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📄 vdec_motion.c

📁 vlc stand 0.1.99 ist sehr einfach
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/***************************************************************************** * vdec_motion.c : motion compensation routines ***************************************************************************** * Copyright (C) 1999, 2000 VideoLAN * * Authors: * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. *  * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA. *****************************************************************************//***************************************************************************** * Preamble *****************************************************************************/#include "defs.h"#include <sys/types.h>                        /* on BSD, uio.h needs types.h */#include <sys/uio.h>                                          /* for input.h */#include "config.h"#include "common.h"#include "threads.h"#include "mtime.h"#include "plugins.h"#include "intf_msg.h"#include "input.h"#include "decoder_fifo.h"#include "video.h"#include "video_output.h"#include "vdec_idct.h"#include "video_decoder.h"#include "vdec_motion.h"#include "vpar_blocks.h"#include "vpar_headers.h"#include "vpar_synchro.h"#include "video_parser.h"#include "video_fifo.h"#define __MotionComponents(width,height)		\void MotionComponent_x_y_copy_##width##_##height ();	\void MotionComponent_X_y_copy_##width##_##height ();	\void MotionComponent_x_Y_copy_##width##_##height ();	\void MotionComponent_X_Y_copy_##width##_##height ();	\void MotionComponent_x_y_avg_##width##_##height ();	\void MotionComponent_X_y_avg_##width##_##height ();	\void MotionComponent_x_Y_avg_##width##_##height ();	\void MotionComponent_X_Y_avg_##width##_##height ();__MotionComponents (16,16)	/* 444, 422, 420 */__MotionComponents (16,8)	/* 444, 422, 420 */__MotionComponents (8,8)	/* 422, 420 */__MotionComponents (8,4)	/* 420 */#if 0__MotionComponents (8,16)	/* 422 */#endif#define ___callTheRightOne(width,height)				     \    if ((i_width == width) && (i_height == height))			     \    {									     \	if (!b_average)							     \	{								     \	    switch (i_select)						     \	    {								     \	    case 0:							     \		MotionComponent_x_y_copy_##width##_##height (p_src, p_dest,  \							     i_stride);	     \		break;							     \	    case 1:							     \		MotionComponent_X_y_copy_##width##_##height (p_src, p_dest,  \							     i_stride);	     \		break;							     \	    case 2:							     \		MotionComponent_x_Y_copy_##width##_##height (p_src, p_dest,  \							     i_stride,	     \							     i_step);	     \		break;							     \	    case 3:							     \		MotionComponent_X_Y_copy_##width##_##height (p_src, p_dest,  \							     i_stride,	     \							     i_step);	     \		break;							     \	    }								     \	}								     \	else								     \	{								     \	    switch (i_select)						     \	    {								     \	    case 0:							     \		MotionComponent_x_y_avg_##width##_##height (p_src, p_dest,   \							    i_stride);	     \		break;							     \	    case 1:							     \		MotionComponent_X_y_avg_##width##_##height (p_src, p_dest,   \							    i_stride);	     \		break;							     \	    case 2:							     \		MotionComponent_x_Y_avg_##width##_##height (p_src, p_dest,   \							    i_stride,	     \							    i_step);	     \		break;							     \	    case 3:							     \		MotionComponent_X_Y_avg_##width##_##height (p_src, p_dest,   \							    i_stride,	     \							    i_step);	     \		break;							     \	    }								     \	}								     \    }/***************************************************************************** * vdec_MotionComponent : last stage of motion compensation *****************************************************************************/static __inline__ void MotionComponent(                    yuv_data_t * p_src,     /* source block */                    yuv_data_t * p_dest,    /* dest block */                    int i_width,            /* (explicit) width of block */                    int i_height,           /* (explicit) height of block */                    int i_stride,           /* number of coeffs to jump                                             * between each predicted line */                    int i_step,             /* number of coeffs to jump to                                             * go to the next line of the                                             * field */                    int i_select,           /* half-pel vectors */                    boolean_t b_average     /* (explicit) averaging of several                                             * predictions */ ){___callTheRightOne (16,16)___callTheRightOne (16,8)___callTheRightOne (8,8)___callTheRightOne (8,4)#if 0___callTheRightOne (8,16)#endif}/***************************************************************************** * Motion420 : motion compensation for a 4:2:0 macroblock *****************************************************************************/static __inline__ void Motion420(                    macroblock_t * p_mb,        /* destination macroblock */                    picture_t * p_source,       /* source picture */                    boolean_t b_source_field,   /* source field */                    boolean_t b_dest_field,     /* destination field */                    int i_mv_x, int i_mv_y,     /* motion vector coordinates,                                                 * in half pels */                    int i_l_stride,             /* number of coeffs to jump to                                                 * go to the next predicted                                                 * line */                    int i_c_stride,                    int i_height,               /* height of the block to                                                 * predict, in luminance                                                 * (explicit) */                    int i_offset,               /* position of the first                                                 * predicted line (explicit) */                    boolean_t b_average         /* (explicit) averaging of                                                 * several predictions */ ){    /* Temporary variables to avoid recalculating things twice */    int     i_source_offset, i_dest_offset, i_c_height, i_c_select;    i_source_offset = (p_mb->i_l_x + (i_mv_x >> 1))                       + (p_mb->i_motion_l_y + i_offset                         + (i_mv_y >> 1)                         + b_source_field)                         * p_mb->p_picture->i_width;    if( i_source_offset >= p_source->i_width * p_source->i_height )    {        intf_ErrMsg( "vdec error: bad motion vector\n" );        return;    }    /* Luminance */    MotionComponent( /* source */                     p_source->p_y + i_source_offset,                     /* destination */                     p_mb->p_picture->p_y                       + (p_mb->i_l_x)                       + (p_mb->i_motion_l_y + b_dest_field)                         * p_mb->p_picture->i_width,                     /* prediction width and height */                     16, i_height,                     /* stride */                     i_l_stride, p_mb->i_l_stride,                     /* select */                     ((i_mv_y & 1) << 1) | (i_mv_x & 1),                     b_average );    i_source_offset = (p_mb->i_c_x + ((i_mv_x/2) >> 1))                        + ((p_mb->i_motion_c_y + (i_offset >> 1)                           + ((i_mv_y/2) >> 1))                           + b_source_field)                          * p_mb->p_picture->i_chroma_width;    if( i_source_offset >= (p_source->i_width * p_source->i_height) / 4 )    {        intf_ErrMsg( "vdec error: bad motion vector\n" );        return;    }    i_dest_offset = (p_mb->i_c_x)                      + (p_mb->i_motion_c_y + b_dest_field)                        * p_mb->p_picture->i_chroma_width;    i_c_height = i_height >> 1;    i_c_select = (((i_mv_y/2) & 1) << 1) | ((i_mv_x/2) & 1);    /* Chrominance Cr */    MotionComponent( p_source->p_u                       + i_source_offset,                     p_mb->p_picture->p_u                       + i_dest_offset,                     8, i_c_height, i_c_stride, p_mb->i_c_stride,                     i_c_select, b_average );    /* Chrominance Cb */    MotionComponent( p_source->p_v                       + i_source_offset,                     p_mb->p_picture->p_v                       + i_dest_offset,                     8, i_c_height, i_c_stride, p_mb->i_c_stride,                     i_c_select, b_average );}/*****************************************************************************

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