http:^^www.cs.utexas.edu^users^pahardin^

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EDU^USERS^PAHARDIN^
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<HEAD><TITLE>Home Page for Philip A. Hardin</TITLE></HEAD><body background="sandstone.jpg"><BODY><table width=100%><tr width=100%><td><H1><!WA0><!WA0><!WA0><!WA0><A HREF="http://www.cs.utexas.edu/cgi/rwho/pahardin">Philip Hardin</A></H1><!WA1><!WA1><!WA1><!WA1><img src = "http://www.cs.utexas.edu/users/pahardin/hardin001.gif" ALT = "[Philip Hardin]"></td><td><!WA2><!WA2><!WA2><!WA2><IMG SRC = "http://www.cs.utexas.edu/users/pahardin/bb4.gif" ALT = "[BattleBall Snapshot]"></td></tr></table><HR><H2>About Me</H2><CENTER><BLOCKQUOTE><PRE>**************************************************************                                                           ** I plan to eliminate all bugs in all software, everywhere. **                                                           **************************************************************</PRE></BLOCKQUOTE></CENTER><P>But failing that, my fallback plan is to write a few games.<P><!WA3><!WA3><!WA3><!WA3><a href="http://www.cs.utexas.edu/users/pahardin/battleball.zip">BattleBall</a>(223k) is now accessible through this page!The binary executable file is for the AIX 3.2 operating system, and unfortunately that's the only OS for which it's available (I want to port it to SunOS/Solaris, but I'm working and going to school...who has the time?)<P>BattleBall is a 3-D multiplayer game I wrote which runsunder X Windows.  It's about 7000 lines of C++ code that uses the C++<!WA4><!WA4><!WA4><!WA4><a href ="http://www.cs.rpi.edu/~musser/stl.html">Standard Template Library</a> and<!WA5><!WA5><!WA5><!WA5><a href ="http://www.arlut.utexas.edu/~atc">A. T. Campbell</a>'s Binary Space Partition (BSP) tree library.The image at the top of this page is a screenshot from BattleBall.<P>I'm a student here at the <!WA6><!WA6><!WA6><!WA6><A HREF ="http://wwwhost.cc.utexas.edu">University of Texas</A> at Austin in the (you guessed it) <!WA7><!WA7><!WA7><!WA7><A HREF ="http://www.cs.utexas.edu">Computer Sciences department</A>.  I'm interested in two research areas:<H3>Geometric modeling/graphics</H3><UL><LI> <!WA8><!WA8><!WA8><!WA8><a href="http://www.qualia.com/bspfaq">the BSP tree</a> - a really cool geometric model, and my main research interest<LI> <!WA9><!WA9><!WA9><!WA9><a href="http://www.cs.utexas.edu/users/fussell/cs384g.html">CS 384G Computer Graphics</a></UL><H3>Software reuse/engineering</H3><UL><LI> <!WA10><!WA10><!WA10><!WA10><a href="http://www.cs.utexas.edu/users/schwartz/">Software Systems Generator Research Group</a><LI> <!WA11><!WA11><!WA11><!WA11><a href="http://www.cs.utexas.edu/users/novak/cs395t.html">CS 395T Automatic Programming</a></UL><P><H2>To Contact Me</H2><PRE>EMAIL   <!WA12><!WA12><!WA12><!WA12><a href="mailto:pahardin@cs.utexas.edu">pahardin@cs.utexas.edu</a>POSTAL  Computer Sciences C0500        TAY 2.124, U.T. Austin        Austin TX 78712 USANETREK  servers:  pita.nms.unt.edu, curly.cc.utexas.edu        handle:   DigitalDisaster                  (just look for the guy getting plastered, that's me)<!--FAX     +1 512.471.8885 --></PRE><HR>Congradulations!  You are the <!WA13><!WA13><!WA13><!WA13><IMG SRC="http://counter.digits.com/wc/-d/1/pahardin" ALIGN=middleHEIGHT=20 BORDER=0 HSPACE=4 VSPACE=2>th smartest person inthe universe.</BODY></HTML>

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