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📄 http:^^www-pcd.stanford.edu^hci^courses^cs547-abstracts^961025-pesce.html

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Date: Tue, 14 Jan 1997 20:20:13 GMT
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Last-modified: Tue, 01 Oct 1996 00:29:21 GMT

<HEAD><TITLE>PCD Seminar 10/25/96 Pesce</TITLE><BODY><H2><!WA0><A HREF="http://www-pcd.stanford.edu"><!WA1><IMGSRC="http://www-pcd.stanford.edu/gifs/logo.pcd.gif"></A><!WA2><A HREF="http://www-pcd.stanford.edu/hci/courses/cs547.html">People, Computers, and DesignSeminar</A>   <BR><P>Engagement * Interface * Community<P><!WA3><A HREF=" http://www.hyperreal.com/~mpesce">Mark Pesce</A></B><BR><I><!WA4><A HREF="mailto:mpesce@netcom.com">mpesce@netcom.com</A></I><H3>Stanford University October 25, 1996</H3>12:30-@2:00 pm, <!WA5><A HREF="http://www-db.stanford.edu/pub/keller/gates-map.html">Gates Hall B01 (HP Classroom)</A> (SITN Channel E4)<P>The open secret of the Internet is community: open because among its usersit's well known; secret because as obvious as it is, many folks don't "get it."<P>Community -- in whatever form -- is about engagment.  Engagement in its activeforms means beloninging, the glue that binds together folks who mightotherwise have little in common.  They form to preserve something forthemselves - against the boundariless body politic.  Communities exist asdifferences in needs - one identifies with a community in the context ofthese needs and mantains relationship in community as long as these needsare perceived as important.<P>Interface, equally, is about engagement.  The invisible interface -- an ideal-- engages us totally, at every point, in a subterranean narrative whichfeels absolutely natural.  And interfaces exist to fufill a need.<P>So community and interface share an isomorphism -- the need to engage.  Theirmeeting point, the Internet,  brings both together into autopoeic unity.It's impossible -- and self-defeating -- to separate them.<BR><HR><BR>Mark Pesce is an Internet visionary and co-creator of VRML.  What stared asa vision of 3D information on the Internet has blossomed into the reality ofa true Cyberspace under his guidance.  He has presented his vision of VRMLon numerous occasions to the international World Wide Web community.  Pesceis the co-recipient of Meckler's Market Impact Award for Virtual Reality,and was recently named one of Network Computing's Most Influential People inNetworking.  During their 1996 competition, Mr. Pesce received an HonorableMention from the Ars Electronica Foundation for WebEarth, which creates afully-interactive real-time model of the planet from space, on the desktop.Mr. Pesce is the author of two books, "VRML: Browsing and BuildingCyberspace", and "VRML: Flying Through the Web", both published by NewRiders Publishing.  His latest project, "VRML University", a twenty-fourweek course on VRML, will be freely availble through Howard Rheingold's"<!WA6><A HREF="http://www.minds.com/">Electric Minds</A> " Web site later this fall.<BR><HR><BR>Click here for the <!WA7><AHREF="http://www-pcd.stanford.edu/hci/courses/cs547.html">description ofthe seminar.</A><P><ADDRESS>Information provided for the <!WA8><A HREF="http://www-cs.stanford.edu">StanfordComputer Science Department</A> by the <!WA9><AHREF="http://www-pcd.stanford.edu/hci/hci-coordinator.html">HCI CourseCoordinator</A> as part of the description of<!WA10><AHREF="http://www-pcd.stanford.edu/hci.html">HCI at Stanford.</A> Last updated September 30, 1996.</ADDRESS>

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