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📄 game_lobby.cpp

📁 the source of dev_c++ most of them for game development
💻 CPP
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//Game Lobby
//Simulates a game lobby where players wait

#include <iostream>
#include <string>

using namespace std;

class Player
{
public:  
    Player(const string& name = ""): m_Name(name), m_pNext(0) {}
    string GetName() const { return m_Name; }
    Player* GetNext() const { return m_pNext; }
    void SetNext(Player* next) { m_pNext = next; }
private:
    string m_Name;
    Player* m_pNext;  //Pointer to next player in list
};

class Lobby
{
    friend ostream& operator<<(ostream& os, const Lobby& aLobby);
public:
    Lobby(): m_pHead(0) {}
    ~Lobby() { Clear(); }
    void AddPlayer();
    void RemovePlayer();
    void Clear();
private:
    Player* m_pHead;  
};

void Lobby::AddPlayer()
{
    //create a new player node
    cout << "Please enter the name of the new player: ";
    string name;
    cin >> name;
    Player* pNewPlayer = new Player(name);

    //if list is empty, make head of list this new player
    if (m_pHead == 0)
    {
        m_pHead = pNewPlayer;
    }
    //otherwise find the end of the list and add the player there
    else
    {
        Player* pIter = m_pHead;
        while (pIter->GetNext() != 0)
        {
            pIter = pIter->GetNext();       
        }
        pIter->SetNext(pNewPlayer);
    }
}

void Lobby::RemovePlayer()
{
    if (m_pHead == 0)
    {
        cout << "The game lobby is empty.  No one to remove!\n";
    }
    else
    {
        Player* pTemp = m_pHead;
        m_pHead = m_pHead->GetNext();
        delete pTemp;
    }
}

void Lobby::Clear()
{
    while (m_pHead != 0)
    {
        RemovePlayer();
    }
}

ostream& operator<<(ostream& os, const Lobby& aLobby)
{
    Player* pIter = aLobby.m_pHead;

    os << "\nHere's who's in the game lobby:\n";
    if (pIter == 0)
    {
        os << "The lobby is empty.\n";
    }
    else
    {
        while (pIter != 0)
        {   
            os << pIter->GetName() << endl;
	        pIter = pIter->GetNext();
        }
    }

    return os;
}

int main()
{
    Lobby myLobby;
    int choice;
    
    do
	{
	    cout << myLobby;
        cout << "\nGAME LOBBY\n";
        cout << "0 - Exit the program.\n";
        cout << "1 - Add a player to the lobby.\n";
        cout << "2 - Remove a player from the lobby.\n";
        cout << "3 - Clear the lobby.\n";
        cout << endl << "Enter choice: ";
        cin >> choice;

        switch (choice)
        {
            case 0: cout << "Good-bye.\n"; break;
	        case 1: myLobby.AddPlayer(); break;  
            case 2: myLobby.RemovePlayer(); break;
            case 3: myLobby.Clear(); break;
            default: cout << "That was not a valid choice.\n";
        }
	}
    while (choice != 0);
    
    return 0;
}

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