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Date: Tue, 26 Nov 1996 17:50:04 GMTServer: NCSA/1.4.2Content-type: text/htmlLast-modified: Thu, 23 May 1996 05:58:27 GMTContent-length: 2349<TITLE> Desjarlais Home Page </TITLE><H2> Graduate Student: Lisa Maynes Desjarlais </H2><HR>I obtained a B.A. in Physics from <!WA0><A HREF = "http://www.cornell.edu"> Cornell University</a>in 1981, and an M.S. in Computer Graphics from <!WA1><A HREF = "http://www.graphics.cornell.edu"> Cornell University's Program ofComputer Graphics</a> in 1986.I am currently working on a Ph.D. in Computer Science at the<!WA2><A HREF = http://www.cs.unm.edu/> <B> University of New Mexico</B></A> in the area of genetic algorithm-based machine learning.My advisor is<!WA3><A HREF = http://www.cs.unm.edu/~forrest/>Stephanie Forrest</A>.<HR><H3> <!WA4><img align=bottom src="http://www.cs.unm.edu/research.gif">Recent Research Projects</H3>I am looking at ways to combine two forms of genetic algorithm-based machine learning--learning classifier systems (LCSs) and <!WA5><A HREF = http://www.salford.ac.uk/docs/depts/eee/gp2faq.html><B> genetic programming </B></a>(GP)--in hope of remediating the limitations of one approach with the abilities of the other.I conduct my research at the <!WA6><A HREF = http://www.sandia.gov/cc_at/lcc_at.html/> <B> Intelligent Systems and Robotics Center</B></a>at <!WA7><A HREF = http://www.sandia.gov/> <B> Sandia National Laboratories</B></a>.For them, I am also developing a simulator for large numbers of autonomous agents moving within and interacting with a physical environment. The agents are tiny robots, or "robugs", which we will eventually really build. In the current version of the simulator, geometric and physical aspects of the simulation, such as visualization and sensor simulation, are implemented using SGI's Performer package. I am currently trying to implement my firstsensor, a whisker, using Performer's line segment intersection capability.When we've got the basic physical simulation going, our emphasis willshift to effecting, testing, and automatically generating robug behavior,first of individual bugs and eventually the collective behavior ofswarms of many bugs. The robug simulator will become thetestbed for the learning algorithms I'm developing for my thesis.<HR><!WA8><img align=top src="http://www.cs.unm.edu/subpages/UNMSEALc.gif"><ADDRESS> <!WA9><A HREF = http://www.cs.unm.edu/cgi-bin/finger?lisa@chaco>lisa@cs.unm.edu: (505) 277-9211<BR>lmdesja@isrc.sandia.gov: (505) 845-7004</a></ADDRESS>
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