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📄 vdec_motion_inner.c

📁 vlc stand 0.1.99 ist sehr einfach
💻 C
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/***************************************************************************** * vdec_motion.c : motion compensation routines ***************************************************************************** * Copyright (C) 1999, 2000 VideoLAN * * Authors: * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. *  * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA. *****************************************************************************//***************************************************************************** * Preamble *****************************************************************************/#include "defs.h"#include <sys/types.h>                        /* on BSD, uio.h needs types.h */#include <sys/uio.h>                                          /* for input.h */#include "config.h"#include "common.h"#include "threads.h"#include "mtime.h"#include "plugins.h"#include "intf_msg.h"#include "input.h"#include "decoder_fifo.h"#include "video.h"#include "video_output.h"#include "vdec_idct.h"#include "video_decoder.h"#include "vdec_motion.h"#include "vpar_blocks.h"#include "vpar_headers.h"#include "vpar_synchro.h"#include "video_parser.h"#include "video_fifo.h"#define __MotionComponent_x_y_copy(width,height)			\void MotionComponent_x_y_copy_##width##_##height(yuv_data_t * p_src,	\						 yuv_data_t * p_dest,	\						 int i_stride)		\{									\    int i_x, i_y;      							\									\    for( i_y = 0; i_y < height; i_y ++ )				\    {									\	for( i_x = 0; i_x < width; i_x++ )     				\	{								\	    p_dest[i_x] = p_src[i_x];					\	}								\	p_dest += i_stride;						\	p_src += i_stride;						\    }									\}#define __MotionComponent_X_y_copy(width,height)			\void MotionComponent_X_y_copy_##width##_##height(yuv_data_t * p_src,	\						 yuv_data_t * p_dest,	\						 int i_stride)		\{									\    int i_x, i_y;      							\									\    for( i_y = 0; i_y < height; i_y ++ )				\    {									\	for( i_x = 0; i_x < width; i_x++ )     				\	{								\	    p_dest[i_x] = (unsigned int)(p_src[i_x]			\					 + p_src[i_x + 1]		\					 + 1) >> 1;			\	}								\	p_dest += i_stride;						\	p_src += i_stride;						\    }									\}#define __MotionComponent_x_Y_copy(width,height)			\void MotionComponent_x_Y_copy_##width##_##height(yuv_data_t * p_src,	\						 yuv_data_t * p_dest,	\						 int i_stride,		\						 int i_step)		\{									\    int i_x, i_y;      							\									\    for( i_y = 0; i_y < height; i_y ++ )				\    {									\	for( i_x = 0; i_x < width; i_x++ )     				\	{								\	    p_dest[i_x] = (unsigned int)(p_src[i_x]			\					 + p_src[i_x + i_step]		\					 + 1) >> 1;			\	}								\	p_dest += i_stride;						\	p_src += i_stride;						\    }									\}#define __MotionComponent_X_Y_copy(width,height)			\void MotionComponent_X_Y_copy_##width##_##height(yuv_data_t * p_src,	\						 yuv_data_t * p_dest,	\						 int i_stride,		\						 int i_step)		\{									\    int i_x, i_y;      							\									\    for( i_y = 0; i_y < height; i_y ++ )				\    {									\	for( i_x = 0; i_x < width; i_x++ )     				\	{								\	    p_dest[i_x] = (unsigned int)(p_src[i_x]			\					 + p_src[i_x + 1]		\					 + p_src[i_x + i_step]		\					 + p_src[i_x + i_step + 1]	\					 + 2) >> 2;			\	}								\	p_dest += i_stride;						\	p_src += i_stride;						\    }									\}#define __MotionComponent_x_y_avg(width,height)				\void MotionComponent_x_y_avg_##width##_##height(yuv_data_t * p_src,	\						yuv_data_t * p_dest,	\						int i_stride)		\{									\    int i_x, i_y;      							\    unsigned int i_dummy;						\									\    for( i_y = 0; i_y < height; i_y ++ )				\    {									\	for( i_x = 0; i_x < width; i_x++ )     				\	{								\	    i_dummy = p_dest[i_x] + p_src[i_x];				\	    p_dest[i_x] = (i_dummy + 1) >> 1;  				\	}								\	p_dest += i_stride;						\	p_src += i_stride;						\    }									\}#define __MotionComponent_X_y_avg(width,height)				\void MotionComponent_X_y_avg_##width##_##height(yuv_data_t * p_src,	\						yuv_data_t * p_dest,	\						int i_stride)		\{									\    int i_x, i_y;      							\    unsigned int i_dummy;						\									\    for( i_y = 0; i_y < height; i_y ++ )				\    {									\	for( i_x = 0; i_x < width; i_x++ )     				\	{								\	    i_dummy = p_dest[i_x] + ((unsigned int)(p_src[i_x]		\						    + p_src[i_x + 1]	\						    + 1) >> 1);		\	    p_dest[i_x] = (i_dummy + 1) >> 1;  				\	}								\	p_dest += i_stride;						\	p_src += i_stride;						\    }									\}#define __MotionComponent_x_Y_avg(width,height)				\void MotionComponent_x_Y_avg_##width##_##height(yuv_data_t * p_src,	\						yuv_data_t * p_dest,	\						int i_stride,		\						int i_step)		\{									\    int i_x, i_y;      							\    unsigned int i_dummy;						\									\    for( i_y = 0; i_y < height; i_y ++ )				\    {									\	for( i_x = 0; i_x < width; i_x++ )     				\	{								\	    i_dummy =							\		p_dest[i_x] + ((unsigned int)(p_src[i_x]		\					      + p_src[i_x + i_step]	\					      + 1) >> 1);		\	    p_dest[i_x] = (i_dummy + 1) >> 1;  				\	}								\	p_dest += i_stride;						\	p_src += i_stride;						\    }									\}#define __MotionComponent_X_Y_avg(width,height)				\void MotionComponent_X_Y_avg_##width##_##height(yuv_data_t * p_src,	\						yuv_data_t * p_dest,	\						int i_stride,		\						int i_step)		\{									\    int i_x, i_y;      							\    unsigned int i_dummy;						\									\    for( i_y = 0; i_y < height; i_y ++ )				\    {									\	for( i_x = 0; i_x < width; i_x++ )     				\	{								\	    i_dummy =							\		p_dest[i_x] + ((unsigned int)(p_src[i_x]		\					      + p_src[i_x + 1]		\					      + p_src[i_x + i_step]	\					      + p_src[i_x + i_step + 1]	\					      + 2) >> 2);		\	    p_dest[i_x] = (i_dummy + 1) >> 1;  				\	}								\	p_dest += i_stride;						\	p_src += i_stride;						\    }									\}#define __MotionComponents(width,height)	\__MotionComponent_x_y_copy(width,height)	\__MotionComponent_X_y_copy(width,height)	\__MotionComponent_x_Y_copy(width,height)	\__MotionComponent_X_Y_copy(width,height)	\__MotionComponent_x_y_avg(width,height)		\__MotionComponent_X_y_avg(width,height)		\__MotionComponent_x_Y_avg(width,height)		\__MotionComponent_X_Y_avg(width,height)__MotionComponents (16,16)	/* 444, 422, 420 */__MotionComponents (16,8)	/* 444, 422, 420 */__MotionComponents (8,8)	/* 422, 420 */__MotionComponents (8,4)	/* 420 */#if 0__MotionComponents (8,16)	/* 422 */#endif

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