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<html><head><title>VRML Introduction</title></head><body><center><h1>Progressive VRML</h1></center><hr>In our Progressive VRML paper, we identify a key shortcoming of VRML,the lack of a guarantee that VRML scenes are progressive. We proposea solution that transforms an arbitrary VRML scene into a progressiveone. We employ a technique known as Hierarchical Uniform Grids toachieve this goal. The progressive structure generated by thisalgorithm reflects the semantics of objects within the scene, whichallows for generalization and refinement. Our approach adds aprocessing step at scene creation time, but does not require any VRMLclient modification.<p>Authors: <a href="mailto:isheldon@cs.utexas.edu">Isaac Sheldon</a>,<a href="mailto:adams@cs.utexas.edu">Adam Seligman</a>, and<a href="mailto:damon@cs.utexas.edu">Damon Hastings</a><p>The paper may be found in HTML form<a href="pvrml/pvrml.html">here</a>. <a href="pvrml.ps.gz">Gzipped postscript</a> and <ahref="pvrml.dvi.gz">dvi</a> versions of the paper are available.<p><hr><p><center><h2>A brief introduction to VRML</h2></center><ul><li><a href="VRMLintro.html">A Brief Overview of VRML</a><li><a href="vrmlconcepts.html">Some Key parts of the VRML 2.0 Specification</a></ul><p><hr><center><h2>Interesting VRML-related Sites</h2></center><ul><li><a href="http://vag.vrml.org/VRML2.0/FINAL/spec/index.html">The Complete VRML 2.0 Spec.</a><li><a href="http://vag.vrml.org/">VRML Architecture Group</a><li><a href="http://www.vrml.org/">VRML.org</a><li><a href="http://www.sdsc.edu/vrml/">The VRML Repository at SDSC</a><li><a href="http://www.merl.com/opencom/opencom.htm">Open Community proposal - Multiuser, dynamic VRML proposal</a><li><a href="http://cedar.cic.net/~rtilmann/mm/vrmllink.htm">A large, well-organized set of links from Richard Tillman (Meshmart)</a><li><a href="http://www.rs6000.ibm.com/vrml/binary/">The new binary compression standard for VRML 2.0, from IBM</a></ul><hr><a href="mailto:adams@cs.utexas.edu">adams@cs.utexas.edu</a><p></body></html>
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