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<!-- -*- Mode: html-helper -*- --><head><title>Peter Schr&ouml;der's home page</title></head><body><h1><!WA0><img align="bottom" src="http://www.cs.caltech.edu/~ps/zz.pola.gif" alt="&lt;picture&gt;">Peter Schr&ouml;der</h1>Assistant Professor of Computer Science, California Institute ofTechnology (<!WA1><a href="http://www.cs.caltech.edu/~ps/bio.html">bio</a>).<p><h2>Java for Wavelets</h2>Java is still a bit painful, but it provides extraordinary potentialfor use in research and teaching. Here is a small collection ofsubdivision and wavelet related applets that students, collaborators,and I myself have written. Check them out!<ul>  <li>A simple demonstration of how to draw smooth curves through      <!WA2><a href="http://www.cs.caltech.edu/~ps/java/chaikin.html">corner cutting</a> (and my first      attempt at Java...). This is an instance of subdivision which is      intricately linked to wavelet constructions.  <li>One of the students in CS274b, Dmitri Linde, took this applet      as a starting point for his <!WA3><a      href="http://dmitri.caltech.edu/cs284/h2">homework</a>      assignment. It demonstrates B-splines and Bezier curves of      varying order and lenght all rolled into one application. They      are all generated through subdivision.  <li>Dmitri Linde also implemented his <!WA4><a      href="http://dmitri.caltech.edu/cs284/proj">CS274b project</a>      in Java. AWESOME!  <li>Wim Sweldens wrote a little applet that allows you to explore      the space of all <!WA5><a      href="http://netlib.att.com/math/people/wim/cascade/index.html">four tap wavelets</a>.</ul>Watch this space for more to come as <!WA6><ahref="http://www.cco.caltech.edu/~astle/proposal.html">Mike Astle</a>and Dae Kang start hacking Java this summer!<h2>News</h2>I was just named a <!WA7><a href="http://www.sloan.org/">SloanFoundation</a> Fellow (<!WA8><ahref="http://www.caltech.edu/cgi-bin/presstohtml?2715">Caltech PressRelease</a>) and an <!WA9><a href="http://www.nsf.gov/">NSF</a> NationalYoung Investigator to work on ``<!WA10><a href="http://www.cs.caltech.edu/~ps/nsf.career.ps">WaveletMethods: Connecting Theory and Application</a>.''<h2>Current Activities</h2><ul>  <li>Co-Chair of the 7th <!WA11><a      href="http://diana.inescn.pt/wsr7/">Eurographics Rendering      Workshop</a>, June 17-19th, Porto, Portugal  <li>Program committee member, 1996 <!WA12><a      href="http://WWW.ERC.MsState.Edu/conferences/vis96/volviz/volviz.html">      Symposium on Volume Visualization</a>, October 27-28, 1996, San      Francisco  <li>Co-Organizer with Wim Sweldens of the 1996 Siggraph course on <!WA13><a      href="http://www.cs.caltech.edu/~ps/waveletcourse">Wavelets in Computer Graphics</a>  <li>Program committee member, <!WA14><a      href="http://www.research.microsoft.com/research/Symp3d.htm">1997      ACM Symposium on 3D Interactive Graphics</a>  <li>Member of the special study group of the <!WA15><a      href="http://isis.gfy.ku.dk/~iag/">International Association of      Geodesy</a> on <!WA16><a href="http://isis.gfy.ku.dk/~iag/ssg4.169">Wavelets</a></ul>  <hr><br><font size=4><b>Contact Info</b></font><br><table width=650 cellpadding=0 cellspacing=0><tr><td>Department of Computer Science, 256-80<br>    1201 E. California Blvd., MS 256-80<br>    California Institute of Technology<br>    Pasadena, CA 91125<br><td><b>Fax:</b> <tt>818.792.4257</tt><br>    <b>Vox:</b> <tt>818.395.4269</tt><br>    <b>Net:</b> <tt>ps@cs.caltech.edu</tt><br>    <b>Office:</b> 286 Jorgensen</td><br></tr></table>	<hr><h3>Classes</h3><ul>  <li><!WA17><a href="http://www.cs.caltech.edu/~ps/TGM/description.html">      Topics in Geometric Modeling</a> (CS 274b, winter quarter, 1996)  <li><!WA18><a href="http://www.cs.caltech.edu/~ps/3DP">      3D Photography</a> (CS 274c, EE/CNS 148, spring quarter, 1996)</ul>      <hr><h3>Research Interests</h3>My main interest right now is in <b>multi level methods</b>. So farthis has been happening under the headline of <b>wavelets</b>, but weare generalizing the ideas more and more, so whether it should stillbe called wavelets is up to debate. An overview of <!WA19><ahref="http://www.cs.caltech.edu/~ps/Research.html">research projects</a> in the computer graphicsgroup as a whole gives some more ideas about concrete projects thatare happening or about to happen.<hr><h3>Publications</h3>Almost everything is available online but not all of it in fancy htmlyet. Here are a few<ul>  <li> <!WA20><a href="http://www.cs.caltech.edu/~ps/waveletcourse/all.html"><em>Wavelets in Computer      Graphics</em></a> course notes for      Siggraph 96 (with Wim Sweldens,      Michael Cohen, Tony DeRose, and David Salesin). The <!WA21><a      href="http://www.cs.caltech.edu/~ps/waveletcourse/athome.ps.gz">first two chapters</a> are the      latest (and much improved...) guide to <em>``Building Your Own      Wavelets at Home.''</em>  <li> <!WA22><a href="http://www.cs.caltech.edu/~ps/zorin"><em>Interpolating Subdivision for Meshes with      Arbitrary Topology</em></a> (with Denis Zorin and Wim Sweldens),      CS-TR-96-6. Final Siggraph <!WA23><a      href="http://www.cs.caltech.edu/~ps/zorin/newpix/interpolation.ps.gz">version</a> and some      cool pix: <!WA24><a href="http://www.cs.caltech.edu/~ps/zorin/newpix/man.gif">Mannequin</a>, <!WA25><a      href="http://www.cs.caltech.edu/~ps/zorin/newpix/tetra.gif">Tetrahedron</a>, <!WA26><a      href="http://www.cs.caltech.edu/~ps/zorin/newpix/pipes.gif">Pipes</a>, and <!WA27><a      href="http://www.cs.caltech.edu/~ps/zorin/newpix/venus.gif">Venus</a> (David coming soon...)  <li> <!WA28><a href="http://www.cs.caltech.edu/~ps/ieee"><em>Wavelets in Computer      Graphics</em></a>, to appear in a special issue of the      <em>Proceedings of the IEEE</em>.  <li> <!WA29><a href="http://www.cs.caltech.edu/~ps/sphwave"><em>Spherical Wavelets: Efficiently      Representing Functions on the Sphere</em></a> (with Wim      Sweldens), appeared in <em>Proceedings of Siggraph 95</em>.  <li> <!WA30><a href="http://www.cs.caltech.edu/~ps/env"><em>Spherical Wavelets: Texture Processing</em></a>      (with Wim Sweldens), appeared in <em>Rendering Techniques      `95</em>, Springer Verlag.  <li> <!WA31><a href="http://www.cs.caltech.edu/~ps/texture"><em>Textures and Radiosity: Controlling      Emission and Reflection with Texture Maps</em></a>, (with Reid Gershbein,      and Pat Hanrahan), appeared in <em>Proceedings of      Siggraph 94</em>.  <li> <!WA32><a href="http://www.hotwired.com/wired/3.05/departments/geek.page.html">      <em>Wavelet Image Compression</em></a> appeared in <!WA33><a      href="http://www.wired.com/">Wired Magazine</a>, 3.05, May 1995.  <li> <!WA34><a href="http://www.cs.caltech.edu/~ps/formfactor/ffpaper.ps.gz"><em>On the Formfactor between      Two Polygons</em></a> (with Pat Hanrahan), appeared in      <em>Proceedings of Siggraph 93</em>. There is also a <!WA35><a      href="http://www.cs.caltech.edu/~ps/formfactor/fftr.ps.gz">TR</a> version which gives all the      gory details, <!WA36><a href="http://www.cs.caltech.edu/~ps/formfactor/ff.m.gz">Mathematica Code</a>,      and even a <!WA37><a href="http://www.cs.caltech.edu/~ps/formfactor/libff.tar.gz">C library</a> which      implements the form factor expression (of course without any      guarantees that it will always work...).  <li> <!WA38><a href="http://www.cs.caltech.edu/~ps/athome/athome.ps"><em>Building Your Own Wavelets at      Home</em></a> (with Wim Sweldens), appeared as a <!WA39><a      href="http://www.math.sc.edu/~wavelet/IMI_1995.html">TR</a>.  <li> <!WA40><a href="http://www.cs.caltech.edu/~ps/bresen/bresen.ps"><em>Data Parallel Volume Rendering as      Line Drawing</em></a> (with Gordon Stoll), appeared in      <em>Proceedings of ACM Volume Visualization Workshop</em>, 1992.</ul>I have also contributed to the Siggraph notes for the <!WA41><ahref="http://www.cs.caltech.edu/~ps/wavelet/sig95.course.ps.gz">Wavelets in Computer Graphics</a>course held at Siggraph 95, Los Angeles.<hr><b>Copyright &copy; 1995, 1996 Peter Schr&ouml;der</b></body>

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