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📄 dropbehaviour.java

📁 p2p仿真器。开发者可以工作在覆盖层中进行创造和测试逻辑算法或者创建和测试新的服务。PlanetSim还可以将仿真代码平稳转换为在Internet上的实验代码
💻 JAVA
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package planet.symphony.behaviours;

import planet.commonapi.Node;
import planet.commonapi.RouteMessage;
import planet.commonapi.behaviours.Behaviour;

/**
 * This behaviour drops whatever message.
 * @author Marc Sanchez
 */
public class DropBehaviour implements Behaviour { 
    private planet.symphony.SymphonyNode symphony = null;
	/**
	 *  Given a RouteMessage and a Node as input, onMessage's method do execution 
	 * steps for the behaviour. Node should be casted to Node's class in order to
	 * manage data structures and protocol of designed overlay.
	 * @param msg RouteMessage taken as input.
	 * @param node Node taken as input.
	 */
	public void onMessage(RouteMessage msg, Node node) {
		symphony = (planet.symphony.SymphonyNode) node;
		//planet.results.LinkStateResults.updateDropped(symphony.getId());
	}
	/**
	 * @return Returns the name of behvaiour. 
	 */
	public String getName() {
		return "DropBehaviour";
	}
	/**
	 * @return Returns a string representation of the behaviour. In general, the toString
	 * method returns a string that "textually represents" this behaviour. The result should 
	 * be a concise but informative representation that is easy for a person to read. 
	 */ 
	public String toString() {
		return getName();
	}
}

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