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Date: Mon, 02 Dec 1996 16:01:01 GMTServer: NCSA/1.4.2Content-type: text/html <html><TITLE>CSE 473 TOPICS FOR FINAL EXAM</TITLE><body><H1>CSE 473 Topic List for the Final Exam<br></h1> <p><H2>Common Lisp: Evaluation of S-expressions involving</H2><ol><li>   CONS, LIST, APPEND, LET, FIRST, REST, +, *, NULL, =,<li>   SETF, APPLY, QUOTE, DEFUN, IF, PROGN, LAMBDA</ol><H2>Production systems and pattern matching</H2><ol><li>   Unordered and ordered production systems<li>   Discrimination nets</ol><H2>Knowledge representation</H2><ol><li>   ISA Hierarchies and Partial Orders<li>   Propositional Calculus   Truth tables, rules of inference<li>   Predicate Calculus<li>    Well-formed formulas<li>    Semantics: Interpretations and models<li>    Quantification and representation of unique existence</ol><H2>State-space search</H2><ol><li>   Computing the size of the state space for the painted squares puzzle<li>   Iterative formulation of depth-first search<li>   Breadth-first search, best-first search, uniform-cost search<li>   A* search algorithm, with f'(n) = g'(n) + h'(n)<li>   Genetic search</ol><H2>Logical reasoning</H2><ol><li>   Proofs in the propositional calculus by     perfect induction<li>   Resolution in the propositional calculus<li>   Satisfiability, Tautology and Contradiction in    the propositional calculus<li>   Predicate calculus literals and clauses<li>   Reduction to clause form<li>   Unification, most general unifiers<li>   Predicate calculus resolution<li>   Satisfiability, tautology and contradiction in    the predicate calculus</ol><H2>Probabilistic reasoning</H2><ol><li>   Bayes rule<li>   Odds</ol><H2>Commonsense reasoning</H2><ol><li>   Case-based reasoning approach to problem solving<li>   Distance functions and distance metrics</ol><H2>Planning</H2><ol><li>   Difference between world space and plan space<li>   Iterative-deepening depth-first search</ol><H2>Learning</H2><ol><li>   Learning as improvement as measured by a function of merit, etc.<li>   Concept synthesis in theory formation, example of prime numbers in AM</ol><H2>Natural-language understanding</H2><ol><li>   Levels of NLU from acoustic to pragmatic<li>   Semantic grammar</ol><H2>Vision</H2><ol><li>   Edge detection with the Roberts cross operator<li>   Representing contours with chain codes<li>   Hough transform (how it works and its main formula)<li>   Medial axis transform ("skeleton")<li>   Ramer's algorithm for polygonal approximation<li>   Guzman's method for labelling a line drawing of blocks</ol><H2>Neural networks</H2><ol><li>   Perceptrons<li>   Fundamental training theorem for perceptrons</ol><p><HR><address>tanimoto@cs.washington.edu</address></html>

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