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📄 behaviour.java

📁 p2p仿真器。开发者可以工作在覆盖层中进行创造和测试逻辑算法或者创建和测试新的服务。PlanetSim还可以将仿真代码平稳转换为在Internet上的实验代码
💻 JAVA
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package planet.commonapi.behaviours;

import planet.commonapi.Node;
import planet.commonapi.RouteMessage;

/**
* This interface provides a method to add functionality
* to a behvaiour.  
* @author Marc Sanchez
*/
public interface Behaviour extends java.io.Serializable {
	/**
	 *  Given a RouteMessage and a Node as input, onMessage's method do execution 
	 * steps for the behaviour. Node should be casted to Node's class in order to
	 * manage data structures and protocol of designed overlay. 
     * <br><br>
     * IMPORTANT: The original RouteMessage <b>msg</b> must suffer no changes.
     * Any response must be made with a new RouteMessage, obtained from
     * MessagePool.
	 * @param msg RouteMessage taken as input.
	 * @param node Node taken as input.
     * @see planet.generic.commonapi.factory.RouteMessagePoolImpl
	 */
	public void onMessage(RouteMessage msg, Node node);
	/**
	 * @return Returns the name of behaviour. 
	 */
	public String getName();
	/**
	 * @return Returns a string representation of the behaviour. In general, the toString
	 * method returns a string that "textually represents" this behaviour. The result should 
	 * be a concise but informative representation that is easy for a person to read. 
	 */ 
	public String toString();
}

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