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📁 This data set contains WWW-pages collected from computer science departments of various universities
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<li>A. Walsh, <em>Foundations of Java</em>, IDG Books, 1996<li><em>Le Meilleur de Java (The Best of Java)</em>, 1996</ul><p><li>Here's my first Java applet, Linear Ballet.<p><center><APPLET CODE="LinearBallet.class" WIDTH=400 HEIGHT=200><blockquote><em>Oops!  You're not using a Java-capable browser.  Sorry.  No cool Java applets for you. </em></blockquote></APPLET></center><p><!WA34><!WA34><!WA34><!WA34><!WA34><!WA34><!WA34><!WA34><!WA34><!WA34><!WA34><!WA34><!WA34><!WA34><!WA34><!WA34><!WA34><!WA34><!WA34><!WA34><!WA34><!WA34><!WA34><a href="http://www.cs.washington.edu/homes/glinden/LinearBallet.java">The source</a> demonstrates using double-buffering to avoid flicker and using threads to give time to other running applets.  The code certainly could be cleaner, though, so don't expect a work of art here. <P><li>If you thought that was cool, you might have low enough standardsto be impressed by my<!WA35><!WA35><!WA35><!WA35><!WA35><!WA35><!WA35><!WA35><!WA35><!WA35><!WA35><!WA35><!WA35><!WA35><!WA35><!WA35><!WA35><!WA35><!WA35><!WA35><!WA35><!WA35><!WA35><a href ="http://www.cs.washington.edu/homes/glinden/LGrammer/LGrammer.html">LGrammer</a> or <!WA36><!WA36><!WA36><!WA36><!WA36><!WA36><!WA36><!WA36><!WA36><!WA36><!WA36><!WA36><!WA36><!WA36><!WA36><!WA36><!WA36><!WA36><!WA36><!WA36><!WA36><!WA36><!WA36><a href = "http://www.cs.washington.edu/homes/glinden/particleTree.html">Particle Tree</a> applets.Both draw trees.  The LGrammer trees look much more realistic than theParticleTree trees, but both are interesting. </ul><p><hr> <P>I recently started a position as a <!WA37><!WA37><!WA37><!WA37><!WA37><!WA37><!WA37><!WA37><!WA37><!WA37><!WA37><!WA37><!WA37><!WA37><!WA37><!WA37><!WA37><!WA37><!WA37><!WA37><!WA37><!WA37><!WA37><a href="http://www.jars.com/judge.htm">JARS judge</a>, evaluating the Java applets that are submitted to the<!WA38><!WA38><!WA38><!WA38><!WA38><!WA38><!WA38><!WA38><!WA38><!WA38><!WA38><!WA38><!WA38><!WA38><!WA38><!WA38><!WA38><!WA38><!WA38><!WA38><!WA38><!WA38><!WA38><a href ="http://www.jars.com">JARS</a> archive.  Very interesting work.<p>In the summer of 1995, I developed Dawn of Civilization, ademonstration application showing that planning techniques cansuccessfully be applied in entertainment software, for MyriadSoftware.  <p>At UCSD, I worked with Professor Rik Belew and Filippo Menzer on the<!WA39><!WA39><!WA39><!WA39><!WA39><!WA39><!WA39><!WA39><!WA39><!WA39><!WA39><!WA39><!WA39><!WA39><!WA39><!WA39><!WA39><!WA39><!WA39><!WA39><!WA39><!WA39><!WA39><a href = "http://www-cse.ucsd.edu/users/fil/lee/lee.html"> LatentEnergy Environments (LEE) </a> project, a tool for developingartificial life models and experimenting with artificial neuralnetwork and evolutionary learning in software enviroments. <P><hr><p><h4> Papers: </h4><ul><li>S. Hanks, N. Lesh, G. Linden, <em>Eliciting User Preferences:  TheAutomated Travel Assitant</em>, Submitted to User Modeling 1996.<li>S. Majeski, G. Linden, C. Linden, A. Spitzer, <em>Modeling LocalizedInteraction:  Spatial Constraints in the Iterated Prisoner's Dilemma</em>,Association of Economic Scientists 1996.  <li> A. Krishnamoorthy, R. Paturi, M. Blume, G. Linden, L. Liden,  S. Esener, <em> HardwareTradeoffs for Boolean Concept Learning</em>, World Congress on NeuralNetworks, 1994, pg 551-559  <li> G. Linden, <!WA40><!WA40><!WA40><!WA40><!WA40><!WA40><!WA40><!WA40><!WA40><!WA40><!WA40><!WA40><!WA40><!WA40><!WA40><!WA40><!WA40><!WA40><!WA40><!WA40><!WA40><!WA40><!WA40><a href="http://www.cs.washington.edu/homes/glinden/RNNetsInIPD.ps"> Recurrent Neural Networks in the Iterated Prisoner'sDilemma</a>, 1994  [Unpublished Honor's Thesis]</ul> <P><hr> <P><!WA41><!WA41><!WA41><!WA41><!WA41><!WA41><!WA41><!WA41><!WA41><!WA41><!WA41><!WA41><!WA41><!WA41><!WA41><!WA41><!WA41><!WA41><!WA41><!WA41><!WA41><!WA41><!WA41><a href="http://www.cs.washington.edu/homes/carlson/">Adam Carlson</a>,<!WA42><!WA42><!WA42><!WA42><!WA42><!WA42><!WA42><!WA42><!WA42><!WA42><!WA42><!WA42><!WA42><!WA42><!WA42><!WA42><!WA42><!WA42><!WA42><!WA42><!WA42><!WA42><!WA42><a href="http://www.cs.washington.edu/homes/sparekh/">Sujay Parekh</a>, and I wrote a funray tracer as one ofthe projects in<!WA43><!WA43><!WA43><!WA43><!WA43><!WA43><!WA43><!WA43><!WA43><!WA43><!WA43><!WA43><!WA43><!WA43><!WA43><!WA43><!WA43><!WA43><!WA43><!WA43><!WA43><!WA43><!WA43><a href="http://www.cs.washington.edu/education/courses/557">CS557</a> (graduate computer graphics).  Here's some of the images...<ul><li> <!WA44><!WA44><!WA44><!WA44><!WA44><!WA44><!WA44><!WA44><!WA44><!WA44><!WA44><!WA44><!WA44><!WA44><!WA44><!WA44><!WA44><!WA44><!WA44><!WA44><!WA44><!WA44><!WA44><a href="http://www.cs.washington.edu/homes/glinden/Images/headless-horseman.jpg">The Headless Horseman</a><li> <!WA45><!WA45><!WA45><!WA45><!WA45><!WA45><!WA45><!WA45><!WA45><!WA45><!WA45><!WA45><!WA45><!WA45><!WA45><!WA45><!WA45><!WA45><!WA45><!WA45><!WA45><!WA45><!WA45><a href="http://www.cs.washington.edu/homes/glinden/Images/headless-horseman-closeup.jpg">Closeup of the Headless Horseman</a><li> <!WA46><!WA46><!WA46><!WA46><!WA46><!WA46><!WA46><!WA46><!WA46><!WA46><!WA46><!WA46><!WA46><!WA46><!WA46><!WA46><!WA46><!WA46><!WA46><!WA46><!WA46><!WA46><!WA46><a href="http://www.cs.washington.edu/homes/glinden/Images/chess.jpg">Chess Duel</a><li> <!WA47><!WA47><!WA47><!WA47><!WA47><!WA47><!WA47><!WA47><!WA47><!WA47><!WA47><!WA47><!WA47><!WA47><!WA47><!WA47><!WA47><!WA47><!WA47><!WA47><!WA47><!WA47><!WA47><a href="http://www.cs.washington.edu/homes/glinden/Images/some-assembly-required.jpg">Some Assembly Required</a><li> <!WA48><!WA48><!WA48><!WA48><!WA48><!WA48><!WA48><!WA48><!WA48><!WA48><!WA48><!WA48><!WA48><!WA48><!WA48><!WA48><!WA48><!WA48><!WA48><!WA48><!WA48><!WA48><!WA48><a href="http://www.cs.washington.edu/homes/glinden/Images/adaptSampleImage.jpg">Spheres</a>, an image withreflection, transparency, shadows, distributed ray tracing, adaptivesampling, and a mess of other cool things.  The patterns on thespheres are because they're both transparent and reflective, causingthe rays to reflect and refract multiple times both from the surfaceand internally.  </ul><p>We also made a 90 second computer animation called "The Strike".  Theanimation was written using SGI Inventor and C code to manipulate the3D models.  The original SGI movie file was 70mb.  We have made a<!WA49><!WA49><!WA49><!WA49><!WA49><!WA49><!WA49><!WA49><!WA49><!WA49><!WA49><!WA49><!WA49><!WA49><!WA49><!WA49><!WA49><!WA49><!WA49><!WA49><!WA49><!WA49><!WA49><a href="http://www.cs.washington.edu/homes/glinden/TheStrike.qt">lower quality27.5mb QuickTime movie</a> available and a <!WA50><!WA50><!WA50><!WA50><!WA50><!WA50><!WA50><!WA50><!WA50><!WA50><!WA50><!WA50><!WA50><!WA50><!WA50><!WA50><!WA50><!WA50><!WA50><!WA50><!WA50><!WA50><!WA50><a href="http://www.cs.washington.edu/homes/glinden/TheStrikeSmall.qt">very low quality 6.5mbQuickTime movie</a> available.  Sorry, it just doesn't compress anyfurther than this (at least with anything resembling reasonable quality).<p><hr> <P><ul> <li> <!WA51><!WA51><!WA51><!WA51><!WA51><!WA51><!WA51><!WA51><!WA51><!WA51><!WA51><!WA51><!WA51><!WA51><!WA51><!WA51><!WA51><!WA51><!WA51><!WA51><!WA51><!WA51><!WA51><a href="http://dev.info.apple.com/">Mac Programming Stuff</a><li> <!WA52><!WA52><!WA52><!WA52><!WA52><!WA52><!WA52><!WA52><!WA52><!WA52><!WA52><!WA52><!WA52><!WA52><!WA52><!WA52><!WA52><!WA52><!WA52><!WA52><!WA52><!WA52><!WA52><a href="http://www.unitedmedia.com/comics/dilbert/">Dilbert</a><li> <!WA53><!WA53><!WA53><!WA53><!WA53><!WA53><!WA53><!WA53><!WA53><!WA53><!WA53><!WA53><!WA53><!WA53><!WA53><!WA53><!WA53><!WA53><!WA53><!WA53><!WA53><!WA53><!WA53><a href="http://cogsci.ucsd.edu">Cognitive Science at UCSD</a><li> <!WA54><!WA54><!WA54><!WA54><!WA54><!WA54><!WA54><!WA54><!WA54><!WA54><!WA54><!WA54><!WA54><!WA54><!WA54><!WA54><!WA54><!WA54><!WA54><!WA54><!WA54><!WA54><!WA54><a href="http://www.cs.cmu.edu/Web/Groups/AI/html/repository.html">CMU AI Repository</a><li> <!WA55><!WA55><!WA55><!WA55><!WA55><!WA55><!WA55><!WA55><!WA55><!WA55><!WA55><!WA55><!WA55><!WA55><!WA55><!WA55><!WA55><!WA55><!WA55><!WA55><!WA55><!WA55><!WA55><a href="http://alife.santafe.edu/alife/">Artificial Life Info</a></ul> <P><hr><P><H4>I can be occasionally found at:</H4><dl><dd> <!WA56><!WA56><!WA56><!WA56><!WA56><!WA56><!WA56><!WA56><!WA56><!WA56><!WA56><!WA56><!WA56><!WA56><!WA56><!WA56><!WA56><!WA56><!WA56><!WA56><!WA56><!WA56><!WA56><A HREF="http://www.cs.washington.edu/homes/map/chateau.html">Chateau</A> (a.k.a. Guggenheim Annex) <!WA57><!WA57><!WA57><!WA57><!WA57><!WA57><!WA57><!WA57><!WA57><!WA57><!WA57><!WA57><!WA57><!WA57><!WA57><!WA57><!WA57><!WA57><!WA57><!WA57><!WA57><!WA57><!WA57><A HREF="http://www.cs.washington.edu/homes/ddion/office/c109a.html">109A</A><dd> Box 352350<dd> <!WA58><!WA58><!WA58><!WA58><!WA58><!WA58><!WA58><!WA58><!WA58><!WA58><!WA58><!WA58><!WA58><!WA58><!WA58><!WA58><!WA58><!WA58><!WA58><!WA58><!WA58><!WA58><!WA58><a href="http://www.cs.washington.edu/">Computer Science & Engineering</a><dd> <!WA59><!WA59><!WA59><!WA59><!WA59><!WA59><!WA59><!WA59><!WA59><!WA59><!WA59><!WA59><!WA59><!WA59><!WA59><!WA59><!WA59><!WA59><!WA59><!WA59><!WA59><!WA59><!WA59><a href="ftp://ftp.u.washington.edu/public/">University of Washington,</a> FR-35<dd> <!WA60><!WA60><!WA60><!WA60><!WA60><!WA60><!WA60><!WA60><!WA60><!WA60><!WA60><!WA60><!WA60><!WA60><!WA60><!WA60><!WA60><!WA60><!WA60><!WA60><!WA60><!WA60><!WA60><a href="http://www.cs.washington.edu/area/">Seattle, WA</a>    98195-2350<dd> (206) 616-1846     <dd> (206) 543-2969 (fax)</dl><p> <hr><address><!WA61><!WA61><!WA61><!WA61><!WA61><!WA61><!WA61><!WA61><!WA61><!WA61><!WA61><!WA61><!WA61><!WA61><!WA61><!WA61><!WA61><!WA61><!WA61><!WA61><!WA61><!WA61><!WA61><a href = mailto:glinden@cs.washington.edu>	glinden@cs.washington.edu</a>  <br>  Last modified:   5/27/96</address></body></html>

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