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Date: Tue, 14 Jan 1997 19:36:53 GMT
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<HTML><HEAD><TITLE>Welcome to The Programmers' Playground!</TITLE><BODY><!WA0><IMG SRC="http://www.cs.wustl.edu/cs/playground/icons/playground.gif" ALT="Playground "><!WA1><A HREF="http://www.cs.wustl.edu/cs/playground/model.html"><!WA2><IMG SRC="http://www.cs.wustl.edu/cs/playground/icons/model.gif" ALT="model "></A><!WA3><A HREF="http://www.cs.wustl.edu/cs/playground/tools.html"><!WA4><IMG SRC="http://www.cs.wustl.edu/cs/playground/icons/disc.gif" ALT="software "></A><!WA5><A HREF="http://www.cs.wustl.edu/cs/playground/demos.html"><!WA6><IMG SRC="http://www.cs.wustl.edu/cs/playground/icons/demos.gif" ALT="demos "></A><!WA7><A HREF="http://www.cs.wustl.edu/cs/playground/courses.html"><!WA8><IMG SRC="http://www.cs.wustl.edu/cs/playground/icons/courses.gif" ALT="courses "></A><!WA9><A HREF="http://www.cs.wustl.edu/cs/playground/papers.html"><!WA10><IMG SRC="http://www.cs.wustl.edu/cs/playground/icons/papers.gif" ALT="papers "></A><!WA11><A HREF="http://www.cs.wustl.edu/cs/playground/people.html"><!WA12><IMG SRC="http://www.cs.wustl.edu/cs/playground/icons/people.gif" ALT="people "></A><!WA13><A HREF="http://www.cs.wustl.edu/cs/playground/grants.html"><!WA14><IMG SRC="http://www.cs.wustl.edu/cs/playground/icons/funding.gif" ALT="funding "></A><H1>Welcome To The Programmers' Playground!</A></H1><!WA15><A HREF = "http://www.wustl.edu/">Washington University</A><BR><!WA16><A HREF="http://www.cs.wustl.edu/cs/"> Department of Computer Science</A><P><HR><TABLE><TR> <TD VALIGN=top><!WA17><IMG SRC="http://www.cs.wustl.edu/cs/playground/icons/playground.gif"></TD> <TD> <STRONG>The Programmers' Playground</STRONG><P> Playground is a <!WA18><A HREF="http://www.cs.wustl.edu/cs/playground/model.html">programming model</A> and a set of <!WA19><A HREF="http://www.cs.wustl.edu/cs/playground/tools.html"> software tools </A> to support end-user construction of distributed multimedia applications from modular software building blocks. Features include a separation of communication from computation, dynamic reconfiguration, and uniform treatment of discrete and continuous data types. This <!WA20><A HREF="http://www.cs.wustl.edu/cs/playground/flyers/flyers.html">color poster</A> summarizes some of Playground's features. </TD></TR></TABLE><P><TABLE><TR> <TD VALIGN=top><!WA21><A HREF="http://www.cs.wustl.edu/cs/playground/model.html"><!WA22><IMG SRC="http://www.cs.wustl.edu/cs/playground/icons/model.gif" ALT="model"></A></TD> <TD> <!WA23><A HREF="http://www.cs.wustl.edu/cs/playground/model.html"><STRONG> Programming Model </STRONG></A><P> Playground is based on <!WA24><A HREF="http://www.cs.wustl.edu/cs/playground/model.html"> I/O Abstraction, </A> a programming model in which each module of a distributed system interacts with an external environment through a narrow data interface. The model supports a separation of active and reactive control and inherits ideas from the formal I/O automaton model. </TD></TR></TABLE><P><TABLE><TR> <TD VALIGN=top><!WA25><A HREF="http://www.cs.wustl.edu/cs/playground/tools.html"><!WA26><IMG SRC="http://www.cs.wustl.edu/cs/playground/icons/disc.gif"></A></TD> <TD> <!WA27><A HREF="http://www.cs.wustl.edu/cs/playground/tools.html"><STRONG>Software Tools</STRONG></A><P> Playground provides <!WA28><A HREF="http://www.cs.wustl.edu/cs/playground/tools.html">sofware tools</A> to support development of Playground modules in C++, end-user graphical configuration of those modules into distributed applications, and end-user construction of constraint-based direct-manipulation graphical user interfaces for those distributed applications. </TD></TR></TABLE><P><TABLE><TR> <TD VALIGN=top><!WA29><A HREF="http://www.cs.wustl.edu/cs/playground/demos.html"><!WA30><IMG SRC="http://www.cs.wustl.edu/cs/playground/icons/demos.gif"></A></TD> <TD> <!WA31><A HREF="http://www.cs.wustl.edu/cs/playground/demos.html"><STRONG>Can I Play? </STRONG></A><P> Yes! Try these <!WA32><A HREF="http://www.cs.wustl.edu/cs/playground/demos.html">cool demos</A>, or you can <!WA33><A HREF="http://www.cs.wustl.edu/cs/playground/tools.html#software-access">become a Playground user</A> and create your own distributed applications. </TD></TR></TABLE><P><TABLE><TR> <TD VALIGN=top><!WA34><A HREF="http://www.cs.wustl.edu/cs/playground/courses.html"><!WA35><IMG SRC="http://www.cs.wustl.edu/cs/playground/icons/courses.gif"></A></TD> <TD> <!WA36><A HREF="http://www.cs.wustl.edu/cs/playground/courses.html"><STRONG> Courses </STRONG></A><P> An <!WA37><A HREF="http://www.cs.wustl.edu/~kjg/cs333/">undergraduate lab course </A> in distributed applications was offered recently using the Playground software. The materials are available for course adoption. </TD></TR></TABLE><P><TABLE><TR> <TD VALIGN=top><!WA38><A HREF="http://www.cs.wustl.edu/cs/playground/papers.html"><!WA39><IMG SRC="http://www.cs.wustl.edu/cs/playground/icons/papers.gif"></A></TD> <TD> <!WA40><A HREF="http://www.cs.wustl.edu/cs/playground/papers.html"><STRONG> Publications </STRONG></A><P> These <!WA41><A HREF="http://www.cs.wustl.edu/cs/playground/papers.html">papers</A> describe the programming model and software tools in more detail. </TD></TR></TABLE><P><TABLE><TR> <TD VALIGN=top><!WA42><A HREF="http://www.cs.wustl.edu/cs/playground/people.html"><!WA43><IMG SRC="http://www.cs.wustl.edu/cs/playground/icons/people.gif"></A></TD> <TD> <!WA44><A HREF="http://www.cs.wustl.edu/cs/playground/people.html"><STRONG> People </STRONG></A><P> Meet the Distributed Programming Environments Group. </TD></TR></TABLE><P><TABLE><TR> <TD VALIGN=top><!WA45><A HREF="http://www.cs.wustl.edu/cs/playground/grants.html"><!WA46><IMG SRC="http://www.cs.wustl.edu/cs/playground/icons/funding.gif"></A></TD> <TD> <!WA47><A HREF="http://www.cs.wustl.edu/cs/playground/grants.html"><STRONG> Funding </STRONG></A><P> Research and development for The Programmers' Playground has been supported by Washington University and these <!WA48><A HREF="http://www.cs.wustl.edu/cs/playground/grants.html">sponsors.</A> </TD></TR></TABLE><P><HR><H5> last updated January 2, 1996 by T. Paul McCartney, paul@cs.wustl.edu </H5></BODY></HTML>
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