📄 socketreader.cpp
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/*
* ==============================================================================
* Name : SocketReader.cpp
* Part of : SocketEngine
* Interface :
* Description :
* Version :
*
* Copyright (c) 2004-2006 Nokia Corporation.
* This material, including documentation and any related
* computer programs, is protected by copyright controlled by
* Nokia Corporation.
* ==============================================================================
*/
#include "SocketReader.h"
#include "ReaderNotifier.h"
#include <e32svr.h>
// -----------------------------------------------------------------------------
// CSocketReader::NewL
// Static constructor
// -----------------------------------------------------------------------------
//
CSocketReader* CSocketReader::NewL(
RSocket& aSocket,
MReaderNotifier& aNotifier,
TProtocolType aProtocolType)
{
CSocketReader* self = NewLC( aSocket, aNotifier, aProtocolType);
CleanupStack::Pop(self);
return self;
}
// -----------------------------------------------------------------------------
// CSocketReader::NewLC
// Static constructor
// -----------------------------------------------------------------------------
//
CSocketReader* CSocketReader::NewLC(
RSocket& aSocket,
MReaderNotifier& aNotifier,
TProtocolType aProtocolType)
{
CSocketReader* self = new (ELeave) CSocketReader( aSocket, aNotifier, aProtocolType);
CleanupStack::PushL(self);
self->ConstructL();
return self;
}
// -----------------------------------------------------------------------------
// CSocketReader::CSocketReader
// Constructor
// -----------------------------------------------------------------------------
//
CSocketReader::CSocketReader(
RSocket& aSocket,
MReaderNotifier& aNotifier,
TProtocolType aProtocolType)
: CActive(CActive::EPriorityStandard),
iNotifier( aNotifier ),
iSocket( aSocket ),
iProtocolType(aProtocolType)
{
CActiveScheduler::Add(this);
}
// -----------------------------------------------------------------------------
// CSocketReader::~CSocketReader
// Destructor
// -----------------------------------------------------------------------------
//
CSocketReader::~CSocketReader()
{
Cancel();
}
// -----------------------------------------------------------------------------
// CSocketReader::ConstructL
// 2nd phase constructor
// -----------------------------------------------------------------------------
//
void CSocketReader::ConstructL()
{
}
// -----------------------------------------------------------------------------
// CSocketReader::DoCancel
// Cancels outstanding request.
// -----------------------------------------------------------------------------
//
void CSocketReader::DoCancel()
{
iSocket.CancelRecv();
}
// -----------------------------------------------------------------------------
// CSocketReader::RunL
// Buffers the characters read from socket and notifies the observer when buffer
// if full. If error notifies the observer.
// -----------------------------------------------------------------------------
//
void CSocketReader::RunL()
{
if(iBuffer.Length()>0)
{
iNotifier.MessageReceived(iBuffer);
iBuffer.Zero();
Read();
}
}
// -----------------------------------------------------------------------------
// CSocketReader::Read
// Asynchronous
// Starts the asynchoronous reading if not already active.
// -----------------------------------------------------------------------------
//
void CSocketReader::Read()
{
if( !IsActive() )
{
if(iProtocolType == EUDP) //UDP mode
{
static TInetAddr addr;
iSocket.RecvFrom(iBuffer, addr, 0, iStatus);
SetActive();
}
else // TCP mode
{
iSocket.RecvOneOrMore(iBuffer, 0, iStatus, iLength);
SetActive();
}
}
}
// End of file
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