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Date: Tue, 26 Nov 1996 02:52:56 GMT
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Last-modified: Thu, 25 Jul 1996 15:45:15 GMT
<HEAD><title>Clifford Beshers' Home Page</title></HEAD><BODY background="buyer_bw.jpg"><table border=0 width=100%><tr align=top><td><h1>Clifford Beshers </h1><p><h2>Doctoral Candidate,<br><!WA0><a href="http://www.cs.columbia.edu/graphics">Graphics and User Interfaces Lab</a>,<br> <!WA1><a href="http://www.cs.columbia.edu">Department of Computer Science</a>, <br> <!WA2><a href="http://www.columbia.edu">Columbia University</a></h2></td><td><!WA3><img src="http://www.cs.columbia.edu/~beshers/images/cliff.gif" align=right></td></tr></table><hr><strong><dfn><i>n</i>-Vision</dfn></strong>is a real-time, 3D, interactive visualizationsystem for exploring multivariate functions.<p><strong><dfn>AutoVisual</dfn></strong> is arule-based system that designs <i>n</i>-Vision visualizations.<p>Together, they comprise my thesis work.<p><!WA4><a href="http://www.cs.columbia.edu/graphics/projects/AutoVisual/AutoVisual.html"><!WA5><img src="http://www.cs.columbia.edu/~beshers/images/nvemboss.gif">More on <i>n</i>-Vision and AutoVisual</a><p><hr><p>In the past, I worked on FourSight, a system that displayedfour-dimensional objects on a 3D graphics workstation in real time. Iused Gouraud shading to implement 4D depth cueing: bright parts are closer in 4-space, dark parts are further away. Follow this linkto see more:<p><!WA6><a href="http://www.cs.columbia.edu/~beshers/4d.html"><!WA7><img src="http://www.cs.columbia.edu/~beshers/images/4demboss.gif"> Four dimensional animation with FourSight.</a><p><hr><p><!WA8><a href="http://www.cs.columbia.edu/~beshers/cvstutorial.html">My CVS Tutorial (HTML)</a><br><!WA9><a href="http://www.cs.columbia.edu/~beshers/cvs.ps.gz">Standard CVS Tutorial (Compressed Postscript)</a><br><!WA10><a href="http://www.cs.columbia.edu/~beshers/cvsman.ps.gz">CVS Manual Page (Compressed Postscript)</a><br><p><hr><p><!WA11><a href="http://www.cs.columbia.edu/~beshers/pubkey.asc">Here's my public key.</a></body>
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