📄 steelwall.java
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import java.awt.*;
public class Steelwall implements Actor{
public final String Type = "Steelwall";
public Image Steelwall;
public int xPos;
public int yPos;
public boolean[] shape;
public ClientModel gameModel;
public Steelwall(int xPos, int yPos, int orientation, ClientModel gameModel){
this.xPos = xPos;
this.yPos = yPos;
this.gameModel = gameModel;
shape = new boolean[4];
Steelwall = gameModel.textures[53];
if(orientation == 0){
shape[2] = true;
shape[3] = true;
}
if(orientation == 1){
shape[0] = true;
shape[1] = true;
}
if(orientation == 2){
shape[1] = true;
shape[3] = true;
}
if(orientation == 3){
shape[0] = true;
shape[2] = true;
}
}
public void draw(Graphics g){
boolean walldestoried = true;
for(int i = 0; i < shape.length; i++)
if(!shape[i]){
walldestoried = false;
break;
}
if(walldestoried)
return;
g.drawImage(Steelwall, xPos - 12, yPos - 12, null);
g.setColor(new Color(128, 64, 0));
if(shape[0])
g.fillRect(xPos - 12, yPos - 12, 13, 13);
if(shape[1])
g.fillRect(xPos, yPos - 12, 13, 13);
if(shape[2])
g.fillRect(xPos - 12, yPos, 13, 13);
if(shape[3])
g.fillRect(xPos, yPos, 13, 13);
}
public int getxPos(){
return xPos;
}
public int getyPos(){
return yPos;
}
public String getType(){
return Type;
}
}
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