📄 link1button1.h
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#if !defined(AFX_LINK1BUTTON1_H__F20AA760_D29A_11D7_90EB_00106073C20B__INCLUDED_)
#define AFX_LINK1BUTTON1_H__F20AA760_D29A_11D7_90EB_00106073C20B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Link1Button1.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CLink1Button window
class CLink1Button : public CButton
{
// Construction
public:
CLink1Button();
void SetFlag(int b_flag);
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CLink1Button)
public:
virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CLink1Button();
// Generated message map functions
protected:
//{{AFX_MSG(CLink1Button)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
CFont fUnderline;
int brush_flag;
CBrush m_brush1;
CBrush m_brush2;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LINK1BUTTON1_H__F20AA760_D29A_11D7_90EB_00106073C20B__INCLUDED_)
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