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<TITLE>Texture boundary mode example code</TITLE>
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<CENTER>Using texture coordinates</CENTER>
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<CENTER><B><I>Texture boundary mode example code</I></B></CENTER>
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<DD><LI>Load a texture image
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<DD><PRE><B><TT><FONT COLOR=#007700 SIZE=+2>TextureLoader myLoader = new TextureLoader( "brick.jpg", this );
ImageComponent2D myImage = myLoader.getImage( );</FONT></TT></B></PRE>
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<DD><LI>Create a <B><TT><FONT COLOR=#00FF00 SIZE=+2>Texture2D</FONT></TT></B> using the image, and turn it on
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<DD><PRE><B><TT><FONT COLOR=#007700 SIZE=+2>Texture2D myTex = new Texture2D( );
myTex.setImage( 0, myImage );
myTex.setEnable( true );</FONT></TT></B></PRE>
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<DD><LI>Set the boundary modes and color
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<DD><PRE><B><TT><FONT COLOR=#00FF00 SIZE=+2>myTex.setBoundaryModeS( Texture.WRAP );
myTex.setBoundaryModeT( Texture.WRAP );</PRE>
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<DD><LI>Create an <B><TT><FONT COLOR=#00FF00 SIZE=+2>Appearance</FONT></TT></B> and set the texture in it
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<DD><PRE><B><TT><FONT COLOR=#007700 SIZE=+2>Appearance myAppear = new Appearance( );
myAppear.setTexture( myTex );</FONT></TT></B></PRE>
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<DD><LI>Assemble the shape
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<DD><PRE><B><TT><FONT COLOR=#007700 SIZE=+2>Shape3D myShape = new Shape3D( myText, myAppear );</FONT></TT></B></PRE>
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