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📄 channelcode.cpp

📁 Dream.exe soft source (Visual C++)
💻 CPP
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/******************************************************************************\
 * Technische Universitaet Darmstadt, Institut fuer Nachrichtentechnik
 * Copyright (c) 2001
 *
 * Author(s):
 *	Volker Fischer
 *
 * Description:
 *	
 *
 ******************************************************************************
 *
 * This program is free software; you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation; either version 2 of the License, or (at your option) any later 
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT 
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more 
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program; if not, write to the Free Software Foundation, Inc., 
 * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 *
\******************************************************************************/

#include "ChannelCode.h"


/* Implementation *************************************************************/
CVector<int> CChannelCode::GenPuncPatTable(CParameter::ECodScheme eNewCodingScheme,
										   CParameter::EChanType eNewChannelType,
										   int iN1, int iN2,
										   int iNewNumOutBitsPartA,
										   int iNewNumOutBitsPartB,
										   int iPunctPatPartA, int iPunctPatPartB,
										   int iLevel)
{
	int				i;
	int				iNumOutBits;
	int				iNumOutBitsWithMemory;
	int				iTailbitPattern;
	int				iTailbitParamL0;
	int				iTailbitParamL1;
	int				iPartAPatLen;
	int				iPartBPatLen;
	int				iPunctCounter;
	CVector<int>	veciPuncPatPartA;
	CVector<int>	veciPuncPatPartB;
	CVector<int>	veciTailBitPat;
	CVector<int>	veciReturn;

	/* Number of bits out is the sum of all protection levels */
	iNumOutBits = iNewNumOutBitsPartA + iNewNumOutBitsPartB;

	/* Number of out bits including the state memory */
	iNumOutBitsWithMemory = iNumOutBits + MC_CONSTRAINT_LENGTH - 1;

	/* Init vector, storing table for puncturing pattern */
	veciReturn.Init(iNumOutBitsWithMemory);


	/* Set tail-bit pattern ------------------------------------------------- */
	/* We have to consider two cases because in HSYM "N1 + N2" is used
	   instead of only "N2" to calculate the tailbit pattern */
	switch (eNewCodingScheme)
	{
	case CParameter::CS_3_HMMIX:
		iTailbitParamL0 = iN1 + iN2;
		iTailbitParamL1 = iN2;
		break;

	case CParameter::CS_3_HMSYM:
		iTailbitParamL0 = 2 * (iN1 + iN2);
		iTailbitParamL1 = 2 * iN2;
		break;

	default:
		iTailbitParamL0 = 2 * iN2;
		iTailbitParamL1 = 2 * iN2;
	}

	/* Tailbit pattern calculated according DRM-standard. We have to consider
	   two cases because in HSYM "N1 + N2" is used instead of only "N2" */
	if (iLevel == 0)
		iTailbitPattern =
			iTailbitParamL0 - 12 - iPuncturingPatterns[iPunctPatPartB][1] *
			(int) ((iTailbitParamL0 - 12) /
			iPuncturingPatterns[iPunctPatPartB][1]);
	else
		iTailbitPattern =
			iTailbitParamL1 - 12 - iPuncturingPatterns[iPunctPatPartB][1] *
			(int) ((iTailbitParamL1 - 12) /
			iPuncturingPatterns[iPunctPatPartB][1]);


	/* Set puncturing bit patterns and lengths ------------------------------ */
	/* Lengths */
	iPartAPatLen = iPuncturingPatterns[iPunctPatPartA][0];
	iPartBPatLen = iPuncturingPatterns[iPunctPatPartB][0];

	/* Vector, storing patterns for part A. Patterns begin at [][2 + x] */
	veciPuncPatPartA.Init(iPartAPatLen);
	for (i = 0; i < iPartAPatLen; i++)
		veciPuncPatPartA[i] = iPuncturingPatterns[iPunctPatPartA][2 + i];

	/* Vector, storing patterns for part B. Patterns begin at [][2 + x] */
	veciPuncPatPartB.Init(iPartBPatLen);
	for (i = 0; i < iPartBPatLen; i++)
		veciPuncPatPartB[i] = iPuncturingPatterns[iPunctPatPartB][2 + i];

	/* Vector, storing patterns for tailbit pattern */
	veciTailBitPat.Init(LENGTH_TAIL_BIT_PAT);
	for (i = 0; i < LENGTH_TAIL_BIT_PAT; i++)
		veciTailBitPat[i] = iPunctPatTailbits[iTailbitPattern][i];


	/* Generate actual table for puncturing pattern ------------------------- */
	/* Reset counter for puncturing */
	iPunctCounter = 0;

	for (i = 0; i < iNumOutBitsWithMemory; i++)
	{
		if (i < iNewNumOutBitsPartA)
		{
			/* Puncturing patterns part A */
			/* Get current pattern */
			veciReturn[i] = veciPuncPatPartA[iPunctCounter];

			/* Increment index and take care of wrap around */
			iPunctCounter++;
			if (iPunctCounter == iPartAPatLen)
				iPunctCounter = 0;
		}
		else
		{
			/* In case of FAC do not use special tailbit-pattern! */
			if ((i < iNumOutBits) || (eNewChannelType == CParameter::CT_FAC))
			{
				/* Puncturing patterns part B */
				/* Reset counter when beginning of part B is reached */
				if (i == iNewNumOutBitsPartA)
					iPunctCounter = 0;

				/* Get current pattern */
				veciReturn[i] = veciPuncPatPartB[iPunctCounter];

				/* Increment index and take care of wrap around */
				iPunctCounter++;
				if (iPunctCounter == iPartBPatLen)
					iPunctCounter = 0;
			}
			else
			{
				/* Tailbits */
				/* Check when tailbit pattern starts */
				if (i == iNumOutBits)
					iPunctCounter = 0;

				/* Set tailbit pattern */
				veciReturn[i] = veciTailBitPat[iPunctCounter];

				/* No test for wrap around needed, since there ist only one
				   cycle of this pattern */
				iPunctCounter++;
			}
		}
	}

	return veciReturn;
}

CChannelCode::CChannelCode()
{
	/* Create table for parity bit */
	for (int j = 0; j < 1 << SIZEOF__BYTE; j++)
	{
		/* XOR all bits in byResult.
		   We observe always the LSB by masking using operator "& 1". To get
		   access to all bits in "byResult" we shift the current bit so long
		   until it reaches the mask (at zero) by using operator ">> i". The
		   actual XOR operation is done by "^=" */
		vecbiParity[j] = 0;
		for (int i = 0; i < MC_CONSTRAINT_LENGTH; i++)
			vecbiParity[j] ^= (j >> i) & 1;
	}
}

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