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Date: Tue, 10 Dec 1996 03:38:27 GMTServer: NCSA/1.4.2Content-type: text/html<html><head><title>Chinook Paper list </title></head><h1><a name="top">Chinook Paper List and Abstracts</a><br></h1><hr><H2> Chinook Overview </H2><dl>	<DT>[COB95a] Pai Chou, Ross B. Ortega, Gaetano Borriello, <DD>	<a href= "ftp://shrimp.cs.washington.edu/pub/chou/isss95.ps.Z">	"The Chinook Hardware/Software Co-Synthesis System,"</a>	in <I>International Symposium on System Synthesis</I>,	Cannes, France, September 13-15, 1995.  Also appears as	<a href="file://ftp.cs.washington.edu/tr/1995/03/UW-CSE-95-03-04.PS.Z">	UW-CSE Tech report 95-03-04</a>.	<P>	Embedded systems are becoming more commonplace and are being	designed by larger numbers of designers with ever tighter	constraints on design time.  Unfortunately, computer aided design	tools for embedded systems have not kept pace with these trends and	are still fundamentally identical to those used twenty years ago.	The Chinook co-synthesis system, under development at the University	of Washington, addresses the automation of the most time-consuming	and error-prone tasks in embedded controller design, namely: the	synthesis of interface hardware and software needed to integrate	system components; the migration of functions between	processors and/or custom logic; and the co-simulation of system	specifications before, during, and after synthesis.  In this	paper, we describe the principal elements of the Chinook system and	discuss its application to a variety of embedded designs.	<p></dl><dl>	<DT>[BCO95] Gaetano Borriello, Pai Chou, Ross B. Ortega, <DD>	<a href="ftp://shrimp.cs.washington.edu/pub/chou/nato.ps.Z">	"Embedded System Co-Design: Towards Portability and Rapid	Integration,"</a> <I>Hardware/Software Co-Design</I>,	M.G. Sami and G. De Micheli, EDs., Kluwer Aacademic Publishers,	1995.	<P>	With the ever increasing performance and capacity of microprocessors	and programmable logic devices, more and more digital systems are being	designed as <EM>embedded systems</EM>.	Designing these systems requires the skills of both software and	hardware engineers.  But frequently, due to the interface between these	two groups, design options are not fully explored.  Unfortunately,	embedded system design tools support this separation of design	responsibilities and design data, thereby further exacerbating the	problem.  Some of the principal issues in the design process that	require attention are: the proper evaluation of design tradeoffs, the	portability of design specifications, the integration of system	components, and rapid prototyping of the resulting design.  In this	chapter, we discuss an approach to these issues that we believe will	lead to a new generation of embedded system design tools that will	permit designers to more fully explore the design space and attain a	higher confidence in the appropriateness of their designs.  One of the	first steps in this direction is embodied in the <EM>Chinook</EM>	co-synthesis system, under development at the University of Washington.	It addresses the automation of the most time-consuming and error-prone	tasks in embedded controller design, namely: the synthesis of the	interface hardware and software needed to integrate system components;	the migration of functions between processors and/or custom logic; and	the co-simulation of system specifications before and after synthesis.	Although others, as exemplified by many of the contributions in this	volume, have looked at virtually all of these issues, Chinook's	approach is different in its focus on design space exploration that	will, hopefully, mature into an embedded system designer's assistant.	<P></dl><hr><H2> Interface Synthesis </H2><dl>	<DT> [COB95b] Pai Chou, Ross B. Ortega, Gaetano Borriello, <DD>	<a href="ftp://shrimp.cs.washington.edu/pub/chou/iccad95.ps.Z">		"Interface Co-Synthesis Techniques for Embedded Systems"</a>,		in <I> Proceedings of the IEEE/ACM International Conference on 		Computer-Aided Design</I>, San Jose, CA, November, 1995, pp.280-287.<P>	<P>	A key aspect of the synthesis of embedded systems is the automatic 	integration of system components.  This entails the derivation of	both the hardware and software interfaces that will bind these elements 	together and permit them to communicate correctly and efficiently.	Without the automatic synthesis of these interfaces, designers are not	able to fully simulate and evaluate their systems.  Frequently, they	are discouraged from exploring the design space of different 	hardware/software partitions because practical concerns mandate 	minimizing changes late in the design cycle, thus leading to more 	costly implementations than necessary.	This paper presents a set of techniques that form the basis of a	comprehensive solution to the synthesis of hardware/software interfaces.	Software drivers and glue logic are generated to connect processors	to peripheral devices, hardware co-processors, or communication	interfaces while meeting bandwidth and performance requirements.  	We use as examples a set of devices that communicate over an infrared	local communications network (highlighting a video wrist-watch display)	to explain our techniques and the need for design space exploration 	tools for embedded systems.	<P>        <DT> [COB92] Pai Chou, Ross Ortega, Gaetano Borriello, <DD>        <a href="ftp://shrimp.cs.washington.edu/pub/chou/iccad92.ps.Z">             "Synthesis of the Hardware/Software Interface in              Microcontroller-Based Systems,"</a>             <I>Proceedings of the IEEE/ACM International Conference on              Computer-Aided Design</I>, Santa Clara, CA, November 1992,	      pp.488-495.        <P>	Microcontroller-based systems require the design of a	hardware/software interface that enables software running on the	microcontroller to control external devices.  This interface consists	of the sequential logic that physically connects the devices to the	microcontroller and the software drivers that allow code to access the	device functions.  This paper presents a method for automatically	synthesizing this hardware/software interface using a recursive	algorithm.  Practical examples are used to demonstrate the utility of	the method and results indicate that the synthesized circuit and	driver code are comparable to that generated by human designers.  This	new tool will be used by higher-level synthesis tools to	evaluate partitionings of a system between hardware and	software components.	<P>        <DT> [WB94a] E. A. Walkup, G. Borriello, <DD>	<a href=	"http://www.cs.washington.edu/homes/walkup/publications/dac_final.ps">	"Interface Timing Verification with Application to Synthesis" </a>	<em>31st Design Automation Conference Proceedings,</em> June, 1994.	<p>	A fundamental timing analysis problem in the verification and 	synthesis of interface logic circuitry is the determination of 	allowable time separations, or <em>skews</em> between interface events, 	given timing constraints and circuit propagation delays.  These 	skews are used to verify timing properties and determine allowable 	propagation delays for logic synthesis.  This paper presents an	algorithm that provides tighter skew bounds with better asymptotic	running time than previous methods, and shows how to apply the	method to synthesis tasks.	<P>	<DT> [WB94b] E. A. Walkup and G. Borriello, <DD>	<a href=	"http://www.cs.washington.edu/homes/walkup/publications/drivers-wcp.ps">	"Automatic Synthesis of Device Drivers for Hardware/Software Co-design"	</a>	<em> University of Washington Department of Computer Science		Technical Report 94-06-04</em>	<P> 	Automatically synthesizing device drivers,	the hardware and software needed	to interface a device to a processor, is an important element	of hardware/software co-design.  Driver software consists of	the sequences of instructions needed for the processor to 	control its interactions with the device.  Driver hardware	consists of the digital logic necessary to physically	connect the devices and generate signal events while meeting	timing constraints.  We describe an approach that begins	with device specifications in the form of timing and state	diagrams and determines which signals can be controlled	directly from software and which require indirect control	through intervening hardware.  Minimizing this hardware	requires solving a simultaneous scheduling and partitioning	problem whose goal is to limit the number of wires whose	events are not directly generated by the processor software.	We show that even the simplest version of this problem is 	NP-hard and discuss a heuristic solution that should work 	well in practical situations.	<p></dl><hr><H2> Scheduling </H2><dl>        <DT> [CWB94] Pai Chou, Elizabeth Walkup, Gaetano Borriello, <DD>        <a href="file://ftp.cs.washington.edu/tr/1994/09/UW-CSE-94-09-04.PS.Z">             "Scheduling Issues in the Co-Synthesis of             Reactive Real-Time Systems,"</a>             in <I>IEEE Micro</I>, August 1994, pp.37-47.	     Also appeared as Technical Report 94-09-04,	     Dept. of Computer Science and Engineering,	     University of Washington, Seattle, WA  98195.	<P>	Many embedded control applications must respect intricate timing	requirements on their interactions with the external environment.	These constraints are derived from response time, rate of execution,	and low-level signaling requirements.  Currently, most of these	systems are being designed in an ad hoc manner.	Many tools assume the designer	has already finalized the scheduling, while most schedulers make	simplifying assumptions and often cannot handle general timing 	constraints. <P>	In this paper, we discuss the scheduling issues that must be addressed	by co-synthesis tools for embedded systems and outline possible 	approaches to the problems.  Our perspective is based on experience 	with Chinook, a hardware-software co-synthesis system for reactive 	real-time systems, currently under development at the University of 	Washington.  Chinook is initially targeting embedded applications	without operating system support.  From a high-level specification	and a device library, Chinook synthesizes both interface hardware	and a software program to realize the design.	<P>        <DT> [CB95] Pai Chou, Gaetano Borriello, <DD>        <a href="file://shrimp.cs.washington.edu/pub/chou/dac95.ps.Z">             "Interval Scheduling: Fine Grained Code Scheduling             for Embedded Systems,"</a>             <I>DAC-95</I>, June 1995.	<P>	A central problem in embedded system co-synthesis is the generation	of software for low-level I/O.	Scheduling still remains a manual task because existing	coarse-grained real-time scheduling algorithms are not applicable:	they assume fixed delays even though the run times are often variable,	and they incur too much overhead.	To solve this problem, we present a new static ordering technique,	called <em>interval scheduling</em>, for meeting general timing	constraints on fine-grained, variable-delay operations without using	a run-time executive.	<P>        <DT> [CB94] Pai Chou, Gaetano Borriello, <DD>        <a href="ftp://shrimp.cs.washington.edu/pub/chou/dac94.ps.Z">             "Software Scheduling in the Co-Synthesis of             Reactive Real-Time Systems,"</a>             in <I>Proceedings of the Design Automation             Conference</I>, San Diego, CA, June 1994, pp.1-4.	<P>	Existing software scheduling techniques limit	the functions that can be implemented in software	to those with a restricted class of timing constraints,	in particular those with a coarse-grained, uniform, periodic behavior.	In practice, however, many systems change their I/O behavior	in response to the inputs from the environment.	This paper considers one such class of systems, called	reactive real-time systems, where timing requirements can include	sequencing, rate, and response time constraints.	We present a static, non-preemptive, fine-grained	software scheduling algorithm to meet these constraints.	This algorithm is suitable for control-dominated embedded	systems with hard real-time constraints, and is part of the	core of a hardware/software co-synthesis system.	<P></dl><address>last updatedMon Nov 13 21:03:37 PST 1995</address>

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