📄 dropshadowborder.java
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/* * $Id: DropShadowBorder.java,v 1.10 2005/10/13 17:19:34 rbair Exp $ * * Copyright 2004 Sun Microsystems, Inc., 4150 Network Circle, * Santa Clara, California 95054, U.S.A. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */package org.jdesktop.swingx.border;import java.awt.Color;import java.awt.Component;import java.awt.Graphics;import java.awt.Graphics2D;import java.awt.Image;import java.awt.Insets;import java.awt.Point;import java.awt.Rectangle;import java.awt.RenderingHints;import java.awt.geom.RoundRectangle2D;import java.awt.image.BufferedImage;import java.awt.image.ConvolveOp;import java.awt.image.Kernel;import java.util.HashMap;import java.util.Map;import javax.swing.UIManager;import javax.swing.border.Border;/** * Implements a DropShadow for components. In general, the DropShadowBorder will * work with any rectangular components that do not have a default border installed * as part of the look and feel, or otherwise. For example, DropShadowBorder works * wonderfully with JPanel, but horribly with JComboBox. * * @author rbair */public class DropShadowBorder implements Border { private static enum Position {TOP, TOP_LEFT, LEFT, BOTTOM_LEFT, BOTTOM, BOTTOM_RIGHT, RIGHT, TOP_RIGHT}; private static final Map<Integer,Map<Position,BufferedImage>> CACHE = new HashMap<Integer,Map<Position,BufferedImage>>(); private Color lineColor; private int lineWidth; private int shadowSize; private float shadowOpacity; private int cornerSize; private boolean showTopShadow; private boolean showLeftShadow; private boolean showBottomShadow; private boolean showRightShadow; public DropShadowBorder() { this(UIManager.getColor("Control"), 1, 5); } public DropShadowBorder(Color lineColor, int lineWidth, int shadowSize) { this(lineColor, lineWidth, shadowSize, .5f, 12, false, false, true, true); } public DropShadowBorder(Color lineColor, int lineWidth, boolean showLeftShadow) { this(lineColor, lineWidth, 5, .5f, 12, false, showLeftShadow, true, true); } public DropShadowBorder(Color lineColor, int lineWidth, int shadowSize, float shadowOpacity, int cornerSize, boolean showTopShadow, boolean showLeftShadow, boolean showBottomShadow, boolean showRightShadow) { this.lineColor = lineColor; this.lineWidth = lineWidth; this.shadowSize = shadowSize; this.shadowOpacity = shadowOpacity; this.cornerSize = cornerSize; this.showTopShadow = showTopShadow; this.showLeftShadow = showLeftShadow; this.showBottomShadow = showBottomShadow; this.showRightShadow = showRightShadow; } /** * @inheritDoc */ public void paintBorder(Component c, Graphics graphics, int x, int y, int width, int height) { /* * 1) Get images for this border * 2) Paint the images for each side of the border that should be painted */ Map<Position,BufferedImage> images = getImages(null); //compute the edges of the component -- not including the border Insets borderInsets = getBorderInsets(c); int leftEdge = x + borderInsets.left - lineWidth; int rightEdge = x + width - borderInsets.right; int topEdge = y + borderInsets.top - lineWidth; int bottomEdge = y + height - borderInsets.bottom; Graphics2D g2 = (Graphics2D)graphics; g2.setColor(lineColor); //The location and size of the shadows depends on which shadows are being //drawn. For instance, if the left & bottom shadows are being drawn, then //the left shadow extends all the way down to the corner, a corner is drawn, //and then the bottom shadow begins at the corner. If, however, only the //bottom shadow is drawn, then the bottom-left corner is drawn to the //right of the corner, and the bottom shadow is somewhat shorter than before. Point topLeftShadowPoint = null; if (showLeftShadow || showTopShadow) { topLeftShadowPoint = new Point(); if (showLeftShadow && !showTopShadow) { topLeftShadowPoint.setLocation(x, y + shadowSize); } else if (showLeftShadow && showTopShadow) { topLeftShadowPoint.setLocation(x, y); } else if (!showLeftShadow && showTopShadow) { topLeftShadowPoint.setLocation(x + shadowSize, y); } } Point bottomLeftShadowPoint = null; if (showLeftShadow || showBottomShadow) { bottomLeftShadowPoint = new Point(); if (showLeftShadow && !showBottomShadow) { bottomLeftShadowPoint.setLocation(x, y + height - shadowSize - shadowSize); } else if (showLeftShadow && showBottomShadow) { bottomLeftShadowPoint.setLocation(x, y + height - shadowSize); } else if (!showLeftShadow && showBottomShadow) { bottomLeftShadowPoint.setLocation(x + shadowSize, y + height - shadowSize); } } Point bottomRightShadowPoint = null; if (showRightShadow || showBottomShadow) { bottomRightShadowPoint = new Point(); if (showRightShadow && !showBottomShadow) { bottomRightShadowPoint.setLocation(x + width - shadowSize, y + height - shadowSize - shadowSize); } else if (showRightShadow && showBottomShadow) { bottomRightShadowPoint.setLocation(x + width - shadowSize, y + height - shadowSize); } else if (!showRightShadow && showBottomShadow) { bottomRightShadowPoint.setLocation(x + width - shadowSize - shadowSize, y + height - shadowSize); } } Point topRightShadowPoint = null; if (showRightShadow || showTopShadow) { topRightShadowPoint = new Point(); if (showRightShadow && !showTopShadow) { topRightShadowPoint.setLocation(x + width - shadowSize, y + shadowSize); } else if (showRightShadow && showTopShadow) { topRightShadowPoint.setLocation(x + width - shadowSize, y); } else if (!showRightShadow && showTopShadow) { topRightShadowPoint.setLocation(x + width - shadowSize - shadowSize, y); } } if (showLeftShadow) { Rectangle leftShadowRect = new Rectangle(x, (int)(topLeftShadowPoint.getY() + shadowSize), shadowSize, (int)(bottomLeftShadowPoint.getY() - topLeftShadowPoint.getY() - shadowSize)); g2.drawImage(images.get(Position.LEFT).getScaledInstance(leftShadowRect.width, leftShadowRect.height, Image.SCALE_FAST), leftShadowRect.x, leftShadowRect.y, null); } if (showBottomShadow) { Rectangle bottomShadowRect = new Rectangle((int)(bottomLeftShadowPoint.getX() + shadowSize), y + height - shadowSize, (int)(bottomRightShadowPoint.getX() - bottomLeftShadowPoint.getX() - shadowSize), shadowSize); g2.drawImage(images.get(Position.BOTTOM).getScaledInstance(bottomShadowRect.width, bottomShadowRect.height, Image.SCALE_FAST), bottomShadowRect.x, bottomShadowRect.y, null); } if (showRightShadow) { Rectangle rightShadowRect = new Rectangle(x + width - shadowSize, (int)(topRightShadowPoint.getY() + shadowSize), shadowSize, (int)(bottomRightShadowPoint.getY() - topRightShadowPoint.getY() - shadowSize)); g2.drawImage(images.get(Position.RIGHT).getScaledInstance(rightShadowRect.width, rightShadowRect.height, Image.SCALE_FAST), rightShadowRect.x, rightShadowRect.y, null); } if (showTopShadow) { Rectangle topShadowRect = new Rectangle((int)topLeftShadowPoint.getX() + shadowSize, y, (int)(topRightShadowPoint.getX() - topLeftShadowPoint.getX() - shadowSize), shadowSize); g2.drawImage(images.get(Position.TOP).getScaledInstance(topShadowRect.width, topShadowRect.height, Image.SCALE_FAST), topShadowRect.x, topShadowRect.y, null); } if (showLeftShadow || showTopShadow) { g2.drawImage(images.get(Position.TOP_LEFT), null, (int)topLeftShadowPoint.getX(), (int)topLeftShadowPoint.getY()); } if (showLeftShadow || showBottomShadow) { g2.drawImage(images.get(Position.BOTTOM_LEFT), null, (int)bottomLeftShadowPoint.getX(), (int)bottomLeftShadowPoint.getY()); } if (showRightShadow || showBottomShadow) { g2.drawImage(images.get(Position.BOTTOM_RIGHT), null, (int)bottomRightShadowPoint.getX(), (int)bottomRightShadowPoint.getY()); } if (showRightShadow || showTopShadow) { g2.drawImage(images.get(Position.TOP_RIGHT), null, (int)topRightShadowPoint.getX(), (int)topRightShadowPoint.getY()); } } private Map<Position,BufferedImage> getImages(Graphics2D g2) { //first, check to see if an image for this size has already been rendered //if so, use the cache. Else, draw and save Map<Position,BufferedImage> images = CACHE.get(shadowSize); if (images == null) { images = new HashMap<Position,BufferedImage>(); /* * Do draw a drop shadow, I have to: * 1) Create a rounded rectangle * 2) Create a BufferedImage to draw the rounded rect in * 3) Translate the graphics for the image, so that the rectangle * is centered in the drawn space. The border around the rectangle * needs to be shadowWidth wide, so that there is space for the * shadow to be drawn. * 4) Draw the rounded rect as black, with an opacity of 50% * 5) Create the BLUR_KERNEL * 6) Blur the image * 7) copy off the corners, sides, etc into images to be used for * drawing the Border */ int rectWidth = cornerSize + 1; RoundRectangle2D rect = new RoundRectangle2D.Double(0, 0, rectWidth, rectWidth, cornerSize, cornerSize); int imageWidth = rectWidth + shadowSize * 2; BufferedImage image = new BufferedImage(imageWidth, imageWidth, BufferedImage.TYPE_INT_ARGB); Graphics2D buffer = (Graphics2D)image.getGraphics(); buffer.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY); buffer.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); buffer.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON); buffer.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_ON); buffer.setColor(new Color(0.0f, 0.0f, 0.0f, shadowOpacity)); buffer.translate(shadowSize, shadowSize); buffer.fill(rect); float blurry = 1.0f / (float)(shadowSize * shadowSize); float[] blurKernel = new float[shadowSize * shadowSize]; for (int i=0; i<blurKernel.length; i++) { blurKernel[i] = blurry; } ConvolveOp blur = new ConvolveOp(new Kernel(shadowSize, shadowSize, blurKernel)); BufferedImage targetImage = new BufferedImage(imageWidth, imageWidth, BufferedImage.TYPE_INT_ARGB); ((Graphics2D)targetImage.getGraphics()).drawImage(image, blur, -(shadowSize/2), -(shadowSize/2)); int x = 1; int y = 1; int w = shadowSize; int h = shadowSize; images.put(Position.TOP_LEFT, targetImage.getSubimage(x, y, w, h)); x = 1; y = h; w = shadowSize; h = 1; images.put(Position.LEFT, targetImage.getSubimage(x, y, w, h)); x = 1; y = rectWidth; w = shadowSize; h = shadowSize; images.put(Position.BOTTOM_LEFT, targetImage.getSubimage(x, y, w, h)); x = cornerSize + 1; y = rectWidth; w = 1; h = shadowSize; images.put(Position.BOTTOM, targetImage.getSubimage(x, y, w, h)); x = rectWidth; y = x; w = shadowSize; h = shadowSize; images.put(Position.BOTTOM_RIGHT, targetImage.getSubimage(x, y, w, h)); x = rectWidth; y = cornerSize + 1; w = shadowSize; h = 1; images.put(Position.RIGHT, targetImage.getSubimage(x, y, w, h)); x = rectWidth; y = 1; w = shadowSize; h = shadowSize; images.put(Position.TOP_RIGHT, targetImage.getSubimage(x, y, w, h)); x = shadowSize; y = 1; w = 1; h = shadowSize; images.put(Position.TOP, targetImage.getSubimage(x, y, w, h)); buffer.dispose(); image.flush(); } return images; } /** * @inheritDoc */ public Insets getBorderInsets(Component c) { int top = showTopShadow ? lineWidth + shadowSize : lineWidth; int left = showLeftShadow ? lineWidth + shadowSize : lineWidth; int bottom = showBottomShadow ? lineWidth + shadowSize : lineWidth; int right = showRightShadow ? lineWidth + shadowSize : lineWidth; return new Insets(top, left, bottom, right); } /** * @inheritDoc */ public boolean isBorderOpaque() { return true; } public boolean isShowTopShadow() { return showTopShadow; } public boolean isShowLeftShadow() { return showLeftShadow; } public boolean isShowRightShadow() { return showRightShadow; } public boolean isShowBottomShadow() { return showBottomShadow; } public int getLineWidth() { return lineWidth; } public Color getLineColor() { return lineColor; } public int getShadowSize() { return shadowSize; } public float getShadowOpacity() { return shadowOpacity; } public int getCornerSize() { return cornerSize; }}
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