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Date: Wed, 20 Nov 1996 19:25:27 GMTServer: NCSA/1.4Content-type: text/htmlLast-modified: Fri, 19 Jan 1996 16:40:33 GMTContent-length: 4078<title>Impulse-based Dynamic Simulation</title><center><!WA0><IMG SRC="http://http.cs.berkeley.edu/~mirtich/images/ibs.gif"><p></center><p><h3>Impulse-based simulation is a new paradigm for the simulation of physicalsystems, especially those which are hard to simulate efficiently with traditional constraint-based methods. The key idea is that all contact interactionsbetween objects are affected through collisions; even a block apparentlyat rest on a table actually experiences many tiny, rapid collisions withthe surface.<p>The basic theory has been put into practice with <i>Impulse</i>, arigid body dynamic simulator running on HP and SGI platforms. <i>Impulse</i> was written in C by<!WA1><a href="http://http.cs.berkeley.edu/~mirtich/homepage.html">Brian Mirtich</a>. Physical accuracyand computational efficiency have been and continue to be importantdesign criteria for this evolving system. Physically accurate, real time3D simulation of reasonably complex systems is the goal.</h3><p><hr><h2>Ongoing Research with <i>Impulse</i> </h2><ul><!WA2><img src="http://http.cs.berkeley.edu/~mirtich/icons/yellowball.gif" alt=" * "> <!WA3><a href="http://www.cs.berkeley.edu/~fbarr">Francesca Barrientos</a>:Metaphors for manual (haptic interface) interaction with virtualenvironments and animated agents<p><!WA4><img src="http://http.cs.berkeley.edu/~mirtich/icons/yellowball.gif" alt=" * "> <b>Dina Berkowitz</b>:Simulation scripting languages and simulation-based design of parts feeders <p><!WA5><img src="http://http.cs.berkeley.edu/~mirtich/icons/yellowball.gif" alt=" * "> <!WA6><a href="http://http.cs.berkeley.edu/~jfc">John Canny</a>:Advising<p><!WA7><img src="http://http.cs.berkeley.edu/~mirtich/icons/yellowball.gif" alt=" * "> <!WA8><a href="http://http.cs.berkeley.edu/~mirtich">Brian Mirtich</a>:Combining impulse- and constraint-based techniques for interactive simulation <p><!WA9><img src="http://http.cs.berkeley.edu/~mirtich/icons/yellowball.gif" alt=" * "> <!WA10><a href="http://http.cs.berkeley.edu/~paulos">Eric Paulos</a>, <!WA11><a href="http://www.cs.unc.edu/~manocha/">Dinesh Manocha</a>:Parallelization of impulse-based algorithms <p><!WA12><img src="http://http.cs.berkeley.edu/icons/blank.xbm" alt=" ">Check out Eric's work on <!WA13><a href ="http://robotics.eecs.berkeley.edu/~paulos/IMP/">parallelizing <i>Impulse</i></a>, including an in-depth <!WA14><a href="http://robotics.eecs.berkeley.edu/~paulos/IMP/tour.html">tour</a>through its operational steps.<p><!WA15><img src="http://http.cs.berkeley.edu/~mirtich/icons/yellowball.gif" alt=" * "> <b>Aaron Wallack</b>:Simulation-based verification of fixturing algorithms <p></ul> <p><h2><!WA16><a href="http://http.cs.berkeley.edu/~mirtich/simulation.html">Related Research</a></h2> <p><hr><h2>Papers</h2><p><ul><!WA17><img src="http://http.cs.berkeley.edu/icons/text.xbm" alt = " * ">Brian Mirtich,<b> ``Hybrid Simulation: Combining Constraints and Impulses,'' </b>in <i> Proceedings of First Workshop on Simulation and Interactionin Virtual Environments, </i> July 1995.<!WA18><a href="http://http.cs.berkeley.edu/~mirtich/papers/cwi.ps"> <b> [238K postscript] </b> </a><!WA19><a href="http://http.cs.berkeley.edu/~mirtich/papers/cwi.ps.gz"> <b> [50K gzipped postscript] </b> </a><p><!WA20><img src="http://http.cs.berkeley.edu/icons/text.xbm" alt = " * ">Brian Mirtich and John Canny,<b> ``Impulse-based Simulation of Rigid Bodies,'' </b>in <i> Proceedings of 1995 Symposium on Interactive 3D Graphics, </i>April 1995.<!WA21><a href="http://http.cs.berkeley.edu/~mirtich/papers/ibsrb.ps"> <b> [3.46M postscript] </b> </a><!WA22><a href="http://http.cs.berkeley.edu/~mirtich/papers/ibsrb.ps.gz"> <b> [184K gzipped postscript] </b> </a><p><p><!WA23><img src="http://http.cs.berkeley.edu/icons/text.xbm" alt = " * ">Brian Mirtich and John Canny,<b> ``Impulse-based Dynamic Simulation,'' </b> </a>in <i> Proceedings of Workshop on Algorithmic Foundations of Robotics, </i>February 1994.<!WA24><a href="http://http.cs.berkeley.edu/~mirtich/papers/ibds.ps"> <b> [2.54M postscript] </b> </a><!WA25><a href="http://http.cs.berkeley.edu/~mirtich/papers/ibds.ps.gz"> <b> [166K gzipped postscript] </b> </a><p><p></ul><hr><h2><!WA26><img src="http://http.cs.berkeley.edu/icons/movie.xbm" alt=" * "> <!WA27><a href="http://http.cs.berkeley.edu/~mirtich/impulseMovies.html">Simulation Movies</a></h2><p><hr><h2> Simulation Art Gallery </h2>Special thanks to Master Motion Blurer, <!WA28><a href = "http://http.cs.berkeley.edu/~debevec/me.html"> Paul Debevec </a>.<ul><!WA29><img src="http://http.cs.berkeley.edu/~mirtich/icons/greenball.gif" alt=" * "> <!WA30><a HREF = "http://http.cs.berkeley.edu/~mirtich/images/bowl9.tif">Bowling pins</a><p><!WA31><img src="http://http.cs.berkeley.edu/~mirtich/icons/greenball.gif" alt=" * "> <!WA32><a HREF = "http://http.cs.berkeley.edu/~mirtich/images/coins3.tif">Coins</a><p><!WA33><img src="http://http.cs.berkeley.edu/~mirtich/icons/greenball.gif" alt=" * "> <!WA34><a HREF = "http://http.cs.berkeley.edu/~mirtich/images/ucb3.tif">Block Letters</a><p></ul><h4><hr><address><!WA35><a href ="http://http.cs.berkeley.edu/~mirtich/">Brian Mirtich</a> /mirtich@cs.berkeley.edu /25 July 1995</address>
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