databehaviour.java
来自「p2p仿真器。开发者可以工作在覆盖层中进行创造和测试逻辑算法或者创建和测试新的服」· Java 代码 · 共 52 行
JAVA
52 行
package planet.symphony.behaviours;
import planet.commonapi.EndPoint;
import planet.commonapi.Id;
import planet.commonapi.Node;
import planet.commonapi.NodeHandle;
import planet.commonapi.RouteMessage;
import planet.commonapi.behaviours.Behaviour;
import planet.generic.commonapi.message.DataMessage;
import planet.simulate.Results;
import planet.symphony.SymphonyNode;
import planet.test.dht2.DHTMessage;
/**
* DataBehaviour handles DATA request messages. When a node receives a DATA request addressed to
* it, then it forwads it to application layer through the commonapi interface.
*
* @author Marc Sanchez <marc.sanchez@estudiants.urv.es>
* @author Helio Tejedor <heliodoro.tejedor@estudiants.urv.es>
*/
public class DataBehaviour implements Behaviour {
/* internal attributes */
private SymphonyNode symphony = null;
/**
* Given a RouteMessage and a Node as input, onMessage's method do execution
* steps for the behaviour. Node should be casted to Node's class in order to
* manage data structures and protocol of designed overlay.
* @param msg RouteMessage taken as input.
* @param node Node taken as input.
*/
public void onMessage(RouteMessage msg, Node node) {
symphony = (SymphonyNode)node;
symphony.dispatchDataMessage(symphony.buildMessage(msg),SymphonyNode.REQUEST,SymphonyNode.REFRESH);
}
/**
* @return Returns the name of behaviour.
*/
public String getName() {
return "DataBehaviour";
}
/**
* @return Returns a string representation of the behaviour. In general, the toString
* method returns a string that "textually represents" this behaviour. The result should
* be a concise but informative representation that is easy for a person to read.
*/
public String toString() {
return getName();
}
}
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