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<TITLE> PyraMania Home Page</TITLE><P><bodyBACKGROUND="../images/sandbw.gif" ></body><h1><center>PyraMania 3D. Space Adventure</center></h1><P><P><hr><img src="present.gif"></a><h3>Introduction</h3>PyraMania is a "Spaceship battle game" developed as a project for the course CS501 at Cornell University by :<br><UL><li> Jose Luis Fernandez<br><li> Samuel Kan <br><li> Todd Peskin <br><li> Amith Yamasani <br></UL>It is a "wireframe" 3D simulation with options to display "solid" 3D objects.<hr><h3>Programming Languages Utilized</h3>PyraMania was developed using C++ for the internal structure of the program and TCL/TK for the user interface.<hr><h3> Features </h3><UL><li> "3D Wireframe" graphics<br><br><img src="game1.gif"></a><br><br><li> "3D solid graphics" mode <br><br><img src="solid.gif"></a><br><br><li> Radar for locating enemies and tanks <br><li> Lasser <br></UL><hr><h3> Objective </h3>The user must get all the "rotating combustible tanks" in the scenary. He has a radar to locate the enemies and tanks and a lasser to shoot the enemy spaceships.He must complete the mission before the timer counter will expire.<hr><P>
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