
					cout<<"  "<<endl;
					cout<<"进程2已经完成,退出队列!"<<endl;
					cout<<"  "<<endl;
				}
			}
			else
			{
				x[1].processwaittime++;
				if(x[1].processwaittime == 3)
				{
					x[1].priority++;
					x[1].processwaittime = 0;
				}
			}
			if(myQueue.GetFront().processnum == 3)    //判断是否为进程3
			{
				myQueue.Delete();              //出队列,分配到CPU
				x[2].state = 'R';
				x[2].display();
				cout << "进程3正在运行!" <<endl;
		       
				if(x[2].needtime != x[2].possessivetime)           //时间片不够
				{
					x[2].possessivetime++;
					x[2].priority--;
					x[2].state='W';            //将运行状态转变为等候状态
					x[2].display();
					cout<<"进程3需要继续运行,重新插入就绪队列"<<endl;
					cout<<"  "<<endl;
					myQueue.Append(x[2]);
				}	
				else
				{                              //占用CPU时间等于运行所需时间
					x[2].state='F';                  //将运行状态转变为完成状态
					x[2].display();
					cout<<"  "<<endl;
					cout<<"进程3已经完成,退出队列!"<<endl;
					cout<<"  "<<endl;
				}
			}
			else
			{
				x[2].processwaittime++;
				if(x[2].processwaittime == 3)
				{
					x[2].priority++;
					x[2].processwaittime = 0;
				}
			}
			currenttime++;
			for(int i = 0 ; i <MaxQueueSize ; i++)
			{
				if(currenttime == x[i].arrivetime)
				{
				myQueue.Append(x[i]);
				}
			}
	}
	cout << "进程都已经完成!" <<endl;
}

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