📄 westgamecanvas.java~52~
字号:
}
break;
}
objPlayer.keyPress(key);
break;
case 2://成功过关
switch (key)
{
case KEYCODE_RIGHT_SOFTKEY:
if(++gameLevel>4)
scoreSort = true;
else
markNum=0x1000000;
// gameState = 0;
break;
case KEYCODE_LEFT_SOFTKEY:
scoreSort=true;
break;
}
break;
case 4://死了一条命
switch (key)
{
case KEYCODE_RIGHT_SOFTKEY:
int idx;
if (mapX > data.getWorldMessage()[8])
idx = 0;
else if (mapX > data.getWorldMessage()[10])
idx = 8;
else
idx = 10;
mapX = data.getWorldMessage()[idx];
mapY = data.getWorldMessage()[idx + 1];
npc.npc = new Npc_West[15];
hp = 100;
life--;
gameState = 0;
objPlayer.playerState = 2;
break;
case KEYCODE_LEFT_SOFTKEY:
scoreSort=true;
break;
}
break;
case 8://游戏失败
switch (key)
{
case KEYCODE_RIGHT_SOFTKEY:
case KEYCODE_LEFT_SOFTKEY:
scoreSort=true;
break;
}
break;
}
//高分榜排序
if(scoreSort)
{
this.saveLevel = gameLevel>4?4:gameLevel;
this.menuScoreSort();
this.soundStop();
}
}
}
/**
* 松开按键
*
* @param key
*/
protected void keyReleased(int key)
{
switch (markNum)
{
case 0x2000000:
objPlayer.keyRelease(key);
break;
case 0x8000000:
this.menuSubTxtDy &= 0;//名字字符变化为0
break;
}
}
protected void showNotify()
{
//TODO showNotify
this.gameIsOut = false;
}
protected void hideNotify()
{
//TODO hideNotify
this.gameIsOut = true;
if (this.soundPlaying)
this.soundStop();
if (markNum == 0x2000000)//当前为游戏状态的时候
markNum = 0x800000;
}
//--------------------------------------------------------------------<menu
private void menuMove()
{
if (( markNum & 0xff000000 ) == 0x4000000)
{
switch (mark)
{
case 0:
//菜单的loading
//菜单
Image img[];
img = dataGetImg(0);
for(int i = 0;i<23;i++)
{
imgMenu[i] = img[i];
}
img = dataGetImg(1);
for(int i = 0;i<6;i++)
{
imgMenu[i+24] = img[i];
}
//压缩数据
// for (int i = 0; i < 24; i++)
// if(i!=18)
// data.createImg("menu" + i, imgMenu, i);
// data.createImg("loading", imgMenu, 24);
// data.createImg("owner", imgMenu, 25);
// data.createImg("menuTxt", imgMenu, 26);
// data.createImg("yamaxun",imgMenu,27);
// data.createImg("monkey",imgMenu,28);
// data.createImg("monkeyHead",imgMenu,29);
//---------------------------------------------------------------add
data.createImg("hundrandLogo", imgMenuLoad, 11);
imgMenuLoad[0] = img[6];
imgMenuLoad[1] = img[7];
imgMenuLoad[2] = img[8];
imgMenuLoad[6] = img[9];
imgMenuLoad[7] = img[10];
imgMenuLoad[8] = img[11];
img = null;
//
// data.createImg("menu_0",imgMenuLoad,0);
// data.createImg("menu_1",imgMenuLoad,1);
// data.createImg("menu_2",imgMenuLoad,2);
// data.createImg("menu_6",imgMenuLoad,6);
// data.createImg("menu_7",imgMenuLoad,7);
// data.createImg("menu_8",imgMenuLoad,8);
//
data.createImg("spLogo", imgMenuLoad, 12);
//music
this.sounds[SOUND_MENU_IDX] = this
.soundOpen(SOUND_MENU_NUM);
this.sounds[SOUND_FAIL_IDX] = this
.soundOpen(SOUND_FAIL_NUM);
this.sounds[SOUND_WIN_IDX] = this.soundOpen(SOUND_WIN_NUM);
RecordStore rs = this.rsOpen(this.rsName, false);
if (null == rs)
{//如果没有数据库就创建数据库,创建数据库的关卡纪录数据都为空
rs = this.rsOpen(this.rsName, true);
this.rsAddRecord(rs, new byte[] { 0, 1 });
this.rsAddRecord(rs, new byte[90]);
}
this.menuStrFont = Font.getFont(Font.FACE_MONOSPACE,
Font.STYLE_PLAIN, Font.SIZE_SMALL);
this.menuSubStrVector = new Vector(20, 5);
byte[][] temp = this.rsGetRecord(rs, 1, 1);
this.soundOn =temp[0][0]==0?false:true;
this.saveLevel=temp[1][0];
this.rsNameScore = this.rsGetRecord(rs, 2, 15);
this.rsClose(rs);
data.createImg("fireAnt",imgMenuLoad,9);
mark++;
repaint();
break;
case 9:
markNum = 0;
imgMenuLoad = null;
xyCartoon = null;
break;
case 8:
case 7:
case 6:
case 4:
case 3:
case 2:
mark++;
break;
case 1://树枝掉下来,猴子掉下来,俩个字移动出来
if (xyCartoon[0] < 0)
xyCartoon[0] += 10;
else if (xyCartoon[1] <= 20)
xyCartoon[1] += 15;
else if (xyCartoon[2] < 4)
xyCartoon[2] += 8;
else if (xyCartoon[3] > 90)
xyCartoon[3] -= 5;
else
mark++;
break;
}
System.out.println("AAAAAAAAA");
}
else if (( markNum & 0xff000000 ) == 0x1000000)
{
Image img[];
if (mark == 1)
{
System.out.println("DDDDDDDDDDDDDDDD");
/* 初始化游戏音乐***************************************** */
this.soundClose(0);
//Tools.txtOut("gameInit 1:2");
this.sounds[SOUND_GAME_IDX] = this
.soundOpen(WestGameCanvas.gameLevel);
System.out.println("EEEEEEEEEEEEEEEE");
// ------------------------------------------------<load picture
GameDataSimple.imgMain = dataGetImg(2);/*= new Image[5];
Image imgUse[] = dataGetImg(2);
for (int i = GameDataSimple.imgMain.length; --i >= 0; )
GameDataSimple.imgMain[i] = imgUse[i];*/
// for (int i = GameDataSimple.imgMain.length; --i >= 0; )
// {
// data.createImg("main_" + i, GameDataSimple.imgMain, i);
// }
GameDataSimple.imgSurface = dataGetImg(3);
// String nameUse2[] = { "surHead", "surLP", "surLifeNum",
// "surScoreNum" };
// GameDataSimple.imgSurface = new Image[nameUse2.length];
// for (int i = GameDataSimple.imgSurface.length - 1; i >= 0; i--)
// {
// data.createImg(nameUse2[i], GameDataSimple.imgSurface, i);
// }
// nameUse2 = null;
System.out.println("FFFFFFFFFFFFF" + WestGameCanvas.gameLevel);
switch (WestGameCanvas.gameLevel)
{
case 1:
case 4:
img = dataGetImg(4);
GameDataSimple.imgMap = new Image[13];
for (int i = 12; i > 0; i--)
{
GameDataSimple.imgMap[i] = img[i-1];
}
GameDataSimple.imgNpc = new Image[6];
// String nameUse[] = { "npc_prop", "npc1_moveNpc",
// "npc1_callNpc", "npc1_boss", "npc1_throw",
// "npc1_npc" };
// for (int i = nameUse.length - 1; i >= 0; i--)
// {
// data.createImg(nameUse[i],
// GameDataSimple.imgNpc, i);
// }
// nameUse = null;
GameDataSimple.imgNpc = dataGetImg(5);
img = dataGetImg(6);
GameDataSimple.imgBack = new Image[6];
GameDataSimple.imgBack[0] = img[0];
GameDataSimple.imgBack[1] = img[1];
GameDataSimple.imgBack[2] = img[2];
GameDataSimple.imgBack[4] = img[3];
GameDataSimple.imgBack[5] = img[4];
// for (int i = 5; i >= 0; i--)
// {
// data.createImg("back_1_" + i,
// GameDataSimple.imgBack, i);
// }
break;
case 2:
img = dataGetImg(7);
GameDataSimple.imgMap = new Image[10];
for (int i = 9; i > 0; i--)
GameDataSimple.imgMap[i] = img[i-1];
// {
// data.createImg("mapTwo" + i, GameDataSimple.imgMap,
// i);
// }
GameDataSimple.imgNpc = new Image[6];
GameDataSimple.imgNpc[0] = dataGetImg(5)[0];
for(int i = 1;i<6;i++)
GameDataSimple.imgNpc[i] = dataGetImg(8)[i-1];
// String nameUse3[] = { "npc_prop", "npc2_moveNpc",
// "npc2_callNpc", "npc2_boss", "npc2_throw",
// "npc2_npc" };
// for (int i = nameUse3.length - 1; i >= 0; i--)
// {
// data.createImg(nameUse3[i], GameDataSimple.imgNpc,
// i);
// }
img = dataGetImg(9);
GameDataSimple.imgBack = new Image[6];
GameDataSimple.imgBack[0] = img[0];
GameDataSimple.imgBack[1] = img[1];
GameDataSimple.imgBack[2] = img[2];
GameDataSimple.imgBack[5] = img[3];
// for (int i = 5; i >= 0; i--)
// {
// data.createImg("back_2_" + i,
// GameDataSimple.imgBack, i);
// }
break;
case 3:
System.out.println("11111111111111111");
img = dataGetImg(10);
GameDataSimple.imgMap = new Image[10];
System.out.println("1.51.51.51.51.51.5:" +img );
for (int i = 9; i > 0; i--)
GameDataSimple.imgMap[i] = img[i-1];
// {
// data.createImg("mapThree" + i,
// GameDataSimple.imgMap, i);
// }
System.out.println("22222222222222");
img = dataGetImg(11);
GameDataSimple.imgNpc = new Image[6];
GameDataSimple.imgNpc[0] = dataGetImg(5)[0];
GameDataSimple.imgNpc[1] = img[0];
GameDataSimple.imgNpc[2] = img[1];
GameDataSimple.imgNpc[3] = img[2];
GameDataSimple.imgNpc[5] = img[3];
System.out.println("3333333333");
// String nameUse4[] = { "npc_prop", "npc3_moveNpc",
// "npc3_callNpc", "npc3_boss", "npc3_throw",
// "npc3_npc" };
// for (int i = nameUse4.length - 1; i >= 0; i--)
// {
// data.createImg(nameUse4[i], GameDataSimple.imgNpc,
// i);
// }
GameDataSimple.imgBack = dataGetImg(12);
// GameDataSimple.imgBack = new Image[3];
// for (int i = 2; i >= 0; i--)
// {
// data.createImg("back_3_" + i,
// GameDataSimple.imgBack, i);
// }
break;
}
System.out.println("GGGGGGGGGG");
img = null;
data.getArray();
objPlayer = new Player_West(0, GameDataSimple.imgMain[data
.getPlayer()[0]], data.getPlayer()[1],
data.getPlayer()[2]);
objPlayer.setPosition(data.getPlayer()[3], data.getPlayer()[4]);
if (gameLevel > 2)
{
objPlayer.imgWeapon = dataGetImg(13);
// objPlayer.imgWeapon = new Image[6];
// for (int i = objPlayer.imgWeapon.length - 1; i >= 0; i--)
// {
// data.createImg("weapon_" + i, objPlayer.imgWeapon, i);
// }
}
npc = new Npc_Bound();
drawStart = data.getWorldMessage()[1];
blockDraw = new int[3][35];
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