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📄 mt0094.htm

📁 详细介绍Java 3D编程的一本电子书
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<!-- Created by mktalk.pl on 5/4/99 at 4:41:12 PM -->
<TITLE>Building a TriangleStripArray</TITLE>
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	94
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<CENTER>Building 3D shapes</CENTER>
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<CENTER><B><I>Building a TriangleStripArray</I></B></CENTER>
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<DD><LI>Create lists of 3D coordinates and lighting normals for the vertices
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	<DD><PRE><B><TT><FONT COLOR=#00FF00 SIZE=+2>Point3f[] myCoords = {
    new Point3f(  0.0f, 0.0f, 0.0f ),
    . . .
}
Vector3f[] myNormals = {
    new Vector3f(  0.0f, 1.0f, 0.0f ),
    . . .
}</FONT></TT></B></PRE>
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<DD><LI>Create a list of vertex strip lengths
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	<DD><PRE><B><TT><FONT COLOR=#00FF00 SIZE=+2>int[] stripLengths = { 6, 5 };</FONT></TT></B></PRE>
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<DD><LI>Create a <B><TT><FONT COLOR=#00FF00 SIZE=+2>TriangleStripArray</FONT></TT></B> and set vertex coordinates and lighting normals
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	<DD><PRE><B><TT><FONT COLOR=#00FF00 SIZE=+2>TriangleStripArray myTris = new TriangleStripArray(
    myCoords.length,
    GeometryArray.COORDINATES |
    GeometryArray.NORMALS,
    stripLengths );
myTris.setCoordinates( 0, myCoords );
myTris.setNormals( 0, myNormals );</FONT></TT></B></PRE>
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<DD><LI>Assemble the shape
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	<DD><PRE><B><TT><FONT COLOR=#00FF00 SIZE=+2>Shape3D myShape = new Shape3D( myTris, myAppear );</FONT></TT></B></PRE>
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	<! INDEXED GEOMETRY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
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