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<Head><TITLE>Examples of Transition Effects for Rivl</TITLE><P></Head><bodyBACKGROUND="sand.gif" ><center><h1> Transition effects for Rivl </h1></center></table><p><hr><A NAME = "Pdata"><h2>Authors:<br></h2><UL></I></B><li><B>Jose Luis Fernandez<br><li><B>Valerie Ohm<br><li><B>Amith Yamasani<br></UL><hr><h2>Contents of this Page<br></h2>We show here "mpeg" examples for the different categories of effects that we are designing<br><br><hr><h2>INDEX<br></h2><h3><UL><img src="redball.gif"><A HREF="#2D">  2D Effects</A><br><img src="redball.gif"><A HREF="#3D">  3D Effects</A><br><img src="redball.gif"><A HREF="#warping"> Warping / Morphing </A><br></UL></h3><hr><A NAME = "2D"><h2>2D Effects</h2><P><h3>Curtains</h3><UL><li>Effects in this categorie make the transition dividing the original image 2D geometric shapes.  <br></UL><UL><a href="interlace.mpg"> Interlace </a><UL><a href="interlace.mpg"><img src="interlace.jpg"></a></UL></UL><UL><a href="squares.mpg"> Squares </a><UL><a href="squares.mpg"><img src="squares.jpg"></a></UL></UL><UL><a href="smear.mpg"> Smear </a><UL><a href="smear.mpg"><img src="smear.jpg"></a></UL></UL><UL><a href="melt.mpg"> Melting </a><UL><a href="melt.mpg"><img src="melt.jpg"></a></UL></UL><UL><a href="blocks.mpg">Blocks </a><UL><a href="blocks.mpg"><img src="blocks.jpg"></a></UL></UL><h3>Disolve Effects</h3><UL><body><li>Effects that make a smooth transition between images.</UL><UL><a href="grain.mpg"> Grain </a><UL><a href="grain.mpg"><img src="grain.jpg"></a></UL></UL></UL><h3>3D simulated effects</h3><br><UL><body><li>This effects simulate 3D effects using 2D techniques and "tricks" but they are not real 3D projections.</UL><UL><a href="peel.mpg"> Peeling </a><UL><a href="peel.mpg"><img src="peel.jpg"></a></UL></UL><UL><a href="folds1.mpg"> Folds1 </a><UL><a href="folds1.mpg"><img src="folds1.jpg"></a></UL></UL><UL><a href="folds2.mpg"> Folds2 </a><UL><a href="folds2.mpg"><img src="folds2.jpg"></a></UL></UL><UL><a href="stripes1.mpg"> Strips1 </a><UL><a href="stripes1.mpg"><img src="stripes1.jpg"></a></UL></UL><UL><a href="stripes1.mpg"> Strips2 </a><UL><a href="stripes2.mpg"><img src="stripes2.jpg"></a></UL></UL><hr><A NAME = "3D"><h2>3D Effects</h2><P><h3>Forward Mapping</h3><body><li>The pixels in the original Image are directly projected on the screen <br><UL><a href="cylinder.mpg"> Cylinder </a><UL><a href="cylinder.mpg"><img src="cylinder.jpg"></a></UL></UL><UL><a href="zoom.mpg"> Zoom </a><UL><a href="zoom.mpg"><img src="zoom.jpg"></a></UL></UL><h3> Reverse Mapping</h3><body><li>We scan the proyection screen to find the projection of the pixels on the 3D shape <br><UL><a href="flip.mpg"> Flip </a><UL><a href="flip.mpg"><img src="flip.jpg"></a></UL></UL><UL><a href="fly.mpg"> Fly </a><UL><a href="fly.mpg"><img src="fly.jpg"></a></UL></UL><hr><A NAME = "warping"><h2>Warping / Morphing</h2><P><li>This is the last phase of the project, we will study transitions based on the distortion of images using Warping Techniques and Fading. Morphing is one of these advanced techniques <br><UL><a href="wobble.mpg"> Wobble </a><UL><a href="wobble.mpg"><img src="wobble.jpg"></a></UL></UL><li>Amith has written a simple warping program......<br><br><img src="warper.gif"></body>

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