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📄 socketengine.cpp

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/*
* ==============================================================================
*  Name        : SocketEngine.cpp
*  Part of     : SocketEngine
*  Interface   : 
*  Description : 
*  Version     : 
*
*  Copyright (c) 2004-2006 Nokia Corporation.
*  This material, including documentation and any related 
*  computer programs, is protected by copyright controlled by 
*  Nokia Corporation.
* ==============================================================================
*/

// INCLUDES
#include    "SocketEngine.h"
#include    "SocketWriter.h"
#include    "SocketReader.h"
#include    "TimeOutTimer.h"
#include    <e32svr.h>
#include    <CommDbConnPref.h>
#include    <es_enum.h>

// CONSTANTS

// -----------------------------------------------------------------------------
// CSocketEngine::NewL
// Creates the instance of class and returns it.
// -----------------------------------------------------------------------------
//
CSocketEngine* CSocketEngine::NewL(			
		MSocketEngineObserver& aObserver, 
		TProtocolType aProtocolType,
		TInt aLocalPort,
		const TDesC& aRemoteAddr,
		TInt aRemotePort)
    {
    CSocketEngine* self = CSocketEngine::NewLC(
		aObserver, 
		aProtocolType,
		aLocalPort,
		aRemoteAddr, 
		aRemotePort);
    CleanupStack::Pop(self);
    return self;
    }

// -----------------------------------------------------------------------------
// CSocketEngine::NewLC
// Creates the instance of class and pushes it to the CleanupStack and return
// it.
// -----------------------------------------------------------------------------
//    
	CSocketEngine* CSocketEngine::NewLC(			
		MSocketEngineObserver& aObserver, 
		TProtocolType aProtocolType,
		TInt aLocalPort,
		const TDesC& aRemoteAddr,
		TInt aRemotePort)
    {
		CSocketEngine* self = new (ELeave) CSocketEngine(
			aObserver, 
			aProtocolType,
			aLocalPort,
			aRemoteAddr, 
			aRemotePort);
    CleanupStack::PushL(self);
    self->ConstructL();
    return self;
    }

// -----------------------------------------------------------------------------
// CSocketEngine::CSocketEngine
// Calls base classes constructor with priority value. Add class to the 
// active sheduler.
// -----------------------------------------------------------------------------
//
	CSocketEngine::CSocketEngine(			
		MSocketEngineObserver& aObserver, 
		TProtocolType aProtocolType,
		TInt aLocalPort,
		const TDesC& aRemoteAddr,
		TInt aRemotePort)
		:CActive( EPriorityStandard), 
		iObserver( aObserver),
		iProtocolType(aProtocolType), 
		iLocalPort(aLocalPort)
    {
		iRemoteAddr.Input(aRemoteAddr);
		iRemoteAddr.SetPort(aRemotePort);
		iLocalAddr.Input(KAddrAny);
		CActiveScheduler::Add( this );
    }

// -----------------------------------------------------------------------------
// CSocketEngine::~CSocketEngine
// Cancels any outstanding requests and deletes members.
// -----------------------------------------------------------------------------
//
CSocketEngine::~CSocketEngine()
    {
    Cancel();
    
	if ( iTimer )
		{
		iTimer->Cancel();
		delete iTimer;
		iTimer = NULL;
		}

	if ( iWriter )
		{
		iWriter->Cancel();
		delete iWriter;
		iWriter = NULL;
		}

	if ( iReader )
		{
		iReader->Cancel();
		delete iReader;
		iReader = NULL;
		}

		if (iListenSocket.SubSessionHandle() != 0)
		{
			iListenSocket.Close();
		}

		if (iDataSocket.SubSessionHandle() != 0)
		{
			iDataSocket.Close();
		}

		if (iConnection.SubSessionHandle() != 0)
		{
			iConnection.Close();
		}

		if (iSocketServer.Handle() != 0)
		{
			iSocketServer.Close();
		}
    }

// -----------------------------------------------------------------------------
// CSocketEngine::ConstructL
// The socketserver is connected and members created.
// -----------------------------------------------------------------------------
//
void CSocketEngine::ConstructL()
    {
		iState = ENotConnected;

		iTimer = CTimeOutTimer::NewL( *this );

		// Open channel to Socket Server
		User::LeaveIfError(iSocketServer.Connect());	    

		if(iProtocolType == EUDP)
		{
			InitUDP();
		}
		else
		{
			InitTCP();
		}

    }

// -----------------------------------------------------------------------------
// CSocketEngine::DoCancel
// From CActive. Cancels any outstanding request according the engine state.
// -----------------------------------------------------------------------------
//
void CSocketEngine::DoCancel()
    {    
    iTimer->Cancel();

    // Cancel appropriate request to socket
	switch ( iState )
		{
	    case EConnecting:
			if (iDataSocket.SubSessionHandle() != 0)
			{
// 				iDataSocket.CancelConnect();
				iDataSocket.CancelAll();
				iDataSocket.Close();
			}
		    break;

        case EListening:
			if (iListenSocket.SubSessionHandle() != 0)
			{
// 				iListenSocket.CancelAccept();
				iListenSocket.CancelAll();
				iListenSocket.Close();
			}
            break;
        
        default:
            break;
        }    
        
		if (iConnection.SubSessionHandle() != 0)
		{
			iConnection.Close();
		}
    }

// -----------------------------------------------------------------------------
// CSocketEngine::RunL
// From CActive. Handles the state changes and notifing the observer.
// -----------------------------------------------------------------------------
//
void CSocketEngine::RunL()
    {
    iTimer->Cancel();

    switch( iState )
        {
        case EConnecting:
			{
				if( iStatus.Int() == KErrNone )
                {
					ChangeStateAndNotify( EConnected );
#ifdef _DEBUG
					iObserver.ShowMessage(1);
#endif
					Read();
                }
				else
                {
					ChangeStateAndNotify( ENotConnected );
#ifdef _DEBUG
					iObserver.ShowMessage(2);
#endif
                }
			}
            break;

        case EListening:
			{
            iListenSocket.Close();
				if( iStatus.Int() == KErrNone )
                {
					ChangeStateAndNotify( EConnected );
					Read();
                }
				else
                {
					ChangeStateAndNotify( ENotConnected );
                }
			}
            break;

        case ETimedOut:
			{
				if( iStatus.Int() == KErrNone )
				{
					iObserver.SocketState( ETimedOut );
	                iState = ENotConnected;
                }
				else
                {
		            ChangeStateAndNotify( ENotConnected );
                }
			}
            break;

        default:
            iObserver.SocketState( iStatus.Int() );
        }

    }

// -----------------------------------------------------------------------------
// CSocketEngine::ConnectL
// Connects the socket to the remote host. Asynchronous.
// -----------------------------------------------------------------------------
//
void CSocketEngine::ConnectL(const TUint32 aIapId, const TDesC& aRemoteAddr, TInt aPort)
    {
    if( iState != ENotConnected )
        {
#ifdef _DEBUG
		iObserver.ShowMessage(5);
#endif
        return;
        }

    // Make first sure that underlying interface is active
    StartInterfaceL( aIapId );
    

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