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Date: Tue, 10 Dec 1996 17:32:29 GMTServer: NCSA/1.4.2Content-type: text/html<html><head><title>Graphics Book Reviews</title></head><body><h1>Computer Graphics Book Reviews</h1>As an undergrad at the University of Washington, I came across severaltext and reference books for computer graphics.  As time permits, Iwill post reviews of these books here.  For now, the only book forwhich I have a review is the first CG book I owned, <em>The C GraphicsHandbook</em>.  <hr><em>The C Graphics Handbook</em> by Roger T. Stevens.<br>ISBN 0-12-668320-4<br>Academic Press, (c) 1992<p><!-- The book has a blue-greenish spine and dark green front cover --><!-- with randomly colored arcs.  There is a 5.25" disk included that --><!-- has source code. -->I found this book one of the best reads in computer programming andcomputer graphics.  This book came on vacation with me and I read itcover to cover.  While it is true that the book is a little old (thehigh-end SuperVGA cards discussed have long been displaced by muchhigher performance cards) the basics are still quite valuable(Bresenham's line drawing algorithm, etc.).<p>The Table of Contents are:<p><ol>  <li>Introduction  <li>How Display Adapter Card Hardware works (monitor, EGA, VGA)  <li>VGA/EGA Display Adapter Card Registers  <li>Extended Registers for Super VGA Cards (pre-1992; see (c) date)  <li>Using Display Modes  <li>Plotting a Point on the Graphics Screen  <li>Lines and Rectangles  <li>Undocumented Display Modes:  How to Create and Use Them  <li>Using Extended Super VGA Modes  <li>EGA/VGA BIOS Functions  <li>System and Display Coordinates and How They Interact  <li>Clipping Techniques  <li>Drawing and Filling Circles  <li>Drawing and Filling Ellipses  <li>Drawing and Filling Circular Arcs  <li>Drawing and Fast Filling Polygons  <li>Drawing and Filling Rounded Rectangles  <li>Smooth Curves with Bezier and B-Spline Functions  <li>Displaying Text in the Graphics Modes  <li>Rotating Geometric Figures  <li>The Mathematics of Modeling Solids  <li>Solid Modeling Techniques  <li>Solid Modelling with C++  <li>Saving and Restoring Displays with the .PCX Format  <li>Displaying .IMG Format Files  <li>Saving and Restoring Displays with the .GIF Format</ol><hr><address>corin@cs.washington.edu</address><p><em>Last updated:  June 10, 1996</em></body></html>

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