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📄 gamedatasimple.java

📁 j2me 横版过关游戏工程。(demo).可以参考下
💻 JAVA
📖 第 1 页 / 共 3 页
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/*
 * 创建日期 2005-9-7
 * 
 * TODO 要更改此生成的文件的模板,请转至 窗口 - 首选项 - Java - 代码样式 - 代码模板
 */

/**
 * 文件名: WestGameCanvas.java <br>
 * 作者: 汪霞 <br>
 * 创建日期: 2005-12-1 <br>
 * 文件功能: <br>
 * 版本:1.0 <br>
 * 编译环境:CLDC1.0, MIDP1.0 <br>
 * 实现环境:NOKIA60 <br>
 * 注释: <br>
 * 修改者姓名: <br>
 * 版权声明:Copyright (c) 2000 GameFactory .All rights reserved. <br>
 */

import java.io.DataInputStream;
import java.io.EOFException;
import java.io.IOException;

import javax.microedition.lcdui.Image;

public class GameDataSimple {
	
	public static Image[] imgMain;
	public static Image[] imgSurface;
	public static Image[] imgMap;
	public static Image[] imgNpc;
	public static Image[] imgBack;
	
	private short[] arrayPlayer; 
	private short[] arrayPlayerFrame;
	private short[][] arrayPlayerJump;
	private short[][] arrayPlayerRec;
	private short[][] arrayNpcKind;
	private short[][] arrayBossKind;
	private short[] arrayNpcFrameSequence;
	
	//2ge
//	只有第一关,第二关有 
	private short[][] arrayStoneKind;
	private short[][]	arrayLittleMap;
	//3ge
	private short[] arrayBackMessagess;
	private short[][] arrayCloudKind;
	private short[][] arrayNpcFrame;
	private short[][] arrayBossFrame;
	
	//4ge
	private short[][] arrayWorld;
	private short[] arrayWorldMessage;
	private short[][] arrayNpcPosition;
	private short[][] arrayUnDownRange;
	
	public void getArray(){
		//TODO
		DataInputStream dis = this.dataOpen("DATA.c");
		arrayPlayer = this.dataStreamRead2(dis)[0];
		arrayPlayerFrame = this.dataStreamRead2(dis)[0];
		arrayPlayerJump = this.dataStreamRead2(dis);
		arrayPlayerRec = this.dataStreamRead2(dis);
		arrayNpcKind = this.dataStreamRead2(dis);
		arrayBossKind = this.dataStreamRead2(dis);
		arrayNpcFrameSequence = this.dataStreamRead2(dis)[0];
		if(WestGameCanvas.gameLevel==2||WestGameCanvas.gameLevel==3){
			this.dataStreamJump(dis, 2);
		}else
			arrayStoneKind = dataStreamRead2(dis);
		arrayLittleMap = dataStreamRead2(dis);
		dataStreamJump(dis,1);
		if(WestGameCanvas.gameLevel==3){
			this.dataStreamJump(dis, 1);
		}
		
		arrayBackMessagess = dataStreamRead2(dis)[0];
		dataStreamJump(dis,2);
		arrayCloudKind = dataStreamRead2(dis);
		dataStreamJump(dis,2);
		arrayNpcFrame = dataStreamRead2(dis);
		dataStreamJump(dis,2);
		arrayBossFrame = dataStreamRead2(dis);
		
		if(WestGameCanvas.gameLevel==4){
			this.dataStreamJump(dis, 3);
		}
		dataStreamJump(dis,2);
		
		arrayWorld = dataStreamRead2(dis);
		dataStreamJump(dis,3);
		arrayWorldMessage = dataStreamRead2(dis)[0];
		dataStreamJump(dis,3);
		arrayNpcPosition = dataStreamRead2(dis);
		dataStreamJump(dis,3);
		arrayUnDownRange = dataStreamRead2(dis);
		
		
	}
	
	//-------------------------------------

	/**
	 * 
	 * @param imgName 要读入的图片的名字
	 * @param imgArray 存储这个图片的数组
	 * @param id 图片数组的
	 */
	public void createImg(String imgName,Image[] imgArray,int id) {
			try {
				imgArray[id] = Image.createImage("/" + imgName + ".png");
			} catch (Exception e) {
//				System.out.println("img path:" + "/" + imgName);
				imgArray[id] = null;
//				e.printStackTrace();
			}
	}
	
	
//	----------------------------------------------------------------<
	/**
	 * 0:	图片的id号
	 * 1:	祯的宽度
	 * 2:	祯的高度
	 * 3:	祯的位置X
	 * 4:	祯的位置Y
	 * 5:	行走时的移动速度X
	 * 6:	
	 * 7:	爬墙时的高度y
	 * 8:	跳的上行
	 * 9:	总祯数
	 * 10:	跳的下行
	 * 11:	总祯数
	 * 12:	把石头举起来
	 * 13:	总祯数
	 * 14:	被攻击的
	 * 15:	总祯数
	 * 16:	爬墙
	 * 17:	总祯数
	 * 18:	行走
	 * 19:	总祯数
	 * 20:	举着势头走的
	 * 21:	总祯数
	 * 22:	攻击
	 * 23:	总祯数
	 * 24:	站立6
	 * 25:	总祯数
	 * 26:	死亡
	 * 27:	总祯数
	 * 28:	扔石头的
	 * 29:	总祯数
	 * 30:	主角在屏幕中心的位置x,
	 * 31:	主角中心点距桢左上角的x
	 * 32:	主角中心点距桢左上角的y,:	
	 * @return
	 */
	public short[] getPlayer(){
//	    short[] array={
//	            0, 53, 54, 0, 125,
//	            5, 0,  0,  0, 1,
//	            1, 1,  2,  1, 3,
//	            1, 4,  2,  6, 4,
//	            10,3, 13,  5, 18,
//	            6, 24, 4, 28, 4,
//	            76,26,54
//	    };
	    //short[] arrayTest=new short[arrayPlayer.length];
	    //System.arraycopy(arrayTest,0,arrayPlayer,0,arrayPlayer.length);
	    return arrayPlayer;//Test;
	}
	
	/**
	 * 向右站立时的祯的序列
	 * @return
	 */
	public short[] getPlayerFrame(){
//	    short[] array = {
//				11, //跳的上行
//				12,//跳的下行
//				3,//把石头举起来
//				2,//被攻击的
//				9, 10,//爬墙
//				18, 19, 20 ,21,//行走5
//				4, 5, 6, //举着势头走的
//				13,14, 15, 16, 17,//攻击
//	            0, 0, 0, 1, 1, 1,//站立6
//				23,23,22,22,//死亡
//				7,7,8, 8,//扔石头的
//	    };
	    return arrayPlayerFrame;
	}
	
	/**
	 * 主角跳跃的数组
	 */
	public short[][] playerJump() {
//		short[][] array = {
//				{7,6,5,4,3,2},
//				{8,7,6,5,4,3}
//		};
		return arrayPlayerJump;
	}
	
	/**
	 * 主角的碰撞范围
	 * 0=x
	 * 1=y
	 * 2=width
	 * 3=height;
	 * @return
	 */
	public short[][] getPlayerRec(){
//		short[][] array = {{11,10,24,44,23},
//				{11,10,24,44,23},
//				{13,10,20,44,23},
//				{9,10,15,44,26},
//				{9,10,15,44,26},
//				{9,10,15,44,26},
//				
//				{9,10,15,44,26},
//				{7,10,20,44,17},
//				{17,17,28,37,31},
//				{15,1,19,53,24},
//				{12,3,24,51,24},
//				
//				{13,10,24,44,25},
//				{12,18,24,36,24},
//				{21,10,24,44,33},
//				{19,15,23,39,30},
//				{12,10,18,44,21},
//				
//				{16,10,19,44,25},
//				{17,15,33,39,33},
//				{12,12,24,42,24},
//				{14,15,24,39,26},
//				{13,13,16,41,21},
//				
//				{17,10,25,44,29},
//				{1,33,49,21,25},
//				{1,25,47,29,24},
//				{20,10,12,44,26},
//				{18,10,19,44,27},
//				
//				{20,10,18,44,29},
//				{29,10,15,44,36},
//				{25,10,14,44,32},
//				{24,10,14,44,31},
//				{22,10,16,44,30},
//				
//				{27,10,14,44,34},
//				{9,17,23,37,20},
//				{10,1,27,53,23},
//				{13,3,25,51,25},
//				{19,10,19,44,28},
//				
//				{14,18,22,36,25},
//				{11,10,14,44,21},
//				{14,15,11,39,22},
//				{22,10,3,44,30},
//				{17,10,8,44,26},
//				
//				{2,15,13,39,18},
//				{22,12,15,42,29},
//				{15,15,18,39,24},
//				{21,13,17,41,29},
//				{13,10,18,44,22},
//				
//				{2,33,48,21,26},
//				{1,25,47,29,24}
//		};
		return arrayPlayerRec;
	}
	
	/**
	 * 背景相关信息 
	 * array[0]=地面中景图片相对于远景的坐标y;
	 * array[1]=地面近景图片相对于远景的坐标y;
	 * 
	 * @return
	 */
	public short[] getBackMessagess() {//背景信息
//		switch(WestGameCanvas.gameLevel){
//		case 1:
//		case 4:
//			short[] array = { 40, 0};
//			return array;
//		case 2:
//			short[] array2 = {20 ,70};
//			return array2;
//		case 3:
//			short[] array3 = {0,0};
//			return array3;
//		}
		return arrayBackMessagess;
	}
	
	short[][] getWorld() {
//		switch(WestGameCanvas.gameLevel){
//		case 1:
//		short array[][] = {
//					{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//					0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//					0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//					0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//					0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 
//					2, 2, 2, 2, 4, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//					0, 0, 0, 0 , 0, 0, 0, 0, 0},
//					{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//					0, 0, 0, 0, 0, 0, 0, 10, 5, 2, 2, 2, 2, 2, 2, 4, 
//					11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//					0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//					0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 8, 8, 8, 8, 
//					8, 8, 8, 8, 8, 7, 4, 11, 0, 0, 0, 0, 0, 0, 0, 0, 
//					0, 0, 0, 0 , 0, 0, 0, 0, 0},
//					{ 0, 0, 0, 0, 0, 0, 0, 0, 10, 5, 2, 2, 2, 2, 2, 4, 
//					11, 0, 0, 0, 0, 10, 5, 6, 8, 8, 8, 8, 8, 8, 8, 8, 
//					7, 4, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//					0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//					0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 8, 8, 8, 8, 
//					8, 8, 8, 8, 8, 8, 8, 7, 4, 11, 0, 0, 0, 0, 0, 0, 
//					0, 0, 0, 0 , 0, 0, 0, 0, 0},
//					{ 2, 2, 2, 2, 2, 2, 2, 2, 6, 8, 8, 8, 8, 8, 8, 8, 
//					7, 2, 2, 2, 2, 6, 8, 8, 8, 8, 0, 0, 0, 8, 8, 8, 
//					8, 8, 7, 2, 2, 2, 2, 2, 2, 2, 3, 12, 12, 12, 12, 12, 
//					12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 
//					12, 12, 12, 12, 12, 1, 2, 2, 2, 2, 12, 8, 8, 0, 0, 0, 
//					0, 0, 0, 0, 0, 8, 8, 8, 8, 7, 2, 2, 2, 2, 2, 2, 
//					2, 2, 2, 2 , 2, 2, 2, 2, 2},
//					{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 
//					8, 8, 8, 8, 8, 8, 8, 8, 8, 0, 0, 0, 0, 0, 8, 8, 
//					8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 
//					8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 
//					8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 0, 0, 0, 
//					0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 
//					8, 8, 8, 8 , 8, 8, 8, 8, 8}
//					};
//		return array;
//		case 2:
//			short[][] array2 ={
//			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 1, 7, 0, 0, 0, 
//			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//			0, 9, 1, 7, 0, 0, 0, 9, 1, 1, 1, 1, 1, 1, 1, 7, 
//			0, 0, 0, 0 ,0,0,0,0,0,0,0,0},
//			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 9, 1, 
//			1, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//			0, 2, 2, 2, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 
//			0, 0, 0, 0 ,0,0,0,0,0,0,0,0},
//			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 2, 2, 
//			2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//			0, 2, 2, 2, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 
//			0, 0, 0, 0 ,0,0,0,0,0,0,0,0},
//			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//			0, 0, 9, 1, 1, 1, 1, 7, 0, 0, 2, 2, 2, 0, 0, 0, 
//			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//			0, 2, 2, 2, 1, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 
//			0, 0, 0, 0 ,0,0,0,0,0,0,0,0},
//			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//			0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 2, 2, 2, 0, 0, 0, 
//			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//			0, 2, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 
//			0, 0, 0, 0 ,0,0,0,0,0,0,0,0},
//			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 
//			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 3, 0, 0, 
//			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//			0, 2, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 
//			0, 0, 0, 0 ,0,0,0,0,0,0,0,0},
//			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 
//			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 5, 3, 0, 
//			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//			0, 2, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 
//			0, 0, 0, 0 ,0,0,0,0,0,0,0,0},
//			{ 0, 0, 0, 0, 0, 0, 0, 4, 1, 1, 1, 1, 3, 0, 0, 0, 
//			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 
//			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 5, 1, 
//			7, 0, 0, 0, 9, 1, 7, 0, 0, 0, 9, 1, 1, 1, 1, 1, 
//			3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//			0, 2, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 
//			0, 0, 0, 0 ,0,0,0,0,0,0,0,0},
//			{ 0, 0, 0, 0, 0, 0, 4, 6, 2, 2, 2, 2, 5, 3, 0, 0, 
//			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 
//			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 
//			2, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 2, 2, 2, 2, 2, 
//			5, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
//			0, 2, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 
//			0, 0, 0, 0 ,0,0,0,0,0,0,0,0},
//			{ 1, 1, 1, 1, 1, 1, 6, 2, 2, 2, 2, 2, 2, 5, 1, 1, 
//			1, 1, 7, 8, 8, 8, 8, 8, 8, 8, 2, 2, 2, 8, 8, 8, 
//			8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 2, 2, 2, 2, 
//			2, 8, 8, 8, 2, 2, 2, 8, 8, 8, 2, 2, 2, 2, 2, 2, 
//			2, 5, 1, 1, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 
//			8, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 7, 

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