📄 listensocket.cpp
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// ListenSocket.cpp : implementation file
//
#include "stdafx.h"
#include "Server.h"
#include "ListenSocket.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CListenSocket
CListenSocket::CListenSocket()
{
address = "192.168.1.14";
port = 1502;
}
CListenSocket::~CListenSocket()
{
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CListenSocket, CSocket)
//{{AFX_MSG_MAP(CListenSocket)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// CListenSocket member functions
void CListenSocket::OnReceive(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
char buff[1024];
int bufflen = 1024;
int nLen;
nLen = CSocket::ReceiveFrom(buff,bufflen,address,port);
m_pParentWnd->PostMessage(WM_UPDATEMSG,(WPARAM)buff,(LPARAM)nLen);
CSocket::OnReceive(nErrorCode);
}
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