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Date: Sun, 24 Nov 1996 23:10:18 GMTServer: NCSA/1.5Content-type: text/htmlLast-modified: Wed, 14 Aug 1996 18:17:50 GMTContent-length: 7958<html><head><title>CS417 Lab Main Page</title></head><body BGCOLOR="#fff1ec" TEXT="#000000" LINK="#1e5666" VLINK="#172766" ALINK="#48aab2" ><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><!WA0><img src="http://www.tc.cornell.edu/Visualization/Education/cs417/SECTIONS/camera.world.gif"><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><!WA1><img src="http://www.tc.cornell.edu/Visualization/Education/cs417/SECTIONS/camera.screen.gif"><h2>Computer Science 417: Computer Graphics</h2><i> This page is evolving. It is incomplete but hopefully useful. </i><hr>This is the beginnings of a home page forCS 417 which deals with computer graphics and scientific visualization atthe level of <b> Computer Graphics: Principles and Practice </b> by Foley et.al., or <b> 3D ComputerGraphics </b> by Alan Watt. CS 417 is currently taught by <!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><!WA2><A HREF="http://www.tc.cornell.edu/~bruce/">BruceLand</A>, who is also the Project Leader for the Visualization Group atthe Cornell Theory Center.<p><hr><b>Contents</b><p><ul> <li><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><!WA3><a href="#summary"> Course summary </a> <li><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><!WA4><a href="#admin"> Administrivia:</a> Textbook errors, Homework, Staff, Schedule <li><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><!WA5><a href="#math"> Relevant math: </a> Cornell Math 293 <li><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><!WA6><a href="#other"> Other graphics courses </a></ul><hr><a name="summary"><b> Course Summary </b> <p>Computer graphics is a topic that requires mathematical, programming, and artistic skills, among others.The content of the computer graphics fundamentals course at Cornell focuses on mathematical skills. The associated lab course, <!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><!WA7><a href="http://www.tc.cornell.edu/Visualization/Education/cs418/"> CS418, </a> is a programming course designedto help illuminate the math. <p>The course covers the following topics (but not all in the same year): <ul> <li>Construction of surfaces <ul> <li>Explicit <!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><!WA8><a href="http://www.tc.cornell.edu/Visualization/Education/cs417/SECTIONS/polygons.html"> polygon </a> lists <li>Parametric operations <ul> <li>quadric surfaces <li>figures of rotation <li>swept surfaces <li>tensor-product surfaces <li><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><!WA9><a href="http://www.tc.cornell.edu/Visualization/contrib/cs490-95to96/seena/Project/User/"> A parametric surface viewer </a> </ul> <li> Implicit Surfaces <ul> <li>quadric surfaces <li>blobby models <li>CSG operations <li>surface tesselation </ul> <li> Computing a surface <!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><!WA10><a href="http://www.tc.cornell.edu/Visualization/Education/cs417/SECTIONS/normals.html"> normal </a> <li>Hierarchical grouping of simple objects to form complex surfaces. </ul> <li>Scene composition and animation <ul> <li>Introduction to homogeneous coordinates <li>Geometric transforms <ul> <li>building objects <li>kinematic animation </ul> <li>Hierarchical modeling <ul> <li>combining prototype objects <li>mimic connected rigid parts <li>inverse kinematics </ul> <li> Dynamical systems and animation <ul> <li> <!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><!WA11><a href="http://www.tc.cornell.edu/Visualization/Education/cs417/SECTIONS/dynamics.html"> Differential equations </a> <li> Cellular automata </ul> </ul> <li>Viewing of a group of objects
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